Umineko When They Cry is the second visual novel series produced by 07th Expansion, the first being Higurashi no Naku Koro ni. The scenario writer for the series is Ryukishi07, who also drew all of the character illustrations. Game direction was handled by Ryukishi07's younger brother Yatazakura, and the overall management of the series was handled by BT until his death in July 2009.[3] Image and text processing was headed by Jika, who took over BT's position of overall management. Background images and photography were provided by Yatazakura, Zekozakura, Mali., and All Season Kisetsu no Irodori. The games were designed using the game engine NScripter. The music of Umineko was provided by various music artists including both professionals and djin artists, and Dai, the composer of most of the music found in the answer arcs of Higurashi, also had a hand in the project as the music director. The word umineko is the name of a kind of seagull known as a Black-tailed gull.[4] Naku means "to make sound" (), specifically referring to those sounds made by non-human organisms. According to the original creator, Ryukishi07, the red character Na () in the logo is an official part of the title.[5]

On November 3, 2018, developer Catbox Creative announced they would be launching a Kickstarter campaign for an updated version called Umineko When They Cry: Gold Edition, with an English dub.[18] In the following weeks, they announced delays to launching the campaign.[19] A compilation of all previous official visual novel content for the series along with two additional scenarios titled Umineko no Naku Koro ni Saku (lit. When the Seagulls Cry Bloom) was released on October 4, 2019 for Windows. A port of Saku for the PlayStation 4 and Nintendo Switch, subtitled Nekobako to Musou no Koukyoukyoku (, lit. Symphony of Catbox and Dreams) was released on January 28, 2021.


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At the end of each game, there are two ending themes: one played after the completion of the main game (or, in some episodes, after the Tea Party) when the cast of characters is shown and another played after finishing the "????" epilogue when the staff credits are shown. In Legend of the Golden Witch, "Bring the Fate" composed by Hironori Doi is the first ending theme and "Rgoku Strip" (STRIP, Prison Strip) composed by -45 is used for the staff credits. Turn uses "Kuro no Liliana" (, Black Liliana) composed by U2 Akiyama for the first ending theme and "Senritsu (Shirabe)" (, Melody (Shirabe)) sung by Kazumi Kimura for the staff credits. The first ending theme of Banquet is "Dread of the Grave (Rhythm ver.)" composed by SB Yune and the staff credits theme is "Active Pain" performed by Zakuro Motoki. The first ending theme for Alliance is "Discode" sung by Kanae Sakura and "Rgoku Strip" is again used for the staff credits.

I'm a non native speaker and really don't understand. I get that the "umineko" part is kinda iconic, but why not say it all in japanese? (Umineko no naku koro ni) or maybe just say umineko??? Or, if you want to translate it, "when the seagulls cry"??

With his new work, Ryukishi wanted to improve on various flaws Higurashi had. He regretted not making enough character sprites for Higurashi, so with Umineko he planned to make sprites for every character unless they weren't absolutely important.[3] As a result, Umineko's first episode features 18 characters in its initial cast. Umineko also improves on the technical side by letting character bios and TIPS be read at any time by right-clicking.

I heard that it has a bad reputation before starting it but I started it nonetheless. When some people like Aspirety and Karifean got to know that I started watching it, they also commented that the VN is infinity times better and thus, ensuring me that I must read the VN as well.

I haven't watched Higurashi and am a bit hesitant to do so after seeing some clips of it and I haven't gotten around to watching Umineko but I've been wondering: apart from the obvious in how they have the alias "When They Cry #", how are Higurashi and Umineko related?

Because I run Linux and generally prefer native-Linux games when they are available, I applied the Linux version of the 07th-Mod patches to the Linux versions of the Umineko games. Unfortunately, I had serious issues with static sounds and glitches with some of the music tracks and in-game sound effects. I tried a number of fixes, but none worked. I eventually decided to install the Windows version of Umineko, apply the patch to that, and run the Windows version on Linux on top of WINE. This worked perfectly, making Umineko a rare case of a game where I opt for the Windows version with compatibility tools instead of the Linux version.

Two ways around possible-but-unlikely Syncthing issues would have been to (A) to sync only once; or (B) to sync in one direction only. However, while I plan to play Umineko on my Beelink, there is a chance I may write about it. It is easier to do that on my main PC when I am at my desk. For this reason, having the game with all of my saves accessible from my main PC would be useful. Thus, I decided to live life to the fullest and sync both ways. 9af72c28ce

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