CRYSTAL
(30/11/2021-19/01/2022)
(30/11/2021-19/01/2022)
In-game images
Type: ISART Digital Project
Platform: Windows
Engine: Adobe Animate (Action Script 3)
Developers: 3
1 Gameplay Programmer
2 Sound Designers
Roles: Game Designer
Gameplay Programmer
Graphic Designer
WALKTHROUGH
WHAT I WORKED ON
TimeManager implementation
Player implementationÂ
- controller
- physics
- special feature (time stop)
Enemy design
- standard: shoots a basic shot in front of it and is killed easily
- homing: shoots three homing shots and has a lot more health than the standard one
- laser: shoots a laser in front of it and needs the player to stop the time to kill it
Particle system implementation
Level Design
- iteration
- balancing
- tutorial
UI implementation
- title screen
- controls screen
- HUD
- pause screen
- game over screen
Graphic design
- player
- enemies
- environment
- interface