-Added the "Spare" option in battles
-Added money drops in battles
-Added "isNice", "moneyMin", and "moneyMax" to the API
-There is now a Linux (x86) version of Dungeon Quest
-Game no longer randomly crashes when entering shops
-Added the ability to have up to nine save files!
-Made fights more interesting!
-New Enemies: Coder, News Reporter, Thief, Pirate, Skeleton
-You can now have multiple mods loaded
-Mods now have more options to modify
-The game version is now specified in the mod
-Added an icon to the game
-Items dropped by enemies no longer have the name and description swapped
-The mac version has been cleaned up a bit
-The mac version of the game can actually find files now
-The mac version can also now work
-You can now save your game for later with saves
-New Items: Burger, Rusty Shield, Rusty Sword
-New Enemies: Witch
-You can no longer crash the game by increasing your minimum attack above your maximum attack
-Enemy health is no longer delayed by a turn
-Selling items no longer breaks the concept of capitalism
-The modding scripts now take up less space
-You will no longer see the character you just pressed randomly
None
-A minor change to how our API handles mods
-Added Enemies
-New Enemies: Knight, Merchant, Merchant (Ninja)
-The ability to die
-New Items: Health Potion, Small health potion, Mystery potion, Rock
-Modding Support
-The ability to use items
-The game no longer crashes when you hit random buttons
-Shops now actually charge you money for items
-Minor changes to functions being called
-Added Items
-Added Money
-Added Health
-Added Shops
-Added some Utility functions
-Literally created the game