Dodgebot is a First-person dodgeball multiplayer. The player takes the role of "Dodgebotter" and plays various Dodgeball games with friends or other players. The game is released on Itch.io for free.
Engine: Unity Engine Team Size: Seven
Game Designer
Create the player script when moving, jumping, and colliding to pick up the ball.
Different types of Dodgeball with different effects.
Game manager system when the game is about to start and finish.
Project Lead
Schedule a Meeting to see our work progress, come up with suggestions, and plan to recruit people for the playtest.
Assigned tasks for my team to work on.
Script
Player Script
Movement speed is how fast the player moves in the game.
The GroundCheck is when the player is on the ground, not the air.
The LayerMask Grounded tells the script to identify the ground so the player won't jump in the air for extended periods.
Dodge Ball Script
This is the primary weapon to attack other players in the game.
Damaging the player when colliding.
Each ball have different effect and abilitay.
Launcher and Manger Script
Allow the Player to create a server, select a map, select a game mode, and launch the match.
Manage the game score, who has points, and which team won the match.
On the left is an early concept.
On the right is the final build.
The early build had only one dodgeball and once collide to the wall, the ball will be destroyed.
The final build will bounce off from the wall and once collide the ball will disappear after the countdown.