The 2006 console role-playing game Final Fantasy XII contains several references to Vagrant Story. Terms such as Riskbreaker, Lemonde and Kildea (albeit with different spellings in the localizations), are commonly used in both games. Yasumi Matsuno, the creator of Final Fantasy XII, was interviewed by Joypad, a French gaming magazine, in 2004 on Final Fantasy XII and the game world he conceived, Ivalice, when he joined Square in 1995. He describes Ivalice as a complex world with a very long history and the stories of Vagrant Story, Final Fantasy Tactics, and Final Fantasy XII are said to unfold quite close on the Ivalice map.[1]

When the background story of the Pyreflies / Snowflies is removed from consideration, we are left with a visual effect, but this, too, shows a continuity between the games. In a purely visual sense, fireflies or magical firefly-like creatures are a visually stimulating addition to a game that is relatively uncomplicated to code. Slightly more complex visually than the Snowflies were Rock Fireflies, which healed the player's party, in another Playstation RPG by Sony, released in 2000, the same year Vagrant story came out: Legend of Dragoon.[9][10]


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Square has displayed more interest in expanding the Final Fantasy story than establishing canon, in their decision to outsource the Ultimania series of game guides, and so canon may default to Ultimania's version of events, but in this case that is not necessary. Final Fantasy's lead scenario writer has overtly stated he intended Shinra the youth to be directly connected with Shinra the company, elaborating upon the point in an interview with Ultimania Guide staff.

"tag_hash_106________________: '...After quitting the Gullwings, Shinra received enormous financial support from Rin, and began trying to use Vegnagun to siphon Mako Energy from the Farplane. But, he is unable to complete the system for utilizing this energy in his generation, and in the future, when traveling to distant planets becomes possible, the Shin-Ra Company is founded on another world, or something like that....... That would happen about 1000 years after this story, I think.'"[15][16]

From a production staffing standpoint, the two games are connected. By their music; Hitoshi Sakimoto wrote the Original Sound Track (OST) of both games. And by their story: Final Fantasy XII was originally directed by Yasumi Matsuno and Hiroyuki It, both of them having been handpicked by Hironobu Sakaguchi way back in 2001. Although Matsuno had to bow out of the development staff, ostensibly due to health issues, he is credited for "Story and Concept" and "Supervisor". As a tribute to his legacy, the development team of Final Fantasy XII included an optional boss in the game called Yazmat (a play on his aforementioned nickname, Yazumi Matsuno). In-game information about Yazmat (localized as Yiazmat in the North American version) is accompanied by a subtitle which reads, "Farewell to a Legend." Montblanc, who assigns the player the task of slaying Yiazmat, tells a story of how he and his moogle friends once worked with a wise leader and mentor with whom they did many wonderful things. Montblanc explains that Yazmat came along and killed that master, causing them all to break up.

There is more. Vagrant Story is not only about gameplay; it is also an intensely cinematic, story-driven game. The entire game is made with very impressive 3D graphics, and that also includes all the cutscenes (except the intro). Transition between gameplay and cutscenes is seamless, in a Metal Gear Solid" fashion, only without badly written dialogues and talking heads on radio. The game is set in a somewhat believable, dark medieval fantasy world with more integrity and coherence than in most other RPGs I have played, and cutscenes complement its exploration and drive you forward rather than simply providing a few moments of relief.

An enigmatic story unfolds in this world, almost Shakespeare-like in its sharpness, dramatic presentation, and strong characters. The plot of Vagrant Story has some of the familiar Square trappings, complete with memory loss, confusing agendas, and ambivalent antagonists; but all this is served to you with more care and better taste than you would expect. One of the reasons for that is the excellent translation, which stands in stark contrast to the unfortunate mess we've received in many Final Fantasy localizations.

And then there are Ashley and Sydney. How I wished that this brave, independently-thinking game would throw out the last remnants of absurd anime aesthetics. Ridiculous hair and effeminate men do not half-bother me in a Final Fantasy game as they do in Vagrant Story. Melodramas in colorful fantasy worlds can absorb such characters, but not a dark Shakespearean tale in a believable medieval fantasy environment. I wonder if there is a patch that changes whatever Ashley is wearing to proper men's clothes.


The Bottom Line

We should consider ourselves lucky that a game like Vagrant Story was planned, developed, and released in the first place. It is so non-mainstream, non-commercial, and atypical; and yet it boasts great production values and everything else needed for a triple-A title. It's not for everyone, and I can imagine people passionately hating it for its complexity. But anyone who values depth and originality in their RPGs must understand there is no way to ignore Vagrant Story. It is a rare combination of outstanding gameplay with cinematic presentation and involving storytelling. Also, it feels so remarkably non-Japanese that you can play and enjoy it even if you loathe everything else made by Square.

Vagrant Story was praised for its stunning visuals, atmosphere, rewarding combat system and engrossing story. You play Ashley Riot, a member of a peacekeeping force hot on the heels of a cult leader named Sydney Losstarot. The setting is Le Monde, a beautifully-realised French city-inspired 3D world.

Vagrant StoryJapanese nameromajiBeiguranto SutrDeveloper(s)Square Co., Ltd.Publisher(s)JP Square Co., Ltd.

 NA Square Co., Ltd.

 EU/AU InfogramesRelease dateJP February 10, 2000

 NA May 15, 2000

 EU/AU June 21, 2000GenreRole-playing gameRatingsESRB: T (Teen)

ELSPA: 11+

OFLC: MA15+PlatformsPlayStationProducer(s)Yasumi MatsunoDirector(s)Yasumi MatsunoWriter(s)Jun AkiyamaComposer(s)Hitoshi SakimotoVagrant Story is a console role-playing game developed and published by Square Co., Ltd. for the Sony PlayStation video game console in 2000. The game features a focus on weapon modification and creation, and the story revolves around Ashley Riot, an agent of a kingdom sent to investigate heinous crime, which leads him into the deserted ruins of the cursed city Le Monde.

As for Le Monde, it is a medieval town and the main setting of the game's story. It is described as an old town with a history of over 2,000 years. Sitting atop an island and surrounded by reefs, its walls have been the witness of many battles and was quoted to be a fortress stronger than the mightiest forts of Valendia. The Grand Cathedral towers over the town centre, a symbol of Le Monde's indomitable spirit, and is the ground of the devout Iocus priesthood. During its peak, Le Monde was a thriving community of 5,000 inhabitants; however, a great earthquake that struck the town 25 years ago ended Le Monde's grand history, and from the bestiary it is found that two daevas of water and earth, Marid and Dao were summoned to cause this earthquake. The grounds of Le Monde have not been stable ever since. Later in the story, while seeking the ultimate codex of sorcery called the Gran Grimoire, Guildenstern discovers with the help of Rosencrantz that the whole town was actually the Gran Grimoire itself. 5376163bf9

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