Creating Particles with Solid Cells Shader
To use the plugin, you need to create a material and apply the Solid Cells Shader to one of its channels. You can use any channel, but we recommend using the Luminance channel for better visibility. The shader has several parameters that you can adjust to create different types of particles. Here are some of the main parameters:
Particle Shape: This determines the shape of each particle. You can choose from Sphere, Cube, Cylinder, Cone, Pyramid, or Custom. If you choose Custom, you can load your own object file as a particle shape.
Particle Size: This determines the size of each particle. You can set a fixed size or a random range of sizes.
Particle Density: This determines how many particles are generated per unit volume. You can set a fixed density or a random range of densities.
Particle Texture: This determines the texture of each particle. You can use any image file as a texture or use one of the built-in textures. You can also adjust the texture scale, offset, and rotation.
Particle Color: This determines the color of each particle. You can use any color gradient as a color source or use one of the built-in gradients. You can also adjust the color brightness and contrast.
Particle Behavior: This determines how the particles move and interact with each other. You can choose from Static, Dynamic, Fluid, Fire, or Ice. Each behavior has its own settings that you can tweak to achieve different effects.
Examples of Effects with Solid Cells Shader
Here are some examples of what you can do with the Solid Cells Shader plugin:
Fluid Simulation: To create a fluid simulation, choose Fluid as the particle behavior and adjust the fluid settings such as viscosity, surface tension, gravity, etc. You can also use different particle shapes and textures to create different types of fluids such as water, blood, oil, etc.
Smoke Simulation: To create a smoke simulation, choose Fire as the particle behavior and set the fire intensity to zero. Adjust the smoke settings such as color, density, turbulence, etc. You can also use different particle shapes and textures to create different types of smoke such as steam, fog, dust, etc.
Ice Simulation: To create an ice simulation, choose Ice as the particle behavior and adjust the ice settings such as melting point, freezing point, hardness, etc. You can also use different particle shapes and textures to create different types of ice such as snowflakes, crystals, icicles, etc.
We hope this article has given you an overview of how to use the Solid Cells Shader plugin for Cinema 4D. This plugin is a powerful and versatile tool that can help you create amazing effects with particles. You can download it for free from the Cineversity website and experiment with it yourself.
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