Encore levels are a planned feature that remixes campaign levels with alternate enemy placements. Unlike other character action games where more difficult enemy placements are typically exclusive to higher difficulties, Encore levels will be toggleable independently from difficulty settings, allowing players who dislike the mechanical changes of higher difficulties to still play with the advanced enemy placements and players who dislike the advanced placements to still play with the higher difficulty mechanics. Radiant enemies are planned to appear in Encore levels.

An official level editor by PITR, codenamed "Tundra", is currently in development and closed testing, in conjunction with a fork of ULTRAKILL with the ability to open custom maps, codenamed "Agony". Due to the inherent instability of a codebase in active development, it will not see a public release until ULTRAKILL is complete.


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Ultrakill's gameplay takes place in a series of levels heavily inspired by Dante's layers of Hell. The game is divided into a prelude and three acts. Each act has 3 layers, the first two layers of an act contain four levels each, and the last only having two. The prelude contains one more level for a total of five. The last level of the prelude and any given layer is focused on a boss. The main antagonist and boss in the last level of every act thus far is the Archangel Gabriel.

Most levels in Ultrakill contain hidden collectibles in the form of soul orbs and includes a challenge. Completing the challenge, finding all soul orbs, and getting a P rank, sometimes also referred to as a "P-rank", will reward the player by making the level appear gold in the level select menu. Upon full completion of an entire layer or act, their respective background will become gold as well.

Ultrakill has secret levels. These levels can be found on certain layers through secret exits. These levels deviate from the traditional Ultrakill gameplay and opt for a spin or riff on other video games and video game genres, namely horror games, puzzle games, dating sims, Crash Bandicoot, and fishing.

Getting a P rank on every level within an act and prelude and locating a secret entrance will allow the player to enter the act's Prime Sanctum, with the next sequential Prime Sanctum needing the previous one to be cleared beforehand. Each Prime Sanctum contains a "Prime Soul", a soul whose sheer willpower and prominence gave them a physical form that does not require a vessel to manifest.[4] These Prime Souls are contained in a type of organic prison needing to be fought beforehand to fight the Prime Soul. These prisons are created by angels to trap these souls.[5] Obtaining a P rank on the Prime Sanctums is not required to progress to the next one. Prime Sanctums contain one or more bosses that are a drastic step up in difficulty compared to the other levels within the act, with the second Prime Sanctum additionally containing a gauntlet of enemies before the bosses, contrary to the first exclusively containing two bosses for the player to fight.

Ultrakill also features an endless mode called "The Cyber Grind", where the player fights randomized waves of enemies over a floating arena that transforms after each wave. This mode awards the player points upon completion, which can be used to purchase weapon mods and custom colors at yellow terminals. The Cyber Grind's arena patterns, textures, skybox, and music can be altered by the player. After clearing a set amount of waves, players can set the Cyber Grind to begin at a designated wave instead of starting over from the beginning (for example, clearing wave 20 allows the player to start at wave 10).

Geometry Dash World shares the same achievements as the full version. However, due to its limited content, it is missing the 'Levels', 'Ultimate demon levels', 'Secret coins', 'Map packs', some 'Level rating', 'Level creation' and 'Chamber of Time' achievement sets, although it has its own 'Levels' set as shown below.

SANDBOX MODE is a custom mission in the game created for players to test weapons, practice combat and create primitive custom maps. It can be accessed by pressing the "SANDBOX" button in chapter selection or through the Terminal.

The extra difficult Secret Levels which some games have. They exist largely so that the player can brag to their friends about how awesome they are for winning them. A Sub-Trope of Secret Level, distinguished from its parent trope by the extreme difficulty as being the only point of these levels. Examples of this trope are, naturally, almost always That One Level (or more technically, That One Sidequest).

Beat 'em UpĀ  Bayonetta series: In the first Bayonetta completing all Alfheims unlocks Lost Chapter: Angel Slayer. It is a gauntlet of a level, with over 50 encounters that you have to tackle all in one go. Beating it is one of only two ways to unlock Secret Character Little King Zero, the other way being a very out-of-the-way cheat costing an exuberant amount of halos. Bayonetta 2 has Lost Chapter: Witch Trials which is Angel Slayer only divided into five separate levels, so now you don't have to do them all in one go. The first couple aren't so bad, but Serial Escalation is in full effect here by Chapter V. The first four chapters unlock Verse Cards for Tag Climax (required towards an achievement for the Climax Bracer), but the last chapter has no prize aside from a large halo bonus, it's purely there for a Bragging Rights Reward or to get closer to buying the Platinum Ticket for the Rodin fight. Unlike the first game, the only requirement to unlock them is beating the game. Bayonetta 3 brings back the Witch Trials as the name of the bonus gauntlet, this time shortening it to three stages. As with Bayonetta 2, simply beating the game is needed to unlock it, not completing all the bonus missions. From Devil May Cry 2 onwards, the Devil May Cry series has featured Bloody Palace, an especially brutal Brutal Bonus Level. There are always a minimum of 99 levels in which the player has to fight a ton of enemies repeatedly. You can't use health restores or anything else, you just have to pray that you avoid basically every attack, or that enemies drop a lot of health (which occurs rarely). Becomes doubly hard since you'll also have to fight bosses from stage to stage. Mitigated in that you have the choice of advancing 1 or 10 levels at a time, so if you are in bad shape you can advance only one level and hope to recover some health before tackling harder levels. Devil May Cry 4 makes it even harder; there's now 100 floors and you can only go up one floor at a time with enemies near the end becoming ridiculous and numerous. On floor 100 you have to fight Dante who will make you work towards beating him...and then will probably still defeat you anyway with how he can counter anything you throw at him, and there's now a strict time limit present throughout the entire Bloody Palace. Dynasty Warriors: Gundam 3 has the DLC mission "The Return of the Legendary Dynasty Warrior Gundam". It's only playable on the hardest difficulty, there are two Ace Pilots in the field using Musha Gundam and Musha Gundam Mk-II, both being able to kill the sturdiest playable gundam with two light attacks and that will fight the player in Fortresses that must be taken (and while fighting in a fortress, the player will be attacked by a never-ending rain of rockets). Once both fortresses are taken, the player will eventually face a giant mobile suit along the way (which is also able to KO your suit with one or two well-placed attacks). Once the enemy gauge is finally depleted, all the enemies leave the field and the player must head to the main hall, while the Knight Gundam awaits. However, as soon as you get near him, both Musha Gundams will join the boss! Any strike from any of them is strong enough to take half of your health gauge. As a nice touch for this mission, the game is programmed to only have one kind of item appear during the whole stage: the temporary 30% defense boost. That's right: absolutely no health recovering items will spawn during the mission. If you beat all Kahkoo-Regah portals on all difficulties in The Wonderful 101, you unlock Operation 101, which yet another Bloody Palace-type survival bonus level. Completing it usually takes around one hour.

Casual GamesĀ  In Duet, there are a few extra levels on the Challenge page. Most notable of these is "Transcendence", where blocks turn invisible the moment they come on-screen, so you have to be very savvy to be able to predict their motion, and all but the most experienced players will struggle to complete the final wave of it. Some of the earlier bonus missions in Mafia Wars were very difficult (at least not without spending premium currency), which often led to complaints from players. Zynga has since toned them down a bit. Chimera Recollect has two - the Dream World is a twisted version of the normal world filled with boss-type encounters where your health doesn't regenerates naturally, Girl can't help you during combat with items and all enemies become stronger as you walk through it, while the Unknown Lands is unlocked at the postgame and contains stronger, faster and more agressive variants of enemies you've been facing throught the game. Getting the Golden Ending involves traversing the Unknown Lands inside the Dream World.

Racing GamesĀ  Crash Team Racing Nitro-Fueled adds a set of tremendously challenging time trial ghosts for the update immediately following the Gasmoxia Grand Prix. To put them in perspective, Emperor Velo's ghosts are faster than the already-quick Oxide ghosts, especially on tracks that Oxide is easier to beat on, but the training wheels really come off for the Beenox developer ghosts. Those are so fast that players need to exploit every shortcut and expert technique to stand a chance, with William P.'s times being the most challenging of all. Most of the Driving Missions in Gran Turismo 4, especially the final one. Also, Sebastian Vettel X challenge on 5. It's hidden throughout the game until you reach Level 30 (even the trophies are a secret until you acquire them) and it's one of the most difficult challenges in the series. Any bonus course in the Jet Moto series, especially Nebulous in the second game. The Need for Speed: Most Wanted fan mod Pepega Edition has challenge #74 in the Challenge (Cancer) Series, the "Stock Punto Challenge", which requires beating a late game tollbooth race using a Fiat Punto with stock parts. Said task is easier said than done. Beating that challenge unlocks challenge #75, "Bonus Event: Mayhem Mode" which puts the player in a pursuit against condition 13 cops and requires the player to amass 100 million bounty points (which can take over half an hour to do) before escaping them. The kicker? All of the pursuit breakers and hiding spots are unmarked! From the page quote: The first PSP Ridge Racer game (or rather, the US version) gives us the MAX tours, unlocked after completing all main tours. These are the 7 most ball-bustingly hard tours in the entire game, with Rubber-Band A.I. like you wouldn't believe. The seventh and final tour is billed as so difficult that players on the development team could only clear it twice within 60 days and is compared to climbing Mt. Everest. They are strictly a challenge for top players seeking to absolutely complete the game, as they offer no rewards, not even a cutscene. The Lakeside stage in Sega Rally Championship 1995. Besides being longer than the other three stages, you need to be first by the end of Mountain to access it, which in itself is hard if you're playing on an arcade cabinet with the difficulty on 'Arcade'. The track is painfully thin and hitting a wall just slightly will send you to about 30mph dispite being at around 70mph throughout most of the other tracks. Did I mention that the time limit only gives you about 2.5 seconds between 'Impossible Lap Time' and 'Time Over'? Wangan Midnight Maximum Tune 2 and 3 have unlockable 28/32-Outrun Levels, each available after all the levels in a given area is cleared during 10-Outrun Mode. Each opponents' difficulty will increase sequentially as the player overtakes them, with the last and hardest being the Hero's Classic Car giving the player longer time to overtake him. In WipEout 3, you can unlock four untextured bonus tracks. The first three are fairly easy. The fourth is also fairly easy unless you play on the highest speed class, In that case, if you haven't been playing the game since it came out, forget it. 2351a5e196

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