A mobile browser is a web browser designed for use on a mobile device such as a mobile phone, PDA, smartphone, or tablet. Mobile browsers are optimized to display Web content most effectively on small screens on portable devices. Mobile browser software must be small and efficient to accommodate the low memory capacity and low-bandwidth of wireless handheld devices. Traditional smaller feature phones use stripped-down mobile web browsers; however, most current smartphones have full-fledged browsers that can handle the latest web technologies, such as CSS 3, JavaScript, and Ajax.

Websites designed to be usable in mobile browsers may be collectively referred to as the mobile web. Today, over 75% of websites are "mobile friendly"[citation needed], by detecting when a request comes from a mobile device and automatically creating a "mobile" version of the page, designed to fit the device's screen and be usable with a touch interface, for example the Wikipedia website (see illustration).


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The mobile browser usually connects via the cellular network, or increasingly via Wireless LAN, using standard HTTP over TCP/IP and displays web pages written in HTML. Historically, early feature phones were restricted to only displaying pages specifically designed for mobile use, written in XHTML Mobile Profile (WAP 2.0), or WML (which evolved from HDML). WML and HDML are stripped-down formats suitable for transmission across limited bandwidth, and wireless data connection called WAP. In Japan, DoCoMo defined the i-mode service based on i-mode HTML, which is an extension of Compact HTML (C-HTML), a simple subset of HTML.

Smartphone mobile browsers are full-featured Web browsers capable of HTML, CSS, ECMAScript, as well as mobile technologies such as WML, i-mode HTML, or cHTML.To accommodate small screens, they use Post-WIMP interfaces.

The first deployment of a mobile browser on a mobile phone was probably in 1997 when Unwired Planet (later to become Openwave) put their "UP.Browser" on AT&T handsets to give users access to HDML content.[4][5]

A British company, STNC Ltd., developed a mobile browser (HitchHiker) in 1997 that was intended to present the entire device UI. The demonstration platform for this mobile browser (Webwalker) had 1 MIPS total processing power. This was a single core platform, running the GSM stack on the same processor as the application stack. In 1999 STNC was acquired by Microsoft[6] and HitchHiker became Microsoft Mobile Explorer 2.0,[7] not related to the primitive Microsoft Mobile Explorer 1.0. HitchHiker is believed to be the first mobile browser with a unified rendering model, handling HTML and WAP along with ECMAScript, WMLScript, POP3 and IMAP mail in a single client. Although it was not used, it was possible to combine HTML and WAP in the same pages although this would render the pages invalid for any other device. Mobile Explorer 2.0 was available on the Benefon Q, Sony CMD-Z5, CMD-J5, CMD-MZ5, CMD-J6, CMD-Z7, CMD-J7 and CMD-J70. With the addition of a messaging kernel and a driver model, this was powerful enough to be the operating system for certain embedded devices. One such device was the Amstrad e-m@iler[8] and e-m@iler 2. This code formed the basis for MME3.

Multiple companies offered browsers for the Palm OS platform. The first HTML browser for Palm OS 1.0 was HandWeb by Smartcode software, released in 1997. HandWeb included its own TCP/IP stack, and Smartcode was acquired by Palm in 1999. Mobile browsers for the Palm OS platform multiplied after the release of Palm OS 2.0, which included a TCP/IP stack. A freeware (although later shareware) browser for the Palm OS was Palmscape, written in 1998 by Kazuho Oku in Japan, who went on to found Ilinx. It was still in limited use as late as 2003. Qualcomm also developed the Eudora Web browser, and launched it with the Palm OS based QCP smartphone. ProxiWeb[9] was a proxy-based Web browsing solution, developed by Ian Goldberg and others[10] at the University of California, Berkeley and later acquired by PumaTech.

Released in 2001, Mobile Explorer 3.0 added iMode compatibility (cHTML) plus numerous proprietary schemes.[11] By imaginatively combining these proprietary schemes with WAP protocols, MME3.0 implemented OTA database synchronisation, push email, push information clients (not unlike a 'Today Screen') and PIM functionality. The cancelled Sony Ericsson CMD-Z700 was to feature heavy integration with MME3.0. Although Mobile Explorer was ahead of its time in the mobile phone space, development was stopped in 2002.

Opera software pioneered with its Small Screen Rendering and Medium Screen Rendering technology. The Opera web browser is able to reformat regular web pages for optimal fit on small screens and medium-sized (PDA) screens. It was also the first widely available mobile browser to support Ajax and the first mobile browser to pass the Acid2 test.

The following are some of the more popular mobile browsers. Some mobile browsers are really miniaturized web browsers, so some mobile device providers also provide browsers for desktop and laptop computers.

Mobile transcoders reformat and compress web content for mobile devices and must be used in conjunction with built-in or user-installed mobile browsers. The following are several leading mobile transcoding services.

Hi. @Rebecca_McGrath. From my point of view, it seems that not all functions in the PC browser are in the Android app. For work, I use Asana most of the time on an 10" or larger Android tab. It would be nice to be able to use Asana as a browser on the Galaxy Tab. Can I ask to check once?

When using Kiwi mobile browser with chrome extensions, I do not experience bugs. I get the same experience as when using a chromium desktop browser, such as brave, with chrome extensions.

I would most appreciate it if I could use a mobile chromium browser that allows me to install chrome extensions, without google cookie warning.

Brave is available as a fast, free, secure web browser for your mobile devices. Complete with a built-in ad blocker that prevents tracking, and optimized for mobile data and battery life savings. Get the Brave Browser (mobile) for Android or iOS.

I am conducting user tests, and getting a bug when using a mobile web browser. The page will try loading repeatedly and crash. Yesterday the same prototype was working fine in a mobile browser, and at the moment the same prototype preview is working well in a desktop browser.

I faced the same problem and I cannot run my testings on mobile. There is no problem with the desktop version and the pop-ups open smoothly. It just happens on mobile; either on the Figma Mobile app, Safari or Chrome. Is there anyone from @anon21722796 to answer this thread?

Facing the same issue and have tried opening the link on both Android and Apple phones using every browser available on them and we are presented with a black screen. Unable to continue with our user testing for mobile view.

The comparisons made here were done so with default settings and across browser release versions as follows: 

 Firefox (84) | Chrome (87) | Edge (45.11.1) | Safari (14) | Opera (61) 

 This page is updated semi-quarterly to reflect latest versioning and may not always reflect latest updates.

I would like to know if there is any option that allows me to see a prototype on my mobile but with a full screen mode or without a browser bar, to be able to test native app experiences with users who cannot use Mirror

for them i have had to create my own mobile app with a webview window that emulates a desktop chrome browser, so they can access coda correctly. its glitchy. we had to add special buttons to provide desktop-like ux features, like right-click & back-arrow etc.

Since we're now in a mobile-first world, it becomes more and more important to be able to test websites easily on mobile phones, or on emulated mobile phones. I collaborate with people who work on websites and social media offerings, and I would like to encourage them to regularly open websites from their desktop browsers in a mobile view. I'm specifically thinking of the browser's built-in "mobile view" feature, which is often hidden among all the other developer tools a browser provides, but I'm happy to consider anything which is just as quick to set up.

This Chromium-based "browser built for development" provides a multitude of ways to demo the page in various devices with a vertical "pane" on the LEFT side, much like you see Chrome Developer Tools default to the right vertical column.

Full disclosure: there is an EXTREMELY annoying "time limit" per day on the mobile preview part (toggles open/closed from the icon to the right of the address bar - change the "device preview" from the tiny link-to-the-menu in the top right corner "Show device list").

Also:I've found a few really nifty tricks with Browser Extensions like the 2 different "User-Agent Switcher"'s from Chrome/Firefox that go a bit further by letting you toggle between browser user-agent strings of various Operating Systems AND the browsers for them.

Just to add, when someone is directed to download the app from a meeting join on mobile it all passes through. so once they have the app it will open and join the meeting. At no stage do they need an account or to log in.

Good news, it's actually possible to access MS Teams via mobile browser. You just need to set your mobile browser to "request desktop site" when the "browser not supported" window shows up. Then you can access Teams as usual.

@Mkbelim it does work. only problem happens while using the screenshare. It asks to add an extension for Chrome which is not possible while using mobile browser. If any one has any solution or work around please let me know. Its urgent

@Shubham09 I had the same issue. I tried safari. It was hard but I got it there. Go to settings of safari in your phone and unselect lock cookies and avoid following between sites. Then go to safari and select desktop version in AA (maybe you need select this directly in settings of the website also in Aa menu to be sure it doesn't change to mobile version again while is loading teams.). At the end I just add it to my screen in my phone. If you change again the settings for initial values (recomended) you will need to change again each time you want to use teams again. ff782bc1db

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