Realsimulator attended the fair and publicly presented the VR units for the F-16, Typhoon and F-35. We also premiered the F-35 simulation cockpit, primarily focused for mixed reality and tactical mission training, which garnered significant interest from numerous visitors.

We would like to inform you that we have added new products to our professional catalog, the VR Flight Chair. A hardware platform for VR equipped with realistic flight controls at an affordable cost. The new VR Flight Chair is made up of an office chair customized with an auxiliary metal structure extremely rigid to fix the HOTAS controls.


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The Realsimulator team is pleased to inform that adds a new product to the professional catalog, the F16 VR Station, a hardware platform for F-16 pilot training in virtual reality. It is a true realistic starting point in the training environment to no lead a negative training.

We pride ourselves on creating the most realistic flight simulation products possible. We do this becuase we believe that having a realistic and immerseive flight simulator at home makes you a safer, more profficient and confident pilot.

Awesome product and great people to work with. They helped me with setup and the gps 430 works like a charm. They also recommended that I have the option to use the reality xp version downloaded into xplane. Wow this changed everything with their garmin 430. Good job!

Learning to use the actual GNS430 in the air is tough. Learning to use it on a computer with a mouse is unrealistic. The RealSimGear GNS430 is by far the best. Being able to turn the knobs, push the buttons, navigate and fly in the simulator at the same time is the most efficient way to learn.

The RealSimGear GTN750 is a great product to add realism to your instrument panel. The setup is straight forward and the unit works great. Support from the RealSimGear team is timely, responsive, and communication is excellent.

Our commitment to realism in the X-Plane flight simulator starts with first principle physics, a mountain of math, and decades of real-world flight experience. Our development team has spent 30+ years refining the rendering engine and mechanics for a blisteringly authentic flight experience.

I'm implementing a basic audio player in order to play remote audio files. Files are in format mp3.The code I wrote is working fine on the simulator but doesn't work on a real device. However the same url I use within my app works fine if I load it by using safari (on the same real device) so I'm not really getting the missing point.Below is my code:

The second type is me, a person who has logged very little time in one of those pricey, realistic flight-sim cockpits, let alone flying a real plane. I didn't even grow up playing MSFS, Janes, or other classic flight-sim series. Nobody in my family held aviation in esteem. For all the notes I took at the event about rotational weather systems, drag coefficients, and friction models, I got the feeling Microsoft and Asobo wanted to bowl me over with something a bit more specific and literal with its new Microsoft Flight Simulator, slated to launch on Windows PCs in "2020."

My MSFS kiosk was set up with a pre-loaded virtual flight opportunity: to take off in a Cessna 172 from the Renton Municipal Airport, then simulate flight around the cities, forests, and valleys of the Seattle area. Hours later, I would do the exact same thing... in real life, in a real Cessna 172, as the pilot.

To clarify: I did not manage my real flight's take-off or landing, in spite of practicing both in Microsoft Flight Simulator. And an instructor sat at my side the entire time I was in the real plane, ready to take control should I lose control or become uncomfortable. But, yes, I piloted a Cessna 172 for about a half-hour, managing its altitude and bearing in a trip that took me from Renton to Snoqualmie Falls and from Microsoft's Bellevue headquarters to the north end of Seattle itself.

This was Microsoft's gutsy effort to impress upon visiting journalists how good the company thought MSFS was in its current, pre-alpha state. I say "gutsy" because it's crazy to put a real-life flight up against a computer version in terms of visuals. Asobo has delivered a phenomenal rendering engine that juggles a mix of satellite data, machine-learning calculations, and procedurally generated buildings and terrain. It looks amazing on a computer, but I'm not crazy: the real thing looks better.

All of the nerves I had about real-life flight evaporated the moment I heard the command from my real-life Cessna's co-pilot: "Your plane." This was my cue to reply out loud, "My plane," and take firm grasp of the yoke. At which point, the sense of force feedback and required movement was seemingly identical to what I'd tested 1,600 feet below when I had been testing MSFS augmented by a Thrustmaster Pendular Rudder and a Saitek Pro Flight Yoke. (I got a hint of this 1:1 connection to the simulator before I was officially piloting the Cessna. I lightly had my hands and feet on my flight equipment in order to feel my instructor take off in nearly the exact same way I'd successfully done on a computer.)

Neumann's appreciation for the team's HoloLens work inspired him to drop a franchise reboot possibility in Asobo's lap. In 2016, he asked the studio to prototype a realistic, playable flight sequence over the Seattle area, using a mix of Bing satellite map data and procedurally generated 3D details. His question to Asobo: could the studio combine existing map data with a Fuel-like game engine to make a virtual flight over Seattle seem realistic? Could that workflow then be applied to... the entire planet?

The prototype was shown to Xbox head Phil Spencer later that year, to which he murmured, "Why are we looking at this video?" Then Neumann and the team pressed a controller to show they could manipulate the action in real time. "He looked at me, I looked at him, and he said, 'Are we really going back?'" Neumann recalled. "'If we're doing this, we're in it for the long run. You're in it for the long run.'" And Neumann told Ars Technica that the plan is indeed a long-term vision: Asobo and Xbox Game Studios are pledging 10 years of support for this version of Microsoft Flight Simulator. That begins with an insane scope.

Microsoft Flight Simulator is a series of flight simulator programs for MS-DOS, Classic Mac OS and Microsoft Windows operating systems. It was an early product in the Microsoft application portfolio and differed significantly from Microsoft's other software, which was largely business-oriented. As of November 2022, Microsoft Flight Simulator is the longest-running software product line for Microsoft, predating Windows by three years.[2] Microsoft Flight Simulator is one of the longest-running PC video game series of all time.[3][4]

Microsoft Flight Simulator began as a set of articles written by Bruce Artwick in 1976 about a 3D computer graphics program. When the magazine editor said that subscribers wanted to buy the program, Artwick set to work to create it and incorporated a company called Sublogic Corporation in 1977. The company began selling flight simulators for several computer platforms, including the 8080, Altair 8800, and IMSAI 8080. In 1979 Sublogic released FS1 Flight Simulator for the Apple II. In 1980, Sublogic released a version for the TRS-80, and in 1982 they licensed an IBM PC version with CGA graphics to Microsoft, which was released as Microsoft Flight Simulator 1.00 on a self-booting disk. In the early days of less-than-100% IBM PC compatible systems, Flight Simulator and Lotus 1-2-3 were used as unofficial compatibility test software for new PC clone models.[8]

The flying area encompasses planet Earth with varying degrees of detail and includes over 24,000 airports. There is an ever-growing list of scenery representing major landmarks and popular cities. Landscape details become sparse as gameplay moves away from population centers within the flight simulator, particularly outside the United States, although a variety of websites offer scenery add-ons to remedy this.

The three latest versions incorporate sophisticated weather simulation, along with the ability to download real-world weather data (first available with Flight Simulator 2000). Additional features in these newer versions include air traffic environments with interactive air traffic control functions, new aircraft models from the historical Douglas DC-3 to the modern Boeing 777, interactive lessons, challenges, and aircraft checklists. The two latest versions of Microsoft Flight Simulator have a "kiosk mode", which allows the application to be run in electronic kiosks located in public places like shopping malls. Microsoft Flight Simulator has a wide selection of upgrades and add-ons, both free and commercial, official and fan-made.

Microsoft released a new flight simulator titled Microsoft Flight in February 2012. Developed by The Coalition (as Microsoft Game Studios Vancouver), it was not part of the Microsoft Flight Simulator series, but instead was designed to replace it and aimed at drawing new users into flight gaming. While claiming to be simpler to use for inexperienced users, it is incompatible with Flight Simulator and does not allow the use of existing Flight Simulator add-ons (including aircraft, objects, and photographic scenery).

On June 9, 2019, as part of their E3 conference announcements Microsoft revealed that they would be bringing back the Flight Simulator series with an updated release, simply titled Microsoft Flight Simulator. On the same day, Microsoft launched a new website for the title and posted a teaser video on their Xbox YouTube channel.[30] The new version features tight integration of ground satellite data and Microsoft's own Azure AI into the simulator's engine to generate near-photorealistic graphics. Asobo Studio is the lead developer.[31] be457b7860

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