Need help! Anyone tell me how to make hyper casual games? I'm a beginner level Developer and need to know how to create hyper casual games. And how to start where to end.....? And also need to know what type of functionalities should be added in hyper casual games?

This course caters to Unity beginners who want to create their first 3D runner hyper casual games with Unity. We meticulously explain the Unity editor and every line of code to ensure a thorough understanding. However, experienced Unity users may find this course a bit repetitive due to the detailed explanations.


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The rise of hypercasual gaming is broken down in Adjust's latest report, created in partnership with games engine specialist Unity. The report benchmarks hypercasual's performance both pre- and post-install, while also giving marketers new to the genre a primer on what these apps are all about.

The global pandemic has upended societies and economies everywhere, but what has been the impact on hypercasual gaming? Our first look suggests that the COVID-19 outbreak has significantly contributed to driving more users to the genre. Cumulative install and session data for six countries from Adjust reveals how stay-at-home orders have increased interest in hypercasuals throughout the pandemic.

Nothing is for certain, but it does appear as though the business model of hypercasuals is here to stay. This will no doubt have implications for mobile marketers from other verticals, as the overall trend toward optimization and automation takes hold.

Over the last few years, I have created and released several games, for mobile, web application and PC platforms, entirely on my own. Now, using the skills I acquired, I have created this as one of several, complete courses, covering the basics of game design, in the hopes that you are able to easily enter the world of game development yourself, by taking any one of these!

Competing with mobile game industry leaders like Voodoo is tough. However, the good thing about the hyper-casual genre is that with lightweight and simple games, the competition between developers is way less scary than among hardcore game creators. The latter sometimes have to fight for every user.

Free development of a hyper casual game is quite possible if you do it yourself. However, this can be accompanied by a lot of wasted time and effort. You may still need to invest some money. It is for this reason that the development of hyper casual games is trusted by experts.

The key is to find fun and innovative gameplay, build a lean minimum viable product (MVP), and run marketability tests. Lean refers to building enough content, levels, and scenarios to be used as content for video creatives for the marketability test. At Supersonic, based on testing thousands of prototypes, we discovered that the sweet spot to see if your game has potential is 15 minutes of gameplay. This is the average playtime for the day of install in a hypercasual game. Since the initial goal is to get the players to return, i.e. get high day 1 (D1) retention, the content consumption for day 0 (D0) is crucial.

A good hypercasual game is no longer just about low CPI. It also needs strong engagement to be profitable - you must get the right balance of CPI and LTV. Focus on building the prototype out in steps. Nail the 15 minute sweet spot first and only then build out the core gameplay and add monetisation. Giving your idea the best chance possible to succeed while not investing unnecessary time in the process is key for healthy and streamlined prototype building.

The very least you will need in software is an IDE (integrated development environment) for writing code and a 2D/3D design program for creating your assets. However, it is also recommended to use a game engine (e.g. Unity, Unreal Engine, LibGDX) for your project, as these massive programs come with a great selection of tools for app development. For example, making hyper-casual games in Unity has become incredibly popular among mobile developers in the last decade.

Are you still wondering how to make hyper-casual games on your own? If so, all you need to get started is a vision for it. Once you have a clear vision in mind, you can start development yourself or hire game developers to do it for you. This is an easy way to overcome a lack of knowledge or suitable experts in your staff. If you choose to hire the services of another company, you should pay attention to the previous work they have done in the field, their reputation, and the talent of their staff.

Paying per installation is not a very popular monetization model companies use when creating a hyper-casual game. There are a number of hyper-casual games on the app store and to implement this monetization model, it is vital that your game has something extremely unique.

"The Voodoo Academy program is really helpful to start in hyper-casual. The key concepts are explained in clear and comprehensive modules on the platform. Once you build your first prototypes, you get financial rewards for it, and you can get live feedback from industry experts."

Of course, the objective of the program is to help you kick off in hyper-casual and reach the right level of execution. You will have the opportunity to interact with our experts in multiple formats, including one-on-one sessions.

When most teams develop a traditional mobile game, they create original art content. This step is unnecessary for most hyper casual apps. Instead, studios can purchase art assets and use them across multiple games with slight modifications. Some development engines such as Buildbox even include prebuilt assets, reducing costs that eat into your production budget.

As your team grows, hiring an artist to produce original content that reflects your brand may be more feasible. Even at this stage, try to reuse original assets as much as possible to keep production time as short as possible. The more art you can draw from existing projects, the faster your hyper casual games development process will be.

Most games start with a theme or story that developers use as a conceptual framework for building mechanics. In hyper casual markets, production skips that first step. Instead, developers choose an engaging mechanic, refine it, and design the game around that experience.

Our proprietary platform also leverages machine learning technology to turn first-party data into sustainable business growth. Get in touch today to learn more about how you can achieve your hyper casual goals.

Typical puzzles tend to get harder over time, usually by adding more mechanics (think of Portal, for example). But in a hyper-casual game, your player needs to be able to solve it in a minute or less.

When designing these levels, make sure you have a gradual difficulty curve. In a hyper-casual game, each of these should be short and very subtly more challenging. For example, in Roller Splat! the first few levels are extremely simple. This way, players can learn the controls without the game needing to handhold them through a tutorial.

Idle games present gamers with an opportunity to play games with long-term targets, test their problem-solving skills and gain incremental rewards over time. This sub-category of games which are known as incremental games or clicker games can have impressive retention rates and session length when compared to other types of games. A GameAnalytics study revealed that idle game players have a stickiness of 18%, compared to 10.5% for other hyper-casual titles. They also show a higher number of sessions per day and a higher average session length (8 minutes). This article shares the essential insights you need when learning how to make an idle game.

Hyper casual games burst into the gaming market and quickly demonstrated the absolute competitive advantage of elegant simplicity. The term itself began to be widely used in mid-2018, when the bouncing ball game with rotating towers Helix Jump blew up the mobile market and became the most downloaded game of 2018 with 334 million downloads, overtaking Fortnite and PUBG. Coincidence or not, the rise in popularity of this game just preceded the emergence of the new term hyper casual game in the lexicon of game designers.

First of all, this is due to the fact that to create a hyper casual game, not as many specialists are required as, for example, for the AAA project. Enough for 1 person from each direction: game designer, 2D/3D artist, developer, UX/UI designer, and sound designer. Of course, a project manager is also needed to coordinate all processes.

Unlike the first trend, other developers will try to combine the gameplay of mid-core games with hyper casual mechanics. This can lead to the creation of new subgenres with simple appeal but richer content. This can already be seen in the game Ancient Battle, which combines strategic and hyper casual mechanics.

When choosing a company that offers services for making hyper casual games, first of all, pay attention to whether there are similar projects in its portfolio. Studios that have not done this before are not the best choice, especially if they say that there is nothing difficult here even without experience. It is highly likely that they will not be able to identify your target audience, interest it with exciting mechanics, or find a successful hook to stand out from the millions of similar games.

Games created with us are always bright, interesting, and memorable. We will guide you through the crowded environment of hyper casual games and help you present your project in a way that will delight your target audience. e24fc04721

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