Known as Resident Evil: Infinite Darkness, this animated adaption takes place several years after the events of Resident Evil 4, with Leon S. Kennedy once again serving as the US president's bodyguard - which would probably seem like a walk in the park compared to his usual adventures if it wasn't for the threat of an imminent zombie outbreak.

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Resident Evil: Welcome to Raccoon City takes place inside the titular city, which was once home to pharmaceutical company Umbrella Corporation was bustling. After the company left, the city became a wasteland, and now, there's some evil underneath the surface that becomes unleashed. A group of survivors have to work together to survive the night and find out what Umbrella Corporation has really been up to.

I was so impressed by both the game and the PlayStation hardware, that I wrote about it on my very early dial-up era personal website. Within six months, I had parlayed that article into an editorial job at now-defunct video game and pop culture website UGO.com. That was the beginning of my long professional relationship with video games and technology, which eventually led me here.

I'm the Senior Entertainment Writer here at GamesRadar+, focusing on news, features, and interviews with some of the biggest names in film and TV. On-site, you'll find me marveling at Marvel and providing analysis and room temperature takes on the newest films, Star Wars and, of course, anime. Outside of GR, I love getting lost in a good 100-hour JRPG, Warzone, and kicking back on the (virtual) field with Football Manager. My work has also been featured in OPM, FourFourTwo, and Game Revolution.

Returning to the zombie-infested Raccoon City Police Department as rookie cop Leon Kennedy felt surreal; the setting was immediately familiar, but the remake's overhauled graphics and camera angles gave me a new perspective. Even with my memories of where to go, it took some time to navigate the dark hallways, as the game's dynamic lighting left me relying on Leon's flashlight to guide the way.

The team is assembled by Wesker who, prior to that, was institutionalized for an undisclosed reason. Much of the action in McElroy's Resident Evil script seemed to take place inside Racoon Forest, which added a spooky element to the film not unlike what he did with stranded campers being hunted by inbred cannibals in Wrong Turn. However, different elements from the games come into play here as well, including the mutated dogs, which provided some of the best jump scares in the games. Apparently, a true fan of slashers to his core, McElroy also would have included a Jill Valentine shower scene. The creation of Wesker's Avengers-like team was due to the government's request that Wesker assist them in saving a team of scientists who are trapped inside the woods, but in fact, the mission was a trap that would ultimately lead to everyone being infected by the T-Virus, then unleashed to spread it to the world at large.

Last November, I got to visit the set of Resident Evil: Afterlife when the movie was filming in Toronto. I was there with a few other online journalists and we got to watch some filming and also interview the cast. Overall it was a great set visit and you can read my report here. Anyway, late in the day we got to sit down with Wentworth Miller to talk about playing Chris Redfield. He told us what he did to prepare for the movie, the kind of research he did online, and how his character is different than the video game. While the interview wasn't a long one, it was very informative. Hit the jump to read or listen to it:

Miller: He pointed guns at people but the powers that be felt for him to actually shoot another character, it would force him too far into the dark side and the balance of good and evil on that show was pretty precarious to begin with. 

Miller: That's a good question. A lot of different responses come to mind. They say that ignorance is bliss and I think the good news is that I went into this very much a clean slate. I hadn't seen any of the movies, had never played the video games. I remembered, specifically the trailer, for the third movie because of that great shot of Vegas buried in the sand dunes. That was pretty iconic. But I'd never heard the name Chris Redfield before. I was quickly made aware that there was a rather large fan base out there for the movies and for the video games and this character held a special place in a lot of people's hearts and minds. So I wanted, of course, to proceed with respect. The first thing I didn't do is Google Chris Redfield because I didn't just want to dive into the mass of what's out there. But I did Google his images and we to a lot of different fan sites to see who Chris Redfield was, what images were popular and circulating. And I thought, "Wow, if what I'm seeing is an accurate representation this guy is right out of the WWF." (Laughs) His arms are like the size of tree trunks. Four weeks to prepare for this movie. That's not gonna happen. And then I went to the video games. I had the powers that be splice together a number of pivotal scenes, particularly from the first installment. I thought, "Wait a minute, that's not quite the character that I'm seeing on my..." That Chris Redfield is maybe more accurately described as the "before" Chris Redfield. A little bit slimmer, but not only is there a physical difference there, aside from being clearly heroic and someone who can handle his business, there's also something very sort of innocent about him as well. He's still kind of freshly scrubbed in a way. So I had the images I saw online, I had what I saw in the video games and then of course I had Paul's script. Paul's, of course, the fountainhead as far as I'm concerned so I had to honor his Chris Redfield [and] assume my place in this particular universe and the Chris Redfield that he introduces is not only someone who's been through a lot of serious crap, but is not emerging from a particularly dire set of circumstances. So I had to figure out how to make all of these different influences work and marry that with what I bring as an actor to the table. It has to be, in a sense, at the end of the day, my Chris Redfield. At the same time the fans very specifically had their say because when I got an email from the wardrobe department, they're like, "Listen, we're trying to come up with Chris Redfield's gear, his sort of iconic look and we're open to any suggestions." I said, "Well, here are these images I found online. Let's harvest from what's already there." So as far as what we came up with, it's very much representative of a lot of those online influences. 

Miller: They represent, obviously, a familial bond, which is something that everyone in the audience can relate to, get, and invest in. So in and amongst the gunfights and the zombies and the madness, here are two characters with a clearly understandable and identifiable relationship that the audience can go, "I know that, I understand that and I'm rooting for these two on that level." 

The recent trailer of the game revealed the story-line and impressive visuals. It showed how Leon struggles to rescue Ashley from the sinister machinations who are responsible for the evil cult and grips the Spanish village with darkness. This game clubs the third-person OSS action with stealth elements and inventory management which delivers a true survival experience. be457b7860

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