Elevate your efficiency. Let Copilot and Visual Studio 2022 help you generate and refactor code, identify bugs and resolutions, optimize performance, and get context specific help throughout your coding workflow.

The Visual Studio IDE is a creative launching pad that you can use to edit, debug, and build code, and then publish an app. Over and above the standard editor and debugger that most IDEs provide, Visual Studio includes compilers, code completion tools, graphical designers, and many more features to enhance the software development process.


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Visual Studio is the fastest IDE for productivity. Target any platform, any device. Build any type of application. Work together in real time. Diagnose and stop problems before they happen. It makes the stuff you do every day more fluid and responsive.

Visual Studio Code is a lightweight but powerful source code editor which runs on your desktop and is available for Windows, macOS and Linux. It comes with built-in support for JavaScript, TypeScript and Node.js and has a rich ecosystem of extensions for other languages and runtimes (such as C++, C#, Java, Python, PHP, Go, .NET).

GitHub Copilot your AI-powered coding companion is now seamlessly woven into your Visual Studio IDE, enhancing your everyday tasks and bringing you the latest AI-driven coding experiences. Download Visual Studio .vscom-slider .vscom-slide-3 { background: url( -content/uploads/2022/10/Devbox_Large-Background.webp); } GENERAL AVAILABILITY

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Create, run, and debug your cloud projects locally so you can prototype quickly. Optimize costs by testing whether new features run efficiently in the cloud before deploying. Azure extensions include emulators for Azure Storage, Azure Cosmos DB, and Azure Functions.

You don't need to change how you work with others, whether they're teammates in the same room or developers around the world working on open source projects. Bring pull requests and issues from GitHub into the editor with the GitHub Pull Requests and Issues extension. Or collaborate on editing, debugging, and app sharing in real time for pair programming or code reviews with the Live Share Extension.

Build, manage, and deploy containerized applications using the Docker extension. Generate Docker files from your existing repository and manage your containers, images, and registries from inside Visual Studio Code.

Enjoy a fully integrated Kubernetes experience with the Kubernetes extension. Deploy containerized applications to local or cloud-hosted Kubernetes clusters and debug your live applications in Visual Studio Code.

Extend JavaScript debugging to front-end development using the Microsoft Edge DevTools extension for VS Code. Set breakpoints and step through front-end JavaScript code to resolve issues quickly. Debug front-end and back-end code simultaneously with the multitarget debugging capability.

The Editor within Obsidian is no where near as robust as an IDE (e.g. VS Code). The amount of effort necessary to duplicate the functionality is unreasonable to request. Rather than seek parity with VS Code I propose development of a VS Code Plugin.

I write articles, wikis, technical documentation, and collect code snippets as needed. This feature request would finally bridge my old notetaking method with the context I can derive from backlinks and the graph view present within Obsidian.

I in fact use VS Code on a daily basis and it is indeed a great editor but I honestly prefer having a dedicated/standalone app to write my stuff (personal or not). Simply because the way I code is not exactly the way I write (in terms of mood, cadence, inspiration, etc).

As for your nice to haves:

Mobile apps are on the roadmap, along with a sync service, but it will be a while off, yet.

Obsidian Publish - for hosting notes - is actually in insider testing right now.

And there are already requests for sharing single pages privately, so I see that becoming a thing in the future, too.

Hi, I like to move forward from ImageJ macros to developing plugins. Python is my choice for the script language. I want to use the Visual Studio Code Editor for writing scripts and have succeeded in installing the editor. Next I downloaded and installed Jython 2.7.0 and selected that as the interpreter to use in the VS editor.

However, I think of plugins as completed pieces of code, rather than

individual lines of code that get run (interpreted) one by one as you

type them in. So it makes perfect sense (to me) to write plugins in

an editor that is not attached to Fiji.

welcome on the path from IJ macro to IJ plugins Before you start walking a path that nobody explored yet (Visual Studio plays no big role in ImageJ development and python is also not the most common way for plugin development), may I point you to a little video a student at MPI CBG did to introduce people to how plugins are made:


Debian-based distributions allow setting a default editor usingthe Debian alternativessystem, without concernfor the MIME type. You can set this by running the following andselecting code:

I did some more checking on the save-as problem and am starting to think it is a Windows registry entry that needs to be changed. Thought it might be a file association, but that is for association an application with a file type and not a name with a file type.

I have tried VStudio for swi prolog, it works, after that i found sublime text editor which works very good for swi prolog code. VS will ultimately be the Code editor for Type script, with prolog you dont need auto fill etc, where as for typescript autofill and checks can be very helpfull

You can build apps with Flutter using any text editor or integrated development environment (IDE) combined with Flutter's command-line tools. The Flutter team recommends using an editor that supports a Flutter extension or plugin, like VS Code and Android Studio. These plugins provide code completion, syntax highlighting, widget editing assists, run & debug support, and more.

You can add a supported plugin for Visual Studio Code, Android Studio, or IntelliJ IDEA Community, Educational, and Ultimate editions. The Flutter plugin only works with Android Studio and the listed editions of IntelliJ IDEA.

The idea is that VS Code can be used as the editor for DevTools and we can do it today by enabling it as an experimental feature, alongside Microsoft Edge. So, no, this is not like a prime-time ready universal thing, but watch Chris as he activates the feature, connects VS Code to DevTools, gives DevTools access to write files, then inspects the page of a local URL.

Now, those changes I make in DevTools can be synced back to VS Code, and I have direct access to open and view specific files from DevTools to see my code in context. Any changes I make in DevTools get reflected back in the VS Code files, and any changes I make in VS Code are updated live in the browser. Brilliant.

In the Chrome Developer Tools, if you give it access to the files on disk, it can map the scripts to the files on disk, even when using webpack (with source maps). Then, edited files in the browser can easily be saved to disk.

Yes Chrome Developer Tools, in the event that you give it admittance to the documents on circle, it can plan the contents to the records on plate, in any event, when utilizing webpack (with source maps). Then, at that point, altered records in the program can without much of a stretch be saved to plate.

Visual Studio Code is a free, lightweight but powerful source code editor that runs on your desktop and on the web and is available for Windows, macOS, Linux, and Raspberry Pi OS. It comes with built-in support for JavaScript, TypeScript, and Node.js and has a rich ecosystem of extensions for other programming languages (such as C++, C#, Java, Python, PHP, and Go), runtimes (such as .NET and Unity), environments (such as Docker and Kubernetes), and clouds (such as Amazon Web Services, Microsoft Azure, and Google Cloud Platform).

Aside from the whole idea of being lightweight and starting quickly, Visual Studio Code has IntelliSense code completion for variables, methods, and imported modules; graphical debugging; linting, multi-cursor editing, parameter hints, and other powerful editing features; snazzy code navigation and refactoring; and built-in source code control including Git support. Much of this was adapted from Visual Studio technology.

Visual Studio Code proper is built using the Electron shell, Node.js, TypeScript, and the Language Server Protocol, and is updated on a monthly basis. The many extensions are updated as often as needed. The richness of support varies across the different programming languages and their extensions, ranging from simple syntax highlighting and bracket matching to debugging and refactoring. You can add basic support for your favorite language through TextMate colorizers if no language server is available.

The Language Server Protocol defines the protocol used between an editor or IDE and a language server that provides language features like auto complete, go to definition, find all references, etc. A language server is meant to provide the language-specific smarts and to communicate with development tools over a protocol that enables inter-process communication.

The Debug Adapter Protocol (DAP) defines the abstract protocol used between a development tool (editor or IDE) and a debugger. The Debug Adapter Protocol makes it possible to implement a generic debugger for a development tool that can communicate with different debuggers via Debug Adapters. Debug adapters can be re-used across multiple development tools, which significantly reduces the effort to support a new debugger in different tools. 152ee80cbc

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