Nyra — The Leaf Wrap Ring
Digital-first bag design, built and material-tested entirely in CLO3D — no physical sample.
Nyra — The Leaf Wrap Ring
Digital-first bag design, built and material-tested entirely in CLO3D — no physical sample.
Project Overview:
Nyra is a solitaire engagement ring built around a single idea: movement. Instead of a symmetrical halo or a static pavé band, the design lets a single ribbon of diamonds break free from the shank, arc upward, and fold back into itself to form a leaf silhouette — as if the metal itself is caught mid-motion around the center stone.
The piece was fully modeled in MatrixGold and rendered in Cinema 4D with Corona Renderer, developed as a personal/portfolio project to demonstrate a complete jewelry visualization pipeline — from parametric CAD to photoreal studio output — for brands looking to validate designs before physical production.
The brief I set myself was simple: take the "twist halo" concept — common in commercial bridal jewelry — and push it somewhere less predictable.
Center stone: Round brilliant, 4-prong setting, left clean and unobstructed so the wrap reads as a frame, not a cage
The wrap: An asymmetric double ribbon — one arm sweeping high and wide across the top of the stone, the other folding into a tighter leaf/petal shape on the right — both fully pavé-set
The shank: A soft, sculptural taper that keeps the visual weight up top while staying comfortable and low-profile at the base
Metal: 18k rose gold, chosen to warm up the stark white of the pavé and center stone and give the piece an editorial, wearable-jewelry-ad feel rather than a sterile CAD render look
The goal was a ring that photographs like a hero shot straight out of the box — no ambiguity about scale, stone count, or setting style — because that's exactly what a client needs before committing to a physical sample.
1. CAD in MatrixGold The ring was built parametrically, starting with the shank profile and prong basket, then developing the ribbon geometry as a swept NURBS surface so the width, thickness, and pavé spacing could be adjusted without rebuilding the piece from scratch. Stone population followed real-world pavé setting logic — consistent stone spacing and graduated sizing along the curve — so the CAD file itself is production-accurate, not just a visual approximation.
2. Export & Scene Build in Cinema 4D The finished CAD was exported and brought into C4D for scene assembly: camera placement, turntable-ready pivot, and studio lighting rig built to mimic a classic jewelry catalog setup — soft key, subtle rim, and a bounce card to keep facet sparkle controlled rather than blown out.
3. Shading & Render in Corona Materials were built for physical accuracy rather than "AI-shortcut" realism:
18k rose gold with a true metallic Fresnel response and micro-roughness for realistic highlight rolloff
Diamonds with correct IOR, dispersion, and internal reflection so the facet fire reads correctly under the studio HDRI
Ground plane and soft shadow catcher to keep the final image e-commerce-ready — clean, isolated, no distracting environment
Multiple passes were rendered at varying camera angles to simulate a real product shoot: hero angle, top-down, and a macro crop on the pavé work to show setting quality up close.
This project is a proof-of-concept for a workflow I offer commercially: CAD → photoreal render → pre-production validation. Instead of a brand committing to physical sampling before they know if a design resonates, this pipeline lets them see — and market-test — a piece that doesn't exist yet, at a fraction of the cost and lead time of casting a physical sample.
MatrixGold — CAD & stone-setting logic Cinema 4D — scene assembly & camera work Corona Renderer — physically-based shading & rendering