KOKOPELLI
(14/02/2024-16/05/2024)
(14/02/2024-16/05/2024)
Itch.io link: https://jaythil.itch.io/kokopelli
In-game images
Type: ISART Digital Project
Platform: Windows
Engine: Unreal 4 (Blueprint/C++)
Developers: 24
5 Game Designers
4 3D Game Artists
4 2D Game Artists
4 Gameplay Programmers
4 Engine Programmers
3 Musicians/Sound Designers
Role: Gameplay Programmer (Combat system)
WALKTHROUGH
WHAT I WORKED ON
Dice roll system
- roll trigger
- face selection: ensure that the roll lands on the face chosen by the game
Combat system basis
- health system
- skill system: attack, heal, cleave and stun
- dice combination system
- cheat system basis (player side): doll drag & drop, cheat effects, cheat cancel, cooldown
- UI interaction
Save system abstraction
- made a singleton callable anywhere in blueprint to be able to save the state of the game anywhere