Android is an open source and Linux-based operating system for mobile devices such as smartphones and tablet computers. Android was developed by the Open Handset Alliance, led by Google, and other companies. This tutorial will teach you basic Android programming and will also take you through some advance concepts related to Android application development.

This tutorial has been prepared for the beginners to help them understand basic Android programming. After completing this tutorial you will find yourself at a moderate level of expertise in Android programming from where you can take yourself to next levels.


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Android is the best-selling open-source Linux-based operating system among various mobile platforms across the globe. Hundreds of millions of mobile devices are powered by Android in more than 190 countries of the world. It conquered around 75% of the global market share by the end of 2020, and this trend is growing bigger every other day.

In conclusion, this Android tutorial serves as a comprehensive resource for beginners and experienced developers alike. By following the step-by-step instructions and leveraging the power of Android Studio, learners can acquire a solid foundation in Android app development. From understanding the fundamentals to exploring advanced concepts, this tutorial equips individuals with the necessary knowledge and skills to embark on their journey in the world of Android development. With continuous practice, staying updated with the latest trends, and actively engaging with the Android community, readers can unlock endless possibilities to create innovative and impactful mobile applications. Start your Android development journey today and embrace the opportunities that this dynamic platform offers.

XML, short for eXtensible Markup Language, is a text-based document format used to describe data. Its extensibility and flexibility make it suitable for various purposes, including defining the user interface (UI) layout of Android applications.

To complete this tutorial, you'll only need Android Studio. It allows you to try multiplatform development on Android and desktop. For iOS, you'll need a macOS machine with Xcode installed. This is a general limitation of iOS development.

In this tutorial, you'll learn how to create and run your first .NET Multi-platform App UI (.NET MAUI) app in Visual Studio 2022 on Windows or Visual Studio 2022 for Mac. This will help to ensure that your development environment is correctly set up.

Hardware acceleration must be enabled to maximize Android emulator performance. Failure to do this will result in the emulator running very slowly. For more information, see How to enable hardware acceleration with Android emulators (Hyper-V & AEHD).

If you've not enabled Developer Mode, Visual Studio will prompt you to enable it. In the Enable Developer Mode for Windows dialog, click settings for developers to open the Settings app:

Visual Studio will build the app, start the remote iOS Simulator for Windows, and deploy the app to the remote simulator. For more information about the remote iOS Simulator for Windows, see Remote iOS Simulator for Windows.

Visual Studio for Mac is scheduled for retirement by August 31 2024 in accordance with Microsoft's Modern Lifecycle Policy. Visual Studio for Mac 17.6 will continue to be supported until August 31 2024, with servicing updates for security issues and updated platforms from Apple. For more information, including alternative options for developing on a Mac, see What's happening to Visual Studio for Mac?.

You should now see your app in C# Dev Kit's Solution Explorer in Visual Studio Code. Since the .NET MAUI extension depends on C# Dev Kit, you can use all of its features alongside the .NET MAUI extension.

Click on the curly brackets symbol { } in the bottom right corner of Visual Studio Code. Here, you can change your Startup Project, change your Debug Target to anything valid on your development machine, and pin either setting to the Visual Studio Code status bar:

To debug your app, navigate to Visual Studio Code's Run and Debug menu and select the "Run and Debug" button. Alternatively, you can use F5 to start a debug session. If Visual Studio Code prompts you to select a debugger, make sure you select ".NET MAUI".

Integrating the Google Mobile Ads SDK into an app is the first step towarddisplaying ads and earning revenue. Once you've integrated the SDK, you canchoose an ad format (such as native or rewarded video) and follow the steps toimplement it.

Add your AdMob app ID, as identified in theAdMobweb interface, to your app'sAndroidManifest.xml file. To do so, add a tag withandroid:name="com.google.android.gms.ads.APPLICATION_ID". You can findyour app ID in the AdMob web interface. Forandroid:value, insert your own AdMob app ID,surrounded by quotation marks.

If your app uses the Google Mobile Ads SDK version 20.4.0 orhigher, you can skip this step since the SDK automatically declares thecom.google.android.gms.permission.AD_ID permission and is ableto access the Advertising ID whenever it's available.

For apps that use the Google Mobile Ads SDK version 20.3.0 orlower and are targeting Android 13, you must add thecom.google.android.gms.permission.AD_ID permission in theAndroidManifest.xml file for the Google Mobile Ads SDK toaccess the Advertising ID:

This method initializes the SDK and calls a completion listener once both theGoogle Mobile Ads SDK and adapter initializations have completed, or after a30-second timeout. This needs to be done only once, ideally at app launch.

Ads may be preloaded by the Google Mobile Ads SDK or mediation partner SDKsupon initialization. If you need to obtain consent from users in the EuropeanEconomic Area (EEA), set any request-specific flags, such assetTagForChildDirectedTreatment()orsetTagForUnderAgeOfConsent(),orotherwise take action before loading ads, ensure you do so before initializingthe Google Mobile Ads SDK.

Banner ad units display rectangular ads that occupy a portion of an app'slayout. They can refresh automatically after a set period of time. This meansusers view a new ad at regular intervals, even if they stay on the samescreen in your app. They're also the simplest ad format to implement.

Native ads are ads where you can customize the way assets such as headlines andcalls to action are presented in your apps. By styling the ad yourself, you cancreate a natural, unobtrusive ad presentations that can add to a rich userexperience.

Rewarded ad units enable users to play games, take surveys, or watch videos toearn in-app rewards, such as coins, extra lives, or points. You can setdifferent rewards for different ad units, and specify the reward values anditems the user received.

Except as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4.0 License, and code samples are licensed under the Apache 2.0 License. For details, see the Google Developers Site Policies. Java is a registered trademark of Oracle and/or its affiliates.

Experience Platform Mobile SDK is a client-side SDK that allows customers of Adobe Experience Cloud to interact with both Adobe applications and third-party services through the Adobe Experience Platform Edge Network. See the Adobe Experience Platform Mobile SDK documentation for more detailed information.

This tutorial guides you through the implementation of the Platform Mobile SDK in a sample retail app called Luma. The Luma app has functionality that lets you build a realistic implementation. After completing this tutorial, you should be ready to start implementing all of your marketing solutions through Experience Platform Mobile SDK in your own mobile apps.

In these lessons, it is assumed that you have an Adobe Id and the required user-level permissions to complete the exercises. If not, you should reach out to your Adobe Administrator to request access.

Google Developers Codelabs provide a guided, tutorial, hands-on coding experience. Most codelabs will step you through the process of building a small application, or adding a new feature to an existing application. They cover a wide range of topics such as Android Wear, Google Compute Engine, ARCore, and Google APIs on iOS.

App Inventor is a free, cloud-based service that allows you to make your own mobile apps using a blocks-based programming language. You access App Inventor using a web browser (Chrome, Firefox, Safari). With these beginner-friendly tutorials, you will learn the basics of programming apps for Android and iOS phones and tablets.

We have four beginner tutorials to try out. We recommend starting with Hello Codi!, but any of the four tutorials are accessible for novice coders. They can all be completed within an hour.

You just made some pretty cool apps! But now the real fun begins: try turning TalkToMe into a Magic 8 Ball; turn BallBounce into a Mini Golf game, take DigitalDoodle to the next level by adding colors and incorporating pictures as backgrounds in PaintPot. The possibilities are endless!

HelloWorld is a simple image classification application that demonstrates how to use PyTorch Android API.This application runs TorchScript serialized TorchVision pretrained resnet18 model on static image which is packaged inside the app as android asset.

If everything works well, we should have our model - model.ptl generated in the assets folder of android application.That will be packaged inside android application as asset and can be used on the device.

We recommend you to open this project in Android Studio 3.5.1+. At the moment PyTorch Android and demo applications use android gradle plugin of version 3.5.0, which is supported only by Android Studio version 3.5.1 and higher.Using Android Studio you will be able to install Android NDK and Android SDK with Android Studio UI. 152ee80cbc

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