Turnover Chess - Official Rules
Most recent update: July 12, 2025.
Created by Brazilian Designer Lúcio José Patrocínio Filho
Turn the Tide, Conquer the Board!
Turnover Chess - Official Rules
Most recent update: July 12, 2025.
Created by Brazilian Designer Lúcio José Patrocínio Filho
Turn the Tide, Conquer the Board!
Setup:
Each player starts the game with 8 Castles positioned on squares opposite their own color on the first and second rows of the board.
Objective of the game:
Leave Your Opponent Without Castles.
It is the external wall.
Wall:
It moves one square forward.
It takes one square diagonally forward.
It turns over one square forward and diagonally forward.
It is the internal wall.
Fort:
It moves, takes, and turns over any number of squares in a straight line diagonally.
It is the internal button.
Tower:
It moves, takes, and turns over any number of squares in a straight line, both vertically, horizontally.
It consists of Fort + Tower.
It moves, takes, and turns over any number of squares in a straight line, both vertically, horizontally, and diagonally.
Citadel:
It moves, takes, and turns over any number of squares in a straight line, both vertically, horizontally, and diagonally.
It consists of Wall + Fort.
Fortress:
It moves, takes, and turns over in an L-shape pattern (two squares in one direction followed by one square perpendicular to the initial movement).
It consists of Tower + Fort + Wall on the same square.
Dismounting a Castle:
Its Wall can move or turnover two squares forward.
Castling:
The WHOLE Castle can MOVE one square for any side.
The WHOLE Castle can TAKE the opponent's Castles, Fortresses, Towers and Walls one square for any side.
Its Wall can TURNOVER Forts and Citadels one square for any side.