A professional grade motorcycle simulator for manufacturers, race teams, universities, research institutions and road safety organisations for the purpose of safety research, high-level rider training, racing simulations and fine-tuning vehicle dynamics.

The recent development of motorcycle simulators has made it possible to study rider behavior in safe conditions. However, their use still raises validity issues. Our study examined how riders' steering and gaze behaviors and subjective experience are influenced by motorcycle roll tilt and reverse steering, which are considered to be essential factors in real-life motorcycle riding. The results revealed that tilting the motorcycle in the roll plane did not lead to significant changes in rider behavior, gaze sampling, or perceived realism. The steering control strategy adopted by riders did, however, significantly influence these results. A direct steering control strategy meant that riders took a racing path and scanned the road far in advance. When reverse steering was implemented, however, riders chose to take a "safety path", as recommended by training manuals. Reverse steering also received the highest realism score. However, steering control was more difficult, as shown by the larger number of lane departures recorded and a change in the trade-off between guiding and look-ahead fixations. This suggests that although reverse steering matches riders' real control behavior and improves the subjective experience of simulator riding, it is hindered by an inadequate internal model of vehicle dynamics. (PsycINFO Database Record (c) 2020 APA, all rights reserved).


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ECA Group offers the most innovative and realistic motorcycle simulators available on the market today. Offered in both Cruiser and Sport bike variants, each model incorporates actual OEM motorcycle hardware, accurate rider ergonomics, and a comprehensive rider training software package. Our simulators include high-fidelity motorcycle dynamics modeling, a motion platform for both pitch and roll of the chassis, as well as a force-feedback steering system that enables both direct and counter-steer modes.

The increasing difficulty of simulating realistic ride sensations for high-CC motorbikes (over 400 CC) has produced a completely new kind of simulator with a highly complex and specific technology system.

I created a motorcycle simulator using my 2016 Ducati Panigale. This is specifically for an Xbox, as I am using the Xbox Adaptive Controller to interface between the Arduino and Xbox. My son and I have been messing around with Arduino and electronics for several years. I have used these forums like to crazy to learn how to do things.

A ground-breaking vehicle dynamics grade DIL simulator for motorcycle applications is being developed to allow manufacturers to evaluate alternative chassis configurations using riders with different styles and ability levels in a controlled, safe environment, with unprecedented repeatability.

UK specialist software company rFpro is supplying simulator software to power this Ansible Motion simulator as well as a number of digital test track models to enable direct comparison with existing physical data. In this article, rFpro Technical Director, Chris Hoyle, dicusses this new simulation area.

Major differences arise between motorcycle applications and other vehicles, because of the completely different steering dynamics and the freedom of the rider to move around on the machine. In a car, the steering angle is an input from the driver and the steer torque is fed back to him as a system output. On a motorcycle the opposite happens; the rider applies a steering torque to the handlebars and the vehicle model calculates the appropriate steering angle for the front wheel.

Founded in 2009, Ansible Motion creates and deploys technology associated with the physical and logical simulation of human-experienced vehicles. We offer a range of automotive Driver-in-the-Loop (DIL) simulators featuring advanced computational and mechanical performance capabilities, and industry-unique motion and immersion solutions that create compelling virtual worlds for drivers and product development engineers.

Ansible Motion DIL simulators are used by automotive and research organisations around the globe to place real people into direct contact with imagined vehicles, on-board systems and situations. Our DIL simulators are designed, built and developed at our factory and R&D Centre in Hethel, England.

One of the busiest exhibits at the AIMExpo 2023 show displayed the Italian-made Moto Trainer, the official MotoGP simulator. As it was configured at the show, the trainer had an Aprilia RSV4 mounted up and was set up to deliver braking, throttle, and lean input resistance. Visitors got to experience a virtual lap of Mugello while leaning, braking and accelerating on a full-size, full-weight motorcycle.

UNIS is pushing immersive racing experience to its limits with their newest VR simulator on a motion platform. Ultra Moto VR lets the player take control of a motorcycle simulator and enjoy the thrill of realistic racing in a virtual environment. Integrating VR technology, bass vibration, wind effect and motion, Ultra Moto VR was made to impress!

Unleashing the throttle on the immersive new title, Extreme Motorcycle Simulator takes you into a powerhouse of racing adrenaline. A standout addition to the swelling roster of driving games that screeches ahead in the realm of motorcycle games. Buckle up as we delve deeper under the hood of this remarkably thrilling simulator game.

Extreme Motorcycle Simulator provides an uncompromising blend of thrill and authenticity that most drifting games struggle to match. The game brings alive a sprawling city teeming with tasks, creating a captivating arena for your two-wheeled adventures. Just like the love for real motorcycles, this game is undeniably addicting, plunging you into a virtual yet deeply engaging world where your passion for riding burns brighter than ever.

In conclusion, Extreme Motorcycle Simulator blazes a fiery trail across the landscape of driving games with its heart-thumping gameplay and realistic aesthetics. For fans jonesing for a top-tier drifting and simulator experience on two wheels rather than four - this is one ride you don't want to miss out on!

Motorcyclists, on the other hand, have no such luck. While there are simulators available, they're prohibitively expensive for home gamers. As a result, they're more or less relegated to video game arcades, motorcycle training centers and the like. But a team of Spanish bike enthusiasts is trying to change that, with a lounge room-grade bike simulator that gives you the ability to lean to steer for under US$1,500.

LeanGP is a simple, skeletal motorcycle body including a rudimentary frame, tank, subframe and handlebar setup. It plugs into a gaming system via USB, working with PlayStation, Xbox, Nintendo and Windows systems.

It's important to note that purely leaning a bike isn't exactly how turning works on a live motorcycle; the complexities of countersteering change with speed, and balance itself is a complex phenomenon.

Not only that, when you throw a real bike on its side in a corner, there's a force that pushes you toward the outside of the corner that effectively lets you totally relax your body, even at high lean angles. On a simulator like this, if you leaned over as far as the bikes on screen did, you'd flat out fall off. So LeanGP has decided to limit the degree of tilt to something that won't drop the rider off, or stress the frame any more than is necessary.

As difficult as car physics are to emulate, motorcycles will be exponentially harder. Any decent rider will be aware how much body English, weight transfer and tiny bits of tactile feedback through the pedals and levers feed into your decision making. There's no way to simulate what the wind feels like as you go down the 'chute at a fast racetrack, and pop up into the airstream to use your body as an air brake.

Motorcycle Simulator is a driving simulator cooperating with UC-win/Road VR driving simulation.

 Real motorcycle parts are used for the simulator, enabling the same operations as a real motorcycle, such as engine on/off, accelerator/brake, and lights. It also supports the steering reaction force by motor control, switching of the automatic motorcycle and manual motorcycle, and leaning of the simulator main body.

Recently, the introduction of simulators has provided transport researchers with a useful tool for investigating the behaviour of road users in a safe environment whilst still retaining an acceptable level of ecological validity [14]. Furthermore, simulations offer a means of manipulating the environment in a controlled way that is not possible in the real world. Thus it is possible to assess how different road users with varying levels of skill and training cope with the same situation. For instance, Crundall, Andrews, van Loon and Chapman [15] compared trained and untrained car drivers on their approach to a series of highly controlled virtual hazards, and noted the positive impact of training on speed and braking signatures on the approach to the hazards (see also [16], [17]).

The DSA recognise the importance of positioning in bends, and this is included in the road test. Novice riders preparing for the DSA test are formally taught to change their position to the left to increase visibility on a right hand bend, and to maintain a dominant (centre of lane) position on a left hand bend, balancing visibility with the need to avoid oncoming traffic which is close to the centre line. Furthermore, novices are taught to consider the physics of the motorcycle when navigating a bend: Given that riders typically lean towards oncoming traffic on a right-hand bend, and towards road furniture on a left-hand bend, taking a severe progressive line could mean that there is more danger of the rider coming into contact with other objects, even if the wheels of the motorcycle are within the correct lane. However, despite their recent training, novices are more likely to be involved in accidents on bends, so we might expect this group to choose sub-optimal positioning and speeds around bends compared to the experienced and advanced riders. For instance, over-confidence might lead them to take a more pronounced racing line which eschews safety concerns. Alternatively, it is plausible that they try to optimise visibility but still under-estimate speed. 2351a5e196

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