Meet a lot of students' interests outside of school
Interactivity provides a great scope for opportunity
Freedom of action gives the player control, a sense of mastery and motivation
Impression through role-playing, simulation, exploration, play and challenges
Storytelling where the player becomes a co-creator
Communication
Remember, you don't have to be able to play the game itself to use it, but you do need to know the action and content - the students play, you focus on learning objectives (see teaching tips below)
Get starting help from the Data and Game Guide for Teachers
See an overview of the Teaching Lab's games here
Keep Talking and Nobody Explodes - how to defuse different bombs by cooperating
Minecraft Education - try, for example, the Nobel Peace Centre's ready-made program in several languages
"Active citizen", build your school together or design a future world.
Actionbound - create an offline task round reminiscent of orienteering
My Child Lebensborn - Norwegian German children after WWII
Spent - live on minimum wage in the USA
Textadventures - interactive fiction
Bad News - recognise fake news
We become what we behold - a five-minute game about social media and algorithms
Parable of the Polygons - interactive article about the consequences of choices
Foldit - puzzle about protein folding
What remains of Edith Finch? Short exploration game about people, family, life, and death
Gone Home - interactive exploration follows a 19-year-old girl who returns home to an empty house
Fairplay -an interactive game about discrimination
Play as
literature (storyline)
Skills developing
excursion
role playing
problem solving
creative tools
interactive communication with sound/text/image
low entry threshold/ motivation to communicate
starting point for analysis, e.g. of dramaturgy, visualisation, text/storyline, means, etc.