In folklore, a revenant is an animated corpse that is believed to have been revived from death to haunt the living.[6][7] The word revenant is derived from the Old French word, revenant, the "returning" (see also the related French verb revenir, meaning "to come back").

Revenants are part of the legend of various cultures, including Old Irish Celtic and Norse mythology,[8] and stories of supposed revenant visitations were documented by English historians in the Middle Ages.[9]


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The term "revenant" has been used interchangeably with "ghost" by folklorists.[10] While some maintain that vampires derive from Eastern European folklore and revenants derive from Western European folklore, many assert that revenant is a generic term for the undead.[11]

Augustin Calmet conducted extensive research on the topic in his work titled Trait sur les apparitions des esprits et sur les vampires ou les revenans de Hongrie, de Moravie, &c. (1751) in which he relates the rumors of men at the time:[12] Calmet compares the ideas of the Greek and Egyptian ancients and notes an old belief that magic could not only cause death but also evoke the souls of the deceased as well. Calmet ascribed revenants to sorcerers who sucked the blood of victims and compares instances of revenants mentioned in the twelfth century in England and Denmark as similar to those of Hungary, but "in no history do we read anything so usual or so pronounced, as what is related to us of the vampires of Poland, Hungary, and Moravia."[10][13]

A possible precursor of the revenant legend appears in Norse mythology, called the draugr or aptrgangr (literally "again-walker"). Stories involving the draugr often involve confrontations with the creature. The draugr resists intruders to its burial mound and is often immune to conventional weapons, which renders the destruction of its body a dangerous affair to be undertaken by individual heroes.[9]

In the folklore and ghost stories of Eastern Scandinavia, Finnish "dead-child beings" are described as revenants animated by restless spirits that could be laid to rest by performing baptism or other religious rites.[14]

William wrote that stories of supposed revenants were a "warning to posterity" and so common that, "were I to write down all the instances of this kind which I have ascertained to have befallen in our times, the undertaking would be beyond measure laborious and troublesome."[16] According to William, "It would not be easy to believe that the corpses of the dead should sally (I know not by what agency) from their graves, and should wander about to the terror or destruction of the living, and again return to the tomb, which of its own accord spontaneously opened to receive them, did not frequent examples, occurring in our own times, suffice to establish this fact, to the truth of which there is abundant testimony."[16]

In another story Newburgh tells of a woman whose husband recently died. The husband revives from the dead and comes to visit her at night in her bedchamber and he "...not only terrified her on awaking, but nearly crushed her by the insupportable weight of his body." This happens for three nights, and the revenant then repeats these nocturnal visits with other nearby family and neighbours and "...thus become a like serious nuisance," eventually extending his walks in the broad daylight around the village. Eventually the problem was solved by the bishop of Lincoln who wrote a letter of absolution, upon which the man's tomb was opened wherein it was seen his body was still there, the letter was placed on his chest, and the tomb sealed.[17]

The revenant can have two legendary stances equipped, and of these only one can be active at any given time. As well as weapon swapping they can swap between channeling two legends. Channeling replaces the last five skill slots on the skill bar, depending on the current legend: the healing skill, three utility skills, and the elite skill. Revenant traits tend to synergize with the skill set, similar to a skill type.[3]

In the biography step of character creation, revenants must decide which blindfold they wear to shut out their physical world interaction. This choice is merely cosmetic and determines their starting head armor, which can be hidden or transmuted after character creation.

The novel Makanna, or the Land of the Savage (1834) is noteworthy as one of the first colonial novels written about Africa in English. An aspect of this novel that has eluded critical attention until now has been its Gothic content, in particular a vampiric revenant who appears in a dream of one of the heroes. This brief article describes this phantom as an early example of a non-aristocratic vampire. The article shows how the text calls for a psychological explanation of the vampire, and uses it to express certain white, middle class anxieties, chiefly related to sexual relationships. The text also stresses a link between vampirism and greed which became increasingly important in subsequent vampire literature.

Finally, Otherworldly Bond is an upkeep skill that creates a spiritual tether between you and your target. The tether has differing effects based on whether the target is an ally or an enemy. When used on an ally, the tether continually grants might to the target and allies around you. When an enemy is being tethered, the target will instead be inflicted with vulnerability and take additional strike damage from the revenant. The tether can be manually broken with the accompanying follow-up skill Deactivate, and it will automatically break if the revenant moves too far away from the target. And like Blossoming Aura, attacking enemies will cause the effects of the tether to strengthen! be457b7860

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