VS Controller it's complete platform for creating first-person games across many range of genres. With it, you can design and customize interactions with the environment, build mechanisms and traps, fine-tune sounds and surface physics, and even develop entirely new game modes. Everything will be limited only by your imagination.
About Asset:
Controller. We designed the system to be as simple and flexible as possible, built around a small number of streamlined classes. This makes setup quick, intuitive, and highly adaptable. It’s fully compatible with both PC and mobile controls, switching seamlessly with just one click, so you can natively develop your projects across multiple platforms. Key Features:
Full Movement (Move, Sprint, Crouch, Jump)
Sensitivity and Acceleration Settings
PC & Mobile Controls (with GUI)
Camera Shake
Walk Effect
Landing Effect
FOV Settings
Smooth Look
Interaction. One of the asset's key components is its interaction system with the outside world. With it, you can: pick up and throw objects, open doors, chests, and anything else you can think of, activate mechanisms and traps, or assign any action you need. Key Features:
Take and Throw Objects
Collect and Spawn Objects
Activate Mechanisms
Teleportation Through an Object
Activate Anything on Scene
Playing Sounds
Collectable. You can create collectable and placeable objects for your game, from simple pickups like keys, notes, and tools to advanced object placement systems for building, puzzles, and interactive gameplay. Players can collect items into a virtual inventory, place them on allowed surfaces, use grid-based or free placement, and trigger custom actions during pickup or placement.
Collect and Store objects in virtual Inventory
Placement Preview before confirming Spawn
Custom Pick Up and Place Action
Face Grid and Free Placement modes
Mechanisms. With them, you can create anything from a simple door ot elevator to a complex scene with multiple conditions, like in Portal, Half-Life, and many others. You can also implement various game modes such as Death Run, Escape, Hide and Seek, and others. The asset includes two types of buttons and switches, a moving object when activated, and additional conditions such as tags, distance, and more.
Key Features:
Movable Object (by X,Y,Z, and with Loop option)
Buttons for Activate/Deactivate Mechanism
Mechanism Manager - where you can settings up all
Playing Sounds during Activate/Deactivate
Surfaces. There are two types of surfaces: physical and sound. The former alter the player's physical properties and movement speed, while the latter alter the sounds of footsteps. Key Features:
Assign Footstep Sound by Tag, Material, or Texture
Get two physical surfaces: Mud and Ice
Triggers. They complement the controller's mechanics and functions, allowing for the creation of new gameplay situations and modes. Key Features:
Bunny Hop (The trigger that activates auto jump)
Events Trigger
Ladder
Teleport
Water
Health. You could also add a health system where you can add or damage HP using special methods. This would be useful for shooters or horror games. Key Features:
Methods for regulating health (addHeath() and TakeDamage())
Fall Damage (depending on height)
GUI Effects (HP Bar, Overlays)
Respawn After Death
Visual Effects
Playing Sounds During Taking Damage or Heal