At first, your villagers are restricted to harvesting berries and mushrooms. Later on, you are free to harvest crops which replenish faster than you can get. Once you fully studied the farming science, you can fish at the ocean. Every once in a while, a villager will catch a crab instead of a fish, which will provide more food.

Learning the fishing skill is not the problem; it is the sharks that prevent you from going into the water. The potion either requires a plant found after mastering level two of either magic or nature which will repel the shark are make them recognize your villagers as just worthless objects.


Virtual Villagers 5 Free Download Big Fish Games


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Virtual Villagers is a game where you care for and nurture a tribe of little people by teaching them the basics of survival. Fleeing from a volcano eruption, your little villagers find themselves stranded on a mysterious new island. They need to become farmers, builders, scientists and parents as they make decisions about unpredictable 'island events'! Help them explore and restore their new home. As your village grows and prospers, your villagers become curious about their mysterious new island home and the secrets it holds. How will you lead your tribe?

Ok, here is the premise of this Virtual Villagers game. You have a bunch of little villagers that are stranded on an island when their original home is destroyed by a volcano. You teach them how to survive by telling them what to do. For example, you teach them to become farmers, builders, scientists and parents. It sometimes takes a couple times of dragging a villager over to task before they will do it.

In Virtual Villagers 5 there are six different skills your villagers can master. Of course the more experienced they are in a particular skill, the more efficient they become. For each skill there are three levels: Apprentice, Adept and Master. The highest skill level will be shown at the bottom of the screen when you select a villager, and furthermore it will show you which level they are.

In Virtual Villagers 5 there are 5 different types of food: Gray mushrooms, Red mushrooms, Crops, Noni fruit and Fish. Having enough food is necessary for building and sustaining a larger population of villagers.

The energy capacity can be increased by discovering new relics, by having children and by converting heathens to villagers. Of course the energy capacity can also be increased by buying levels 2 and 3 of the spirituality technology. Below are the 12 god powers and the capacity you need before they become available.

Heathens come in 5 different types, each with their own specialties, behavior and mask colors: Blue, Purple, Orange, Red and The Chief. The goal of these heathens is to make your life difficult by scaring your villagers.

The Orange ones scare your villagers away and chase them, making it harder to access certain areas or pull down Totems. Orange Mask Heathens also cause villagers to drop things they collected like food or other collectibles.

As mentioned in the first paragraph, a good selection of villagers right from the start is the best way to quickly get you going. The best mix of villagers is as follows, of course keeping the suggestions in the first paragraph in mind (especially regarding likes and dislikes):

When the game starts, drop every adult villager on the fence to start tearing it down and building a food bin. Once the fence is down, drop the villagers on the Knowing Totem in area 7, just below the hot springs. Of course use butterflies and bees to keep the hostile and scary Heathens away.

Replenishing the Lake can only be done when you have enough energy. Start off with two Tempest spells right after each other. This will fill the lake in no time. Then, when you have replenished your energy, use the Revive spell to bring the fish back to life. Replenishing the Lake will give your villagers enough food for the remainder of Virtual Villagers 5.

When you reach Level 3 Farming tech in Virtual Villagers Origins 2 your villagers will be able to catch fish in the ocean when there is no debris left floating around. You can make your villagers catch fish by dragging them to the ocean, sometimes they will catch crab.

The player makes choices that shape the village's progress, including choosing preferred skill sets for each villager, researching technologies, and dragging villagers to points of interest on the map.

A few villagers flee their island on boat to escape erupting volcano. They crash into the southern shore of a new island, which they name Isola, and start their civilization anew. They recover ancient abandon monuments and revive the culture practiced by the previous tribe. Eventually, a mother gives birth to a magical "golden child" who never ages and who possesses magical powers. The golden child uncovers many of the other mysteries of the island including removing the boulder blocking a secret cave at the edge of the village.

Two curious villagers are selected from the established tribe from Virtual Villagers: A New Home and explore the uncovered cave at the edge of the village. They find themselves on the western shore of Isola, discovering a small group of abandoned children. The villagers attempt to build a society anew and slowly uncover cliff wall engravings that explain where the previous villagers had disappeared to. They also repair a dismantled Gong that, when rung, provides several gifts to the village.

With their village getting overcrowded, a family is selected to venture to the northern shore of Isola, where they find an abandoned city. The villagers find refuge there and restore the former glory of the city. They organize and establish an alchemy lab, repair huts and ancient structures, and discover artifacts. While uncovering rubble leading to a cave, the villagers learn of an ancient feud between rivaling tribes practicing magic or embracing nature. The villagers recover three crystals that open a large embellished cliff door, where, upon solving a final puzzle, an apparition of the previous tribe's prince and princess appear, explaining the history of the tribe and how a forbidden marriage led to a war.

Several generations have coexisted with the island in happiness and peace. In a turn of events, the fauna of the island has begun to diminish and, as such, the chieftain of the villagers sends an expedition to investigate the causation of this phenomenon. The expedition party stumbles to the eastern shore of the island, where a clearing with an enormous dying banyan tree, dubbed the Tree of Life, is found, thought to be the source of the decline in fauna. The villagers begin a new village while solving puzzles, and learn that the magic of the island of Isola was founded by and resonated with the growth of the tree. As the tree started to wilt from a curse, the magic on the island also started to decline. The villagers tend to the tree by completing several tasks, eventually healing the tree.[4]

The villagers discover a mask found on the edge of a forbidden path leading into the forest. When a group of villagers go to investigate, they are captured and imprisoned by a group of masked heathens. Once captured, the villagers find the heathens are passive to their actions. They break out of their bamboo prison and explore the heathen's disorganized city. The heathens have installed sacred totems that the villagers tear down in order to progress in their own chosen fields of study as well to restore broken structures and rediscover sacred artifacts. All the while, the villagers attempt to convert all the heathen villagers back to believing in their ancient ways.

Eventually, the villagers, with the help of a divine guiding force, convert all of the village elders, who each has a piece of a necklace. The necklace is put together and given to the heathen tribal chief, and it is revealed that the necklace was once his daughter's. He lets go of his loss and looks toward the future. The chief then joins the tribe, donating his skills and attempts to enlighten others.

Puzzle Cheats tag_hash_106 puzzles are ordered going across the rows from left to right, starting at the top left hand corner. tag_hash_108 by the way, if you're hoping something neat will happen when you finish the puzzles, like a thing telling you that you won, forget it. nothing special happens. tag_hash_110 Puzzle 1: the well - put a villager to work on the construction in the middle of the village, then when they have a little experiance, take them to the well. they will fix it. Puzzle 2: the hut - have one or more villagers work on the construction in the middle of the village until it is done. you can check thier progress by clicking on the construction. Puzzle 3: the ocean - drag a villager to the debris on the beach. they will start cleaning it up. it takes a very long time, and there is no way to check the progress. Puzzle 4: the school - take a master scientist to the long hut, they will convert it into a school. you get a master scientist by having a villager research for a while. Puzzle 5: the lagoon - You must upgrade to contruction level 2 before completeing this puzzle. once you have, take a villager to the pile of rocks in the top right hand corner of the island. have them clear it until it is gone, which will take a while. Puzzle 6: the fish - you must complete puzzle 5 for this. once you upgrade to harvesting level three, Take a master farmer to the lagoon, and they will begin hunting a strange fish. It may take many tries before they succeed, so be patient and keep trying. Puzzle 7: the graveyard - you must upgrade to spirituality level 2 first. once a villager dies (hopefully from old age) drag a villager to the upper right hand corner of the island. they'll do the rest. Puzzle 8: the plants - there are many strange plants surrounding the edges of the island. drag villagers to all the plants and let them study them. it doesn't have to be the same villager for it to work. (Plant locations: three on wall between boulder and lagoon, one just below the lagoon, and two odd looking flowers on the right hand side of the island) Puzzle 9: the flowers - you must complete puzzle 5 for this. on the right side of the island, below the graveyard, your villagers will see dead flowers. let them water the flowers with the lagoon water... eventually they will grow. Puzzle 10: the star flower - you must complete puzzle 13 and 14 for this. once you have butterflies following your golden child (this will make sense if you read the other puzzles) take him to the middle plant along the wall between the boulder (or cave, if you've finished that puzzle) and the lagoon. Puzzle 11: the temple - you must upgrade to construction level 3 for this. you may also have to have spirituality level 2, but i'm unsure if that was a requirement. once you do, drag a builder to the rocks at the bottom right corner of the island. it will take a while, as all construction does. Puzzle 12: the idol - you must complete puzzle 11 for this. you must also upgrade to spirituality level 3. afterward, drag a builder to the rock that everyone's been so curious about, located below the lagoon. again, it takes a while. Puzzle 13: the golden child - you must complete puzzles 5 and 12 for this. you must also upgrade to fertility level 3. take a nursing mother to the lagoon. the golden child will appear and will remain 5 years old, no matter how long you wait. he can do the puzzles that require him imediately. Puzzle 14: the butterfly - you must complete puzzles 9 and 13 for this. take the golden child to the flower garden. it may not work the first time, so just keep moving him around. the butterflies also may have to be on the map, but i'm not sure. Puzzle 15: the treasure - you must upgrade to construction level 3 and technology level 3 for this. take a master builder to the area below the food bin and drop him around until he digs. it takes a few tries, but eventually other builders will help. it takes a while. Puzzle 16: the cave - you must complete puzzle 13 for this. luckily, that's all you have to do. the golden child does the rest on his own. 0852c4b9a8

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