I just recently got a new computer to do some recording. I'm using an Alesis Nitro Mesh Drum Kit to record midi. I'm also using the Steven Slate free VST. When I'm recording it sounds normal but when I play it back it has a weird phaser sound on the drums, but there are no fx. I haven't made any changes to the drum sounds which have worked in the past only the drum map. Any ideas? Also, I sent the midi track to someone using Cakewalk and the same VST and it doesn't sound like this.

"Phaser sound" is the clue. You get that whenever two tracks containing identical audio are played back that aren't in sync. Figure out how that's happening and you've solved your mystery. If Steve's buffer suggestion doesn't help (it's easy enough to try), the next area of investigation would be routing issues.


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If there are multiple tracks for the drums, solo each one in turn and see if one of them exhibits the effect but not the others, or if the effect is only there when particular combinations of tracks are enabled.

also - if you record the drums to audio and leave the MIDI track enabled (so the audio and VSTi are playing together) you'll get this effect (most times). it usually reminds me to turn off the VSTi once i recorded them to audio (or if it's still on after i have frozen the tracks).

hey, my drummer is currently looking into getting a couple electonic drum pads and a brain/amp in which he can pre-program a set of samples. we want it so that he can use it live, with the ability to select which sample will be played when he hits a certain drum pad. examples include: an atomic bomb blast, cannon sounds, and other various short samples that we'd be recording ourselves.

This is a series teaching how to make many of the cool sound effects instruments I use in my DrumSongStory programs. I will be updating these posts with video as well. I welcome your photos and videos, links and suggestions. These very simple instruments can also be made as part of a team building process for organizational and corporate groups who are interested in innovative ways to break the ice and build connections and community while having fun.

If the Party Booster function is turned on, the speaker outputs a sound effect when you tap the speaker to music. The lighting of the speaker also shines*1, and makes the party atmosphere more exciting.

The drums are probably the most important aspect of the Tame Impala sound; the sound is very distinct and easily recognisable. For this piece, a Kontakt library by Native Instruments, called Abbey Roads 60s Drummer, was used to recreate this drum sound. What is most important about the overall sound is the use of compression and effects.

In this case, I used two Ableton Effects Rack presets, including the Boombox Drums and Crushed Drums racks. These effects are used to create a distorted sound, whilst also opening the drum sound up in order to create more space and depth in the overall sound.

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With over 100 built-in melodic instruments, drum kits, and sound effects, the MPK mini Play is an all-in-one solution to portable jam sessions. Whether you are on the couch, in the park, or traveling to your next gig, the MPK mini Play lets you capture those little moments of creation! Inspiration can strike wherever you are - the MPK mini Play can be anywhere you are. This article answers some popular questions about the features and functionality of the MPK mini Play.

The MPK mini Play includes all 128 instruments and sound effects found in the standard General MIDI sound set. In addition to those sounds, the MPK mini Play features 10 drum kits including classic 808 and 909-type kits as well as orchestral drum sounds and more!

Yes! The MPK mini Play features onboard chorus and reverb effects that can be dialed in with its encoders. In addition to these sound effects, the MPK mini Play also features retriggering functions like an arpeggiator for its keys and note repeat for its pads.

Yes, the MPK mini Play features 8 favorite slots that can be used to store the sounds you use the most. To store a favorite, design your sound, press the Favorites and Internal Sounds buttons simultaneously, then tap one of the eight pads to store your Favorite to that location. When you want to use that sound again, load a favorite by pressing the Favorites button and tapping one of the pads to recall that Favorite. Settings like chorus, reverb, filter cutoff, etc. will be stored in a favorite's settings. An arrow in the display will indicate if a knob's current position is greater or less than the setting stored in the favorite so you can see any changes you've made. You can always retrieve the original settings of a favorite by simply reloading it.

Yes! In addition to the built-in sounds, the MPK mini Play can act as a class-compliant USB MIDI controller so you can connect it to your computer and input MIDI data. The Play does not require a driver installation in order to connect to your computer. It will function with all major Windows operating systems from Windows XP and later to Mac operating systems from OS X 10.4 and later. When the Play's internal sounds are turned off, it will act very similarly to its older sibling, the MPK mini mkII so you can use it to input MIDI note and MIDI control data into your DAW via its USB connection. The Play's keys and pads can send data on unique MIDI channels so it can be used to input MIDI note and control data on up to two separate channels simultaneously. The Play's keys default to MIDI channel 1 and its pads default to MIDI channel 10 but these channels can be customized with the software editor.

Description: Cinematic drums. Big percussion groove at 130 bpm. Dynamic and aggressive percussion beat. Battle drums sound effect. Loop.

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Artist: Alexander

One of the first major breakthroughs in the realm of sound effects and design, the famous sound designer Murray Spivack was responsible for creating some of the first technical achievements in movie sound effects.

With the help of the famous score by composer Bernard Hermann (regarded as perhaps the greatest film composer of all time), The Birds is a master class into how to blend diegetic and non-diegetic sounds to create an auditory cacophony to simultaneously startle and mesmerize your audience more than even visuals could.

Streisand famously lobbied director Wyler to let her perform the songs live on set, instead of going with pre-recorded tracks. The decision ultimately aided the film, as well as notably helped the sound recording and design community forward in their abilities to capture quality audio on set over in studio.

Many, if nearly all, of these sound effects came from sound designer Ben Burtt, who spent years perfecting the various effects for the film as he came up with ingenious, and often quite practical, ways to record and create effects for the lightsabers, R2-D2, Chewbacca, and tons of the other sound effects still in use today.

One of my favorite films on our list, David Lynch spent several years perfecting every single detail of his experimental (first) horror film Eraserhead. Working with sound designer Alan Splet, Lynch would experiment heavily with how abstract sound design and effects could help shape his haunting, yet beautiful, industrial cityscape, as well as to develop his complex themes and motifs throughout the film.

Finally, perhaps considered the new pinnacle in technical achievement in sound effects and design, the Wachowskis (Lana and Lilly) brought a wide array of sophisticated visual and audio effects to the table with their breakout 1999 sci-fi hit The Matrix.

Overall, the film represented a new world of sorts, as much of the production relied on digital effects contained in a simulated, digital world. As such, sound designer Dane Davis created a range of new digitized sounds to represent this new online world creation, making use of everything from old computer noises to new artificial effects and sounds.

It's a very loud, saturated drum beat (single beats only) that almost sounds like a cannonball being fired.Very often, the drums are spiced up with a deep bass note to make it sound even more intense and I would love to know how the whole editing for the drum and bass sound is done. I'm not sure if it's rather an edited drum beat or a bass technique...

Well as far as I know that is what's referred to as a 'bass drop' (but I think that term gets thrown around for a few different effects). There are probably a bunch of ways to do it: a fretless bass can simply slide down the lowest string with some nice EQ and that's about all it takes (provided the bass is tuned low enough).

The studio sound on your example was quite possibly created using a Low Pass Filter with an envelope trigger that moves the cutoff frequency from somewhere in the bass range all the way down to nothing over a half-second or so. The filter's resonance setting can be turned up to enhance the low frequency tone and give it some body as the cutoff is modulated. You could use just about anything as audio input but probably a drum kick or sub bass oscillator from a synth.

The first, and probably most common, is to use a bass drop sample, or create a bass drop sound with a synthesizer. Here is one I just made. It's just a sine wave with a volume envelope (swell in, decay out) and pitch envelope (start low, gradually go even lower).

The devices used for the most common sounds were fairly standard during the last few centuries. I found some great illustrations of these in a 1900 book entitled Secrets of Scene Painting and Stage Effects by Van Dyke Browne (what a name for a scene painter!) 17dc91bb1f

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