Puffer Tote Bag
Digital-first bag design, built and material-tested entirely in CLO3D — no physical sample.
Puffer Tote Bag
Digital-first bag design, built and material-tested entirely in CLO3D — no physical sample.
Project Description:
This project explores a full virtual sampling pipeline for accessory design — taking a puffer-style bag from concept to photoreal, UGC-style video content without ever producing a physical sample.
The goal was simple: prove that a bag can be designed, material-tested, and marketed convincingly using only digital tools — cutting sample costs and production timelines for brands who want to validate a design before committing to manufacturing.
Material Development
Leather grain, quilting puff, and stitch detail were tuned at close range — the goal was for every macro shot (seam lines, handle rolls, brand tab) to hold up under scrutiny, not just the wide hero shot.
This shot was animated and modeled in Cinema 4D.
UGC VIDEO
Modled in CLO3D → Rendered in C4D Corona → Product sheet shots → using AI Seedance 2 4K to generate this video that idea turning around daily basis use of this female model.