1st Workshop on Gaze and Eye Movement in Interaction in XR (GEMINI) 

at IEEE VR 2024: the 31st IEEE Conference on Virtual Reality and 3D User Interfaces


Where we look not only reflects our information needs but also guides our movements and actions in the world. As gaze is so central to our interactions, it has been studied for human-computer interaction (HCI) for as long as we have had modern computer interfaces. 

The 1st Workshop on Gaze and Eye Movement in Interaction in XR (GEMINI) aims to reflect on the research agenda for gaze-based interaction in extended reality (XR).  This is especially important due to the growing integration of eye-tracking technology in modern headsets, which presents significant research opportunities. Researchers and practitioners are invited to contribute and discuss their original research, opinions, and work-in-progress that explore the intricacies of gaze in XR. 

The objective of this  workshop is to bring together researchers and practitioners from different domains to discuss gaze-based research, such as 3D user interfaces, applications, and gaze analysis in XR, and to reflect on the current state and future directions of gaze-based interaction in shaping the future of XR.

This workshop is designed for researchers, practitioners, and professionals in the fields of human-computer interaction (HCI), augmented reality (AR), and virtual reality (VR). It is also suitable for those who are interested in advancing their understanding of the interplay between gaze, HCI, and XR and exploring the design of multimodal interfaces for XR experiences. We welcome all individuals who are enthusiastic about exploring and advancing gaze in HCI and eager to contribute to developing more natural and immersive user interfaces for XR environments. Expert knowledge of eye-tracking technologies and a profound understanding of augmented and virtual reality concepts is not mandatory. 

GEMINI fosters an interactive format, featuring selected speakers who will delve into cutting-edge research, sparking engaging discussions. Contributions, adhering to TVCG format, should push the boundaries of understanding and innovation in XR interaction. The organizing committee, led by experts, ensures a dynamic and impactful workshop.

Join us on this exciting journey as we collectively reshape the future of XR interaction, exploring the possibilities of a more immersive and seamlessly integrated XR experience.

Workshop Organizers

Dr. Florian Weidner

Lancaster University

Dr. Yasmeen Abdrabou

Lancaster University


Dr. Anam Ahmad Khan

Lancaster University

Dr. Ludwig Sidenmark

University of Toronto

Prof. Ken Pfeuffer

Aarhus University

Prof. Hans Gellersen

Lancaster University