COASTAL DRIFT
(23/09/2024-13/05/2025)
(23/09/2024-13/05/2025)
Itch.io link: https://isart-digital.itch.io/coastaldrift
In-game images
Type: ISART Digital Project
Platform: Windows
Engine: Unreal 5 (Blueprint/C++)
Developers: 22
3 Game Designers
5 3D Game Artists
2 2D Game Artists
3 Gameplay Programmers
3 Engine Programmers
3 Musicians/Sound Designers
2 Producers
1 Marketing Producer
Role: Gameplay & Network Programmer (Hook & World gameplay bricks)
TRAILER
Context: this game was originally an online multiplayer cooperative game with a player controlling the hook and the other the vehicule. However the multiplayer part was cut along with other features.
WHAT I WORKED ON
Hook physics and interactions
- tension between objects (cut)
- input handling
- variable cable length
- physics replication (cut)
Objects linking
- management of the links between objects
- links replication (cut)
Hook rip-off mini-game (cut)
- input handling and local trigger
- visual interface
- physics replication
Gameplay bricks
- hook spot
- power up (cut)
- door
- switches
Assets integration
- turret movement
- hook shoot
- hook visual effects
- hook sound effects
- hook haptic feedbacks