Care for and nurture a tribe of little people by teaching them the basics of survival. They need to become farmers, builders, scientists, parents and make decisions about unpredictable 'island events'! Guide their day-to-day lives and help them explore and restore their new home. As your village grows and prospers, your villagers become curious about their mysterious new island home and the secrets it holds. HOW WILL YOU LEAD YOUR TRIBE?

The player makes choices that shape the village's progress, including choosing preferred skill sets for each villager, researching technologies, and dragging villagers to points of interest on the map.


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A few villagers flee their island on boat to escape erupting volcano. They crash into the southern shore of a new island, which they name Isola, and start their civilization anew. They recover ancient abandon monuments and revive the culture practiced by the previous tribe. Eventually, a mother gives birth to a magical "golden child" who never ages and who possesses magical powers. The golden child uncovers many of the other mysteries of the island including removing the boulder blocking a secret cave at the edge of the village.

Two curious villagers are selected from the established tribe from Virtual Villagers: A New Home and explore the uncovered cave at the edge of the village. They find themselves on the western shore of Isola, discovering a small group of abandoned children. The villagers attempt to build a society anew and slowly uncover cliff wall engravings that explain where the previous villagers had disappeared to. They also repair a dismantled Gong that, when rung, provides several gifts to the village.

With their village getting overcrowded, a family is selected to venture to the northern shore of Isola, where they find an abandoned city. The villagers find refuge there and restore the former glory of the city. They organize and establish an alchemy lab, repair huts and ancient structures, and discover artifacts. While uncovering rubble leading to a cave, the villagers learn of an ancient feud between rivaling tribes practicing magic or embracing nature. The villagers recover three crystals that open a large embellished cliff door, where, upon solving a final puzzle, an apparition of the previous tribe's prince and princess appear, explaining the history of the tribe and how a forbidden marriage led to a war.

Several generations have coexisted with the island in happiness and peace. In a turn of events, the fauna of the island has begun to diminish and, as such, the chieftain of the villagers sends an expedition to investigate the causation of this phenomenon. The expedition party stumbles to the eastern shore of the island, where a clearing with an enormous dying banyan tree, dubbed the Tree of Life, is found, thought to be the source of the decline in fauna. The villagers begin a new village while solving puzzles, and learn that the magic of the island of Isola was founded by and resonated with the growth of the tree. As the tree started to wilt from a curse, the magic on the island also started to decline. The villagers tend to the tree by completing several tasks, eventually healing the tree.[4]

The villagers discover a mask found on the edge of a forbidden path leading into the forest. When a group of villagers go to investigate, they are captured and imprisoned by a group of masked heathens. Once captured, the villagers find the heathens are passive to their actions. They break out of their bamboo prison and explore the heathen's disorganized city. The heathens have installed sacred totems that the villagers tear down in order to progress in their own chosen fields of study as well to restore broken structures and rediscover sacred artifacts. All the while, the villagers attempt to convert all the heathen villagers back to believing in their ancient ways.

Eventually, the villagers, with the help of a divine guiding force, convert all of the village elders, who each has a piece of a necklace. The necklace is put together and given to the heathen tribal chief, and it is revealed that the necklace was once his daughter's. He lets go of his loss and looks toward the future. The chief then joins the tribe, donating his skills and attempts to enlighten others.

the best way to get tech points fast is when a collection item pops up n the ground push space bar then drag all the kids onto the item if you have 10 kids 5 kids are likely to pic it up like mushroom and handy hint when makeing babys you dont have to wait for them to walk into the shed just while your matching adults keep and eye on your population and it will go up if makeing baby worked and then u pic them up move them away from each other and baby will pop up soon and keep using them that way u never have to wait for them to go in the shedto make the baby little not iv played all the virtual villagers and no woman has kids after 53 i dont know what it isx but they can keep mateing but she will never get a nother babyn if you need any more help contact me [email protected]

Virtual Villagers: A New Home, also known just as Virtual Villagers (and as Virtual Villagers: Origins on mobile), is a simulation game created by the company Last Day of Work. The game follows the villagers of a tribe that, following a volcanic eruption on their previous home, has been stranded on the east side of the mysterious island of Isola.

The villagers are hungry, tired, and clueless. The player needs to help them survive! The player can drag a villager over many spots which all have an effect on the game-play, such as an increase of food or a completion of a puzzle. Regardless of the action, every little bit helps!

Care for and nurture a tribe of little people by teaching them the basics of survival. Grow a small village in your computer: your little villagers have food needs, housing needs, technologies to research and diseases to fight! As the village grows and prospers, the villagers become curious about their mysterious island home and the secrets it holds. Aside from guiding the villagers' day-to-day lives, help them explore and restore the island. How will you lead your tribe?

Tech (Technology) Points are earned by the villagers when they research at the table just below the long hut. The more experience a villager performing research attains, the higher their rank becomes (Trainee, Adept, and Master) and the more Tech Points they earn. Tech Points are similar to currency, as they can be used to upgrade aspects of the game. There are six different technologies, namely: Farming, Medicine, Fertility, Construction, Science, and Spirituality.

Medicine Technology allows the villagers to live longer and to lessen diseases and their risks. The secondary medicine level, which will cost 15,000 Tech. Points, allows the villagers to perform laundry tasks, upon the completion of the fifth puzzle. Meanwhile, medicine at the third level costs 250,000 Tech Points (500,000 in Origins), and would significantly lessen the risk of having a villager die of disease, plus increase the longevity of the villagers.

Fertility Technology increases the chances of a new baby each time two villagers get together in an attempt to create a child. Level 2 Fertility will cost 11,000 Tech Points (22,000 in Origins), and will higher the chances of twins when two villagers get together. Level 3 Fertility, which will cost 240,000 Tech Points (480,000 in Origins), will increase the probability of triplet birth.

Construction Technology allows the builders to solve complex problems and build various types of structures. Level 2 and 3 Construction, which cost 2,500 and 80,000 Tech Points (5,000 and 160,000 in Origins) respectively, will allow the villagers to build more huts to house a bigger population.

Science Technology allows villagers to gain more Tech Points more rapidly. Level 2 and 3 Science, which will end up costing 12,000 and 150,000 Tech Points (24,000 and 300,000 in Origins), would allow the villagers to gain more Tech Points faster upon researching.

Spirituality Technology affects villagers in every aspects of their daily lives. Level 2 and 3 Spirituality, which cost 5,000 and 80,000 Tech Points (10,000 and 160,000 in Origins), are key to aiding the player in solving a couple of puzzles and some of the requirements in some puzzles.

At the beginning of this game, the only way to find food is to teach a few villagers to forage through the berry bush. However, as the game continues on, the berry bush will eventually run out of berries, leaving the player with the decision to buy more farming levels with their Tech. points to prevent villagers from starving. These options include fishing, which can occur in the ocean after gaining Level 3 of Farming, or growing crops to harvest in the field, which can happen upon buying Level 2 Farming. Another way to get food, though minor, is to have the children pick mushrooms that appear at random times. The player will need to be quick in getting the children to gather the mushrooms, since they wilt, disappearing shortly in the sunlight.

There are 16 puzzles to solve in this game. Each one may require more skill from villagers, or upgrades from the usage of Tech. Points. Sometimes, more than one villager may need to help, or there must be a completion of another puzzle before specific puzzles can be completed.

In Virtual Villagers, the villagers will sometimes create babies when the player drops a male villager on a female villager, or vice versa. They will go indoors, should either villager not refuse, and if the player ends up lucky, the female will walk out of the hut holding a baby. The mother will have to nurse the infant for a few minutes, depending on the game speed set by the player. See the list below to see how long the baby will be nursed until two years of age, in game time. After this, the mother may either continue working, or produce another child- this will depend on how the player decides to continue their game. 17dc91bb1f

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