These are not specks from splattered space bugs, but rather homing mines. If you get too close to the debris, the mines will start activating and moving towards you. It only takes four or five of them to destroy your starting ship. To avoid the mines activating, you need to keep at a minimum distance of 900 to 1000 metres.
Take for instance the flight controls, of which there are two varieties; Ship mode, which is intended for dogfighting and where the mouse directly controls movement, and Command mode, which is slightly more tactical and where the mouse is used to aim your turrets. Flying around in a fighter actually feels pretty good, reminiscent in fact of good old space shooters like Terminal Velocity and Freelancer. With a flight assist toggle, no speed limit and a very useful indicator that shows relative X/Y speed, sub-capital ship combat is both immediate and fluid, with plenty of scope for those eager to master advanced tactics like frictionless space strafing. Ship movement in Command mode however, necessary for commanding the all-important cruisers and flagships, is needlessly complicated, with no less than five different methods of repositioning your ship, two of which are adequate and the rest pointless. True, you quickly learn to avoid the systems you don't like, but it's a frustrating trial and error process that should never have survived past Early Access.
Void Destroyer 2