Introduction
For this game I was part of the developement of a custom version of the Roller Coaster Tycoon.
Keypoints about it:
Migration of the assets in a project so that they are loaded with addressables.
 Integration of an extarnal SDK for log-in before accessing the game.
Integrated a custom build tool for automating Unity builds in Team City.
Improved the game performance by using object pooling.
Server communication for storing user data.
C# within Unity was used for all the things described above.