Space Fist is a high-intensity, intergalactic brawler where cosmic warriors battle in zero gravity inside a shrinking ring of fire, using devastating melee combos and gravity-defying moves to be the last fighter standing.
Role: UX Developer
Project Type: Game Design and Development
Timeline: December 2021 - April 2022
Class: Game Design and Development
Context: Develop a mini-game with mini challenges every week.
Ensure fluid and responsive controls that feel natural despite the zero-gravity environment.
Enhance engagement through dynamic UI elements, real-time combat indicators, and immersive sound design.
Design clear visual cues for attack telegraphs, damage indicators, and movement anticipation to maintain fair play.
Wireframing & Prototyping - Develop low-fidelity prototypes to map out core UI/UX interactions.
User Testing & Iteration - Gather feedback from players to refine controls and overall engagement.
Performance Optimization - Ensure smooth animations and low input lag for a seamless experience.
Final Implementation & Polish - Fine-tune details based on analytics and player feedback.