The film stars Aulii Cravalho as the voice of Moana and also features the ensemble voices of Dwayne Johnson, Rachel House, Temuera Morrison, Jemaine Clement, Nicole Scherzinger, and Alan Tudyk. It features original songs written by Lin-Manuel Miranda, Opetaia Foa'i, and Mark Mancina, and an orchestral score also composed by Mancina. The film is set in ancient Polynesia and tells the story of Moana, the strong-willed daughter of a chief of a coastal village, who is chosen by the ocean itself to reunite a mystical relic with the goddess Te Fiti. When a blight strikes her island, Moana sets sail in search of Maui, a legendary demigod, in hopes of returning the relic to Te Fiti and saving her people. The plot is original, but takes inspiration from Polynesian myths.

A bizarre mix of Frankenstein and Carrie, May caused a bit of a stir back when it was released for its depictions of angst, self-harm and mental illness, and the horror at the core of the story is still enough to disturb when you break the movie down into its individual strands. However, the movie was made just after the turn of the century, before the rise of graphic torture porn and when the residues of 1990s indie filmmaking were still apparent, and nowadays May does feel more like a kooky black comedy from the decade previous to its original release rather than basking in the dark psychological trauma that the movies that came in its wake displayed.


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Let us return to an era when a number of filmmakers made a daring push to bring porn to mainstream America. Behind the Green Door, released in 1972, hails from the Golden Age of Porn, spanning 1969 to 1984. Movie-wise, those first few years stand out. You had filmmakers who were consciously trying to make artistic statements beyond the bounds of the money shot. Among these pictures were the likes of Debbie Does Dallas, Deep Throat, and The Devil in Miss Jones, titles that became a part of the cultural conversation.

Quiet Days in Clichy is no ordinary sexploitation film, and it's not pornographic either, it's not even sexy or erotic. In the context of the 70s, making a by the letter adaptation of one of Henry Miller's daring novel meant venturing into territory that was far from the conservative main stream. The Danish director had help from Miller and the movie met his approval. The jazz like, improvised fashion of the film is eventually both its strength and its weakness. Strength, because combined with the mostly gorgeous cinematography of the film in its 70s Parisian setting, the music and carpe diem style of the film makes for a perfect representation of Miller's novel on the one, and a great insight into 70s life in general on another. Weakness, because the lack of a decent story, the horrible acting and the nonexistent structure make for a painful viewing. It's a film that is at its best in the dialogue-free montages of Paris life and scenery both in moving images and in gorgeous still photography montages. Jazz music drives these scenes along and one might even assume that the movie could've been a hit with better actors and less sleaze - albeit in different circles. Oh well, hindsight sometimes makes for a strange parameter in movie reviewing. But really, I think the movie looks gorgeous for the most part - minus the penis closeups - and has a great soundtrack. it is a pretty packaging for a mostly forgettable, slightly obscene but not erotic at all exercise in 70s filmmaking.

Video GamesĀ  Factor 5's Nintendo 64 game Star Wars Episode I: Battle For Naboo, a Rogue Squadron Spin-Off, may very well be one of the first games with an audio commentary. In each of the standard levels, there are at least five minutes of audio commentary from the games developers. On a cartridge, no less!Developer: This is NPR, Naboo Public Radio. Factor 5 also included audio commentary in the GameCube game Star Wars Rogue Squadron II: Rogue Leader. The Chronicles of Riddick: Escape from Butcher Bay. In the Developer's Cut, at points in the game you'd come across a bubble, and when activating it would get to hear one of the designers talk about the level you're in/enemies you're fighting/scene you're about to see etc etc. Halo: Halo 3's Legendary Edition has a DVD with all the cutscenes from the preceding two games. You can turn on the DVD commentary to hear three of the game's makers (including Bungie founder Jason Jones) talk over them. Those who bought Halo: Reach's own Legendary Edition got access to a Developer Commentary, in which Bungie staff talk over a two-hour edited playthrough of the game. Starting a New Game Plus in Disgaea DS can unlock commentary on cutscenes by one of the Mascot Mook Prinnies, dood. (While the regular scene takes place on the lower screen, the Prinny's comments show up on the top.) Valve Software's more recent games (starting with Half-Life 2: Lost Coast) offer a similar ability; while playing through the game with commentary active, little rotating speech bubbles can be found throughout each level. "activating" these bubbles begins an audio commentary track. Some of these actually take temporary control of the player character, in order to show closer views of certain objects. Most of Valve's games with commentaries makes your character immune to damage or be ignored by enemies, which is nice because frankly, being attacked while trying to listen to the commentaries is a big no no. Of course achievements cannot be earned due to you being in god mode. In Left 4 Dead specifically, certain commentary nodes spawn a copy of whatever they're talking about. One of them talks about The Tank... ...Which will ignore you and go after the bots, allowing players to cause shenanigans by spawning the Tank through the commentary node over and over again. Sly Cooper and the Thievius Raccoonus has level commentary tracks from the developers, but you need to complete Nintendo Hard time trials to unlock em'. Season One of the new Sam & Max: Freelance Police series has commentary from the designers about how some of the scenes were made and what got left out of the games (including subtle foreshadowing being dropped because too many people were getting it and an over-complicated puzzle being changed). It was available on the Telltale website for a period of time. Tomb Raider: Anniversary has commentary crystals in every level, but you have to beat all the levels in each region and find the secret items in order to unlock them. Even when you are listening to the commentaries, Lara will still be attacked. Jak 3 has unlockable versions of cutscenes with commentary by the game's designers and animators, giving insightful little tidbits about the game's cutscenes and machinimia in general. One of the most amusing commentaries is for a cutscene that lasts a whole five seconds: "There's a really funny story behind this scene, but I really don't have the time to tell it!" Likewise, creator commentary for cutscenes can be bought in the secrets shop in Jak X. It offers insight in how the scenes were animated, ideas that didn't make it into the game, and a crew member doing an imitation of a colleague who couldn't be there during recording. To some extent, I Wanna Be the Guy has this in the form of Kayin Nasaki's own Let's Play of it. Besides the commentary it's somewhat satisfying for others to see him get a taste of what he's unleashed. Ratchet & Clank: In Ratchet & Clank Future: Tools of Destruction, the "Tools of Production" cheat unlocks Infobots scattered around the worlds that provide commentary on various things,. The first three Ratchet & Clank games have commentaries by Insomniac Games alumni Mike Stout and Tony Garcia on the uselesspodcasts YouTube channel, done over Let's Plays of the games themselves. The director of the "movie" The Deadly Tower of Monsters constantly speaks about behind-the-scenes details and other minutia regarding the production of the film, all as you play through the film. In the Monsters vs. Aliens video game each level has unlockable commentary, mostly in character by whichever monster the level featured, but in a few cases by the developers who worked on the game. Hideki Kamiya has done what's basically a Let's Play of Bayonetta where he discusses PlatinumGames' experience creating the game. The translated commentary is uploaded bi-weekly on PlatinumGames' site. Metal Gear Solid 4: Guns of the Patriots has a podcast on Snake's in-game iPod, in which the developers talk about various aspects of the game's design. A patch/DLC for Mark of the Ninja added interactive commentary in the same vein as Valve's. In various parts of the level there are "nodes" which allow the player to read commentary by attacking or interacting with them (there's even a few achievements for doing so in the steam version). The Director's Cut of Deus Ex: Human Revolution features commentary cued by the player being in certain locations, which the player can activate or ignore depending on game circumstances. As an added touch, portraits of the people commenting appear in the player's HUD, similar to the in-character infolink. Deponia: The Complete Journey, the first three Deponia games merged into one, big package, comes with various bonus goodies, developer commentary in both German and English included. Gone Home has an option to enable commentary mode, which appears in the form of lightbulb icons scattered throughout the house. The majority of the commentary is from the developers about the game's story and production, but a few of commentary nodes is from Heavens To Betsy, mostly about the Riot Grrrl music featured in the game. Copy Kitty: After completing both characters' campaigns, a Boki-exclusive mode is unlocked called the Lost Levels featuring versions of scrapped or heavily revised levels from prier versions of the game. Commentary by co-creator Azure recounts the several changes as the game was in development, and provides insight on the creation process. One of the volume settings in Thomas Was Alone allows you to turn up a developer commentary done by the game's creator, Mike Bithell, rather than the normal story narration done by Danny Wallace. Completing Wandersong allows you to unlock developer commentary as a New Game Plus feature. As you go throughout the areas, little glowing orbs appear that spout off trivia about the area and development process. Dinner Bell: After you beat the game, you're given a command you can use to turn commentary on. Playing the game with commentary will occasionally post messages related to jokes in the game.Commentary: I once heard someone on a radio ad say "My dog is larger than life, both literally and physically." It's fun to count the number of things that are wrong with this statement. In Beyond A Steel Sky, you can turn on developer commentary when starting the game. Then you'll have prompts appearing at several parts of the game where you can play commentary by the developers. The game recommends you to enable it only after playing the game once, as they can contain spoilers. Cragne Manor: In a late-game area, you find a walkie-talkie that you can take with you. Turning it on gives you commentary by the writer of the current room you're in, usually describing the development process or their inspiration for the room. be457b7860

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