So I have been struggling with my vrc creator companion not connecting to my Unity. I keep getting errors. I tried deleting both Unity and the vrc creator companion but nothing will work. Is there a fix?

Hey ive downloaded the newest unity (from unity website) and creatorcompanion (from VRchat) and they both run, BUT creator companion says it cant find unity and wants me to install it. if i say ive already installed it and try to open(show) it via the .exe it says doesnt work. sometimes it says i need to delete the .jyson folder - i deleted it but it still doesnt work.


Unity Game Creator Download


Download Zip 🔥 https://fancli.com/2y2DUb 🔥



The VRChat Creator Companion (VCC) is the new Entry Point for creating things for VRChat! It currently includes our new VRChat Package Manager (VPM), and houses official packages, community packages, learning resources, tools, and more!

Hi, I'm experimenting with unity UI hoping for dynamic menu sizing and stuff. I got it running despite I suspect the UI tutorial is slightly outdated, but it's displaying undesired behavior. Let's say I have a hotspot with 2 interactions: they are shown and menu is sized appropriate:


When the hand is selected it's orange, like expected, but when the eye is selected, the hand transforms to orange eye. I want it to just become orange in its place, and not swap with interaction image:


How can I achieve this?

I tried to follow the Inventory UI tutorial:

 -inventory-bar-unity-ui

It basically says to make your design with unity ui and make it a prefab, then link it to the adventure creator menu system via canvas and boundary. I assigned the canvas prefab. I tried to open and edit the prefab and then drag the boundary - it worked, but when I exited the prefab it lost connection. Tried to drag the prefab in scene, assign it from there - same thing. Same thing for interaction buttons. The only way it worked was to make separate prefabs for every needed element, but that isn't mentioned anywhere in the tutorial. It's entirely possible I'm doing something wrong though.

Unity acquired Applifier, a Helsinki-based mobile service provider, in March 2014. Applifier's game replay sharing and community service was initially called Everyplay, and became known as Unity Everyplay. The acquisition also meant that Applifier's mobile video ad network, GameAds, became Unity Ads.[21] Two more acquisitions followed later in 2014: Playnomics, a data analysis platform for developers (now Unity Analytics), and Tsugi, whose continuous integration service became known as Unity Cloud Build.[22][23]

The company acquired Vivox, a cross-platform voice and text chat provider based in Framingham, Massachusetts, in January 2019.[42] At an acquisition price of $123.4 million,[43] the company became a wholly owned subsidiary of Unity Technologies and operates independently.[42] Vivox's technology is used in Fortnite, PlayerUnknown's Battlegrounds, and League of Legends, among others.[42] Terms of the deal were not disclosed.[44] In May 2019, the company confirmed a $150 million Series E funding round that increased its valuation to $6 billion. In July that year, it announced that together with D1 Capital Partners, CPP Investment Board, Light Street Capital, Sequoia Capital and Silver Lake Partners, it would fund a $525 million tender to allow Unity's common shareholders to sell their shares in the company.[45] Unity Technologies additionally purchased game analytics company deltaDNA in September 2019,[46] which was later reported at a value of $53.1 million.[43] The company continued their acquisitions by buying live game management platform ChilliConnect in October 2019,[47] and 3D application streaming service Furioos creator Obvioos in November 2019.[48] That same year, Unity paid $48.8 million to acquire Artomatix,[43] a company that develops an AI-assisted material creation tool called ArtEngine.[49][50] Despite growing revenues of $541.8 million, Unity also posted growing losses of $163.2 million.[51]

In September 2023, Unity announced changes to its pricing model, introducing new Unity Runtime Fees, which charges developers based on installs past a certain threshold, depending on their Unity plan.[74] These changes were met with negative reactions from the developer community, with many expressing dissatisfaction and concerns regarding the increased financial burden as a result of the new pricing structure, including possible damages from inaccurate installation count estimates or malicious actors, as well as fee thresholds applying retroactively.[75][76][77] Offices across the United States were temporarily shut down and authorities were contacted due to targeted death threats.[78] Unity released revised terms in response to the negative feedback on September 22, 2023. These changes include having no fees for Unity Personal, which can be used for projects funded up to $200,000 instead of $100,000, fees would only apply to games developed with Unity 2024 and onward without any retroactive fees, and that the fee would be based on self-reporting, the lesser of 2.5% of monthly revenue or a calculated amount based on monthly engagements.[79] Despite the partial walkback, according to WIRED, the company's reputation could be irreparably damaged,[80] with some developers having stated they would not return to using the company's services or products over lack of trust going forward.[81]

In 2017, Unity Technologies launched Unity Without Borders, a programme that sponsored 50 video game programmers from the Middle East to attend Unity's Unite Europe conference in Amsterdam.[91] Unity Without Borders sponsored video game programmers affected by travel restrictions by President Donald Trump's administration.[91] Unity also awards annual grants through its Unity for Humanity awards, given to creators building games and experiences using Unity's real-time 3D technology.[92]

As of 2020[update], Unity-made applications were used by 2 billion monthly active users, with 1.5 million monthly creators.[99] It supports more than 25 platforms, and has been used to create approximately half of mobile games on the market and 60 percent of augmented reality and virtual reality content,[85][100] including approximately 90 percent on emerging augmented reality platforms, such as Microsoft HoloLens, and 90 percent of Samsung Gear VR content.[12] According to Fortune, Unity "dominates the virtual reality business".[101][102] ff782bc1db

12th focus guide pdf download chemistry

pilot flying j app download

real guitar 3 vst plugin free download

download fishing hook mod apk max level unlimited money

full version of typing master free download