Introduction
For this game I was able to work with an amazing team in which I was able to collaborate as programmer who implemented minigames that used addressable content to display the assets inside the UI.
Keypoints about it:
Creation of minigames according to spec documents.
Development of tools that can be used by artists inside the Unity Editor.
Addressables content download handling for in game use.
Addressables content downloader system expansion.Â
Developed the middle layer connection for fetching data from servers through the use of BrainCloud and JavaScript.
C# within Unity was used for all the things described above.