I am running out of space in my Universe 1. All my fixtures are patched but I want to move some from Universe 1 to a 2nd universe. Is there a way to move fixtures to the new universe without having to re patch everyone individually?

Bust-a-Move Universe is similar to its predecessors in that the goal is to connect three bubbles of the same color to make them disappear. Different modes of play include boss battles, 100-second, 300-second, or Challenge Mode.[3] Bubble dragon duo Bub and Bob travel the universe in a spaceship as doors open on planets, which release bubbles that turn into space debris. Bub must save Bob from being captured.[4]


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There are a lot of moving parts to the Universe, as nothing exists in isolation. There are literally trillions of large masses in our Solar System, all orbiting around the galactic center on timescales of hundreds of millions of years. But there's a viral video, parts 1 and 2, that claims that as the Solar System moves through the galaxy, it makes a vortex shape, pulling the planets behind it as it does.

But our true cosmic address, and our real cosmic motion, is far more complex and interesting than a mere model such as this. Which is fascinating, because it's all governed by one simple law: General Relativity. On the largest scales, it's only gravity that determines the motion of everything, including us, as we move through the Universe.

We know exactly how the Earth moves through the Universe, and it's both beautiful and simple. Our planet and all the planets orbit the Sun in a plane, and the entire plane moves in an elliptical orbit through the galaxy. Since every star in the galaxy also moves in an ellipse, we see ourselves appear to pass in-and-out of the galactic plane periodically, on timescales of tens of millions of years, while it takes around 200-250 million years to complete one orbit around the Milky Way. The other cosmic motions all contribute, too: the Milky Way within the Local Group, the Local Group in our Supercluster, and all of it with respect to the rest-frame of the Universe.

Richard Move, Ph.D. M.F.A., is a 2023 Guggenheim Fellow, NYPL Dance Research Fellow, TED Global Oxford Fellow, Artistic Director of MoveOpolis! and Assistant Arts Professor at New York University. Move's choreographic commissions include productions for Mikhail Baryshnikov and the White Oak Dance Project and two works for the Martha Graham Dance Company, in addition to numerous site-specific works created for the European Capital of Culture (France), Guggenheim Museum (New York), Parrish Art Museum, Cannes Film Festival, LMCC Sitelines Festival, and the Asian Civilizations Museum in Singapore, among others. In 2019, Move presented Martha@Terminal Baro Geraldo, in a bus station in Sao Paolo, Brazil. Learn more: www.move-itproductions.com

Bala Chaudhary, Ph.D., is an Associate Professor of Environmental Studies at Dartmouth College. She is a National Science Foundation CAREER Awardee and a member of the National Academy of Sciences Committee on Continent Scale Biology. Research in her lab focuses on three areas: plant-fungal symbioses (mycorrhizas), continent-scale ecology (macroecology) and microbial dispersal (movement). She uses trait-based approaches to develop predictive frameworks for mycorrhizal dispersal, community assembly and biogeography, and employs complementary approaches of macroecological field work, controlled lab experiments and data synthesis to study multi-scale questions in ecology. Her work spans dozens of ecosystem types and has applications in global change solutions including climate mitigation and adaptation, soil conservation, ecosystem restoration and sustainable agriculture. Prior to academia, Chaudhary worked as an environmental consultant in Los Angeles designing and restoring drastically disturbed urban areas to create habitat for endangered species. She received the Early Career Motivator Award by the Association for Women in Science and the Woman of Spirit and Action Award for her work on promoting antiracism in STEM.

This is the Shannon Number and represents all of the possible move variations in the game of chess. It is estimated there are between 10111 and 10123 positions (including illegal moves) in Chess. (If you rule out illegal moves that number drops dramatically to 1040 moves. Which is still a lot!).

All Go players are ranked; an absolute beginner is ranked as Kyu 30. As they improve the move towards the rank Kyu 1. As they continue to improve they then join the Dan ranks, starting at level 1 and aim for (but rarely reach) level 9 Dan. There are currently just over 100 9 Dan players in the world. AlphaGo is one of them.



It is thought that there are more stars in the universe than grains of sand on every beach on Earth. Most of those stars have at least one planet, often many more, orbiting. So there are even more planets than stars...

Researchers at Lancaster University have developed at system called Deep-CEE (Deep Learning for Galaxy Cluster Extraction and Evaluation), a novel deep learning technique to speed up the process of finding galaxy clusters.


First discovered in 1950 by George Abell, galaxy clusters are rare but massive objects. Abell spent years scanning 2000 photographic plates with his eye and a magnifying glass and found 2,712 clusters. Galaxy clusters are important as they will help us understand how dark matter and dark energy have shaped our universe.


Deep-CEE builds on Abell's approach replacing the astronomer with an AI model trained to "look" at colour images and identify galaxy clusters. It is a state-of-the-art model based on neural networks, which are designed to mimic the way a human brain learns to recognise objects by activating specific neurons when visualizing distinctive patterns and colours. The AI was trained by repeatedly showing it examples of known, labelled, objects in images until the algorithm learnt to recognise objects on its own.


Deep-CEE will also be used on the Rubin telescope.

Scientific image and signal processing for radio astronomy consists of several fundamental steps, all of which must be completed as quickly as possible across thousands of telescopes connected by thousands of miles of fibre optic cable. The computers must be able to make decisions on objects of interest, and remove data which is of no scientific benefit, such as radio interference from things like mobile phones.


What about all the rest?


Then of course there are the telescopes, observatories and satellites that are already working: perhaps one of the most famous is the Hubble Space Telescope.

The stars are not fixed, but are constantly moving. If you factor out the daily arcing motion of the stars across the sky due to the earth's rotation, you end up with a pattern of stars that seems to never change. The stars seem so fixed that ancient sky-gazers mentally connected the stars into figures (constellations) that we can still make out today. But in reality, the stars are constantly moving. They are just so far away that the naked eye cannot detect their movement. But sensitive instruments can detect their movement. Consider driving down the highway in the mountains at 60 mph. The telephone poles on the side of the road seem to whiz past you, but the distant mountains seem to hardly move at all. In fact, they are both traveling at the same speed (60 mph) relative to you. The mountains just seem to move slower than the telephone poles because of a perspective effect known as parallax. In general, the more distant an object, the less it moves in your field of view for a certain, fixed actual speed. The stars (even the closest ones) are vastly farther away than the mountains, so their motion in our field of view is miniscule. But they are still moving.

Would it be better if this behavior was altered or made irrelevant - say, through ASM that changes table position for move order based on a seed so that restarting or reloading the chapter changes the order?

Within a given group, ties are broken first by movement (lower move units move before higher move ones) and secondly by order in RAM (which initially corresponds to deployment order, but can get changed up as units die and reinforcements spawn).

However, in the time since the light, and its fluctuations, was emitted from the 12 billion-year-old quasars, the universe has expanded greatly. This means that we are seeing the quasars as they existed over 12 billion years ago.

Besides being another successful test of Einstein's theory of relativity, the time dilation observed in the quasars is also further evidence that we do indeed live in a universe that is expanding as a result of the Big Bang. If the universe were not expanding, the quasars would not appear to be moving at relativistic speeds relative to us. Lewis described the findings as "putting to bed some of the more extreme ideas that had been proposed, including that cosmologists have it all wrong, due to the previous failure to see quasar time dilation."

Now, I have made few changes in the universe in dev system and imported it to repository. Now i want to transport the changes to Production, for which we will have to promote the universe via Promotion mgnt.

Can anyone please guide, how should the connection be handled in this case, i.e when i transport the universe from dev to prod, the universe in prod should point to Prod connection only and this connection should not be overwritten.

4) I moved(Promoted) the Webi report from DEV to PRD using LCM(Life Cycle Management), i cant see the universe in Manage Dependency part of universe, i don't know whether we can move universe using LCM.

5) After moving the Webi report to PRD system i created another connection in DEV with connection type as Shared. And used this connection for the universe which is in DEV and selected Save for all user check box and saved the universe in BOP(production folder). 2351a5e196

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