In terms of generations, Millennials are by far the most likely group not only to own most of the devices we asked about, but also to take advantage of a wider range of functions. For instance, while cell phones have become ubiquitous in American households, most cell phone owners only use two of the main non-voice functions on their phones: taking pictures and text messaging. Among Millennials, meanwhile, a majority use their phones also for going online, sending email, playing games, listening to music, and recording videos.

The main protagonist and titular character of the franchise, initially voiced by Don Adams. Gadget is a cyborg (part man, part machine) with thousands of high-tech gadgets installed in his body, which he activates with the phrase "go-go gadget" before naming the device. Gadget is powerful, lovable, caring and protective, and loyal to his career as a lawman, but he is also dim-witted, silly, clueless, incompetent and gullible. In many ways Gadget was reminiscent of Maxwell Smart (also portrayed by Don Adams) from the Get Smart TV show, using similar catchphrases and manners of speech.[4] However, his attire and absent-minded personality are much closer to Peter Sellers' portrayal of Inspector Clouseau from the classic The Pink Panther series of movies. In fact, in the original Inspector Gadget pilot, he has a mustache just like Inspector Clouseau's, which was removed in subsequent episodes possibly to satisfy a copyright claim by MGM. [5]


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Brain is Gadget and Penny's shy but intelligent, sweet, lovable and curious 4-(later 5)-year-old dog. He is the only one who knows that Penny is the one who really saves the world. Brain usually has the job of keeping Gadget safe on his missions while Penny investigates M.A.D's crimes. He usually disguises himself when following Gadget, which often causes Gadget to think he's a M.A.D Agent. He is absent in Gadget and the Gadgetinis and only shows up in pictures. The reason given for why he is absent is because after all the years of secretly helping Gadget, he has become phobic of gadgets, Gadget, and the word itself. He ran away to a riverside shack to get away from Gadget. He returned in the episode, No Brainer, where Penny made him a translation collar in order to help find Gadget. However, he does return in later spinoffs.

At their inception, these examples represented extraordinary expansions or even redefinitions of the musical art. But they pale in comparison with the potentials and challenges of sampling. Sampling is the digital recording of sound, which-once it exists in computer memory-is capable of all manner of appropriation and manipulation. By means of sampling any found sound can be incorporated into a performance, composition, or recording. This was true of musique concrte as well, but the flexibility and excellent sound quality of sampling are making its use far more extensive-and, in the view of many, insidious -than the use of prerecorded tape..

n performed music rhythm is largely a qualitative, or accentual, matter. Lengths of events are not the only determinants of their significance; the cultivated performer interprets the structure to find out its significance; then he stresses events he judges important. Thus, for good or ill, every performance involves qualitative additions to what the composer has specified; and all composers, aware or unaware, assume these inflections as a resource for making their works sound coherent. But in a purely electronic work like Time's Encomium, these resources are absent. What could take their place? In my view, only the precise temporal control that, perhaps beyond anything else, characterizes the electronic medium. By composing with a view to the proportions among absolute lengths of events-be they small (note-to-note distances) or large (overall form)-rather than to their relative "weights," one's attitude toward the meaning of musical events alters and (I believe) begins to conform to the basic nature of a medium in which sound is always reproduced, never performed. This is what I mean by the "absolute, not the seeming, length of events"!20

Bengtsson and Gabrielsson (and several others) have continued this fascinating research by constructing synthesized performances in which various mechanical deviations from rhythmic exactitude were introduced. They felt that, if they could come up with a computer program that would produce what sounded like a human performance, then they would have a reasonable model for how humans perform music rhythmically. They added small systematic time variations in not only note durations but also timespans on deeper hierarchic levels. Bengtsson and Gabrielsson concluded that "one actually has to 'shape' each single tone in all . . . respects (which is what the performer does!) in order to give the synthesis a 'live impression.'"27 In fact, a good performer instinctively shapes timespans on many levels: not only individual notes but also motives, phrases, phrase groups, sections, etc. Furthermore, the performer shifts emphasis in order to focus the listener's attention on different levels. The research into performer timing allows us to glimpse the incredible complexity of a performer's timing.

There is one remaining area of musical technology I would like to mention briefly. It is in a sense the most important. For the next three days the Association for Technology in Music Instruction will hold a series of lectures, demonstrations, and workshops covering the varied uses to which computers are being put in the service of education. In addition to familiar ear-training and pedagogical programs, recently developed software is serving to teach students how to listen. Using Robert Winter's Voyager programs on Beethoven's Ninth Symphony and Stravinsky's Rite of Spring, students are able to hear instruments in isolation and then in orchestral context, to compare expositions and recapitulations directly, compare variations with their underlying themes, compare similar phrases, juxtapose conflicts with their resolutions, hear imitation demonstrated, learn the timbres of instruments, etc. This software, recently proclaimed for its sophistication, is already being superseded by other CD-ROM programs.

Technology has become an integral part of most aspects of our lives, including the ways we hear, compose, and perform music. It used to be fashionable to speak of our era as one of transition. Today we can be fooled into believing that the transition is ending, as postmodernist aesthetics have produced superficial (and more apparent than real) returns to earlier styles. I believe, on the contrary, that the transition in the arts will end only when people-artists as well as audiences-confront the full impact of the technological revolution. Whether our music is to be tonal or atonal, chaotic or ordered, harsh or gentle-these are not the important questions. What our music (the music we perform, hear, and produce) tells us about our technological culture is a far deeper indication of our society's temperament.

The Apple TV+, Apple Fitness+, and Apple Music services and all materials incorporated on the services (including, but not limited to text, photographs, images, video, music, and audio content) are protected by copyright, patent, trade secret, or other proprietary rights under the laws of the United States and other countries and regions. Some of the titles, characters, logos, or other images incorporated by Apple on these services are protected as registered or unregistered trademarks owned by Apple Inc. and its affiliates. All other trademarks are the property of their respective owners.

Many groups have struggled to clarify the issue of defining technology integration. Although different words and phrases are used, the major theme of these definitions is that technology is a tool or a means to an end goal-it is not the end in itself. Here are three different takes on technology integration:

From our research on these topic regulations seems to have limited impact in helping reduce gadget addiction and usage. There have been multiple regulations, bans and reversals for usage of gadgets in schools. ff782bc1db

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