Triangle Agency Kickstarter Campaign Page

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Enter the Agency


In the center of the city is a skyscraper, much taller than its neighbors and twice as wide. It’s not on any map, and it doesn’t appear in photographs. To those who can see it, the only sign of identity on the entire building is a red triangle right above the number 333. Hanging in the lobby are the glowing words, midway between floor and ceiling without wire or support: Stabilize Reality. Control Yourself. 


Receptionists smile as ID cards swipe and turnstiles rotate. Elevators ding, markers squeak and deep below, something groans in pain.


A large red bar with a thin red triangle in the center highlights the words: This is Triangle Agency. Welcome to the first job of the rest of your life.


Rewards


Core Rulebook 


An image of a hardcover book. The front cover shows an agent in a blue suit and red heels walking away, holding a briefcase with glowing red energy flowing out of it. Above her floats an upside-down city skyline. The back cover shows a large pile of office supplies and furniture falling down from the sky on top of two other agents, one of whom is walking through a door filled with blue light. 


A gorgeous, fully illustrated hardcover book featuring a brand new system for roleplaying as the super-powered employees of a paranormal corporation. Packed with style and story, this book teaches you how to play while immersing you entirely in the game world. When you read the rules, you’re already playing. 


The Vault: Missions for Triangle Agency


An image of a hardcover book. The front cover shows a large door made from the petrified body of a large, snake-like monster. The monster is biting down on a large rotary door handle, like on a bank vault. Cracks in the monster reveal a starry sky underneath. 


This companion book features twelve missions written by designers from all over the TTRPG community. Designed to bring out the best of the game, these missions can be played as standalone stories or they can be tied together into one hilarious and horrifying campaign.


Agency-Approved Dice


An image of six 4-sided dice. Most of the dice are gray and the numbers are white, but the corner with the 3 is bright red, making the 3 extremely visible. 


Triangle Agency uses an original Chaos/Stability dice system to create a tense tug-of-war for narrative control between player and GM. This set of six 4-sided dice, included with every physical tier, highlight the 3 to streamline rolling even further and keep the story moving at your table.


The Triangle Agenda Character Planner


A wire-o notebook. Its cover shows a bright white, lit triangle far in the distance radiating black and red ripples toward the viewer. 


Carefully crafted by UX designer Michael Shillingburg, this unique approach to character sheets allows you to track the careers of up to six different Agents. Powers, Requisitions, Relationships, personal notes and advancement choices are all compiled in one place. At the end of your campaign, you’ll have a permanent record of your time with the Agency.


The Ripple Gun Lifesize Replica


A yellow and black retro sci-fi style raygun topped with fluorescent-looking blue light bulbs and a curly power cord on the back. 


For the Agency’s most dedicated employees, Cute Monster Props is building a life-size replica of the Agent’s best friend: the Ripple Gun. Perfectly safe for humans and deadly for Anomalies, the Ripple Gun is a delightful addition to any mantle and handy to have around in the event of an unexpected Anomalous incursion. 


Classified Dice and The Normal Box


A cut-out image of the briefcase the agent was holding on the Core Rulebook cover and a clear d20 with a large red question mark inside of it.


These secret items become declassified at later stretch goals. Both are luxuries for the modern agent to ensure that you’re prepared for the highest levels of Agency clearance. Text underneath everything in this section says: All objects pictured are digital renders and are not to scale. Final design may differ slightly.


What is Triangle Agency?


A tabletop roleplaying game in a present-day setting about wielding enormous, reality-warping power, navigating bureaucratic red tape, and juggling your everyday responsibilities. Player characters work at Triangle Agency, an international corporation with influence in every industry. As Field Agents, players investigate and capture supernatural Anomalies that threaten the lives and comfort of normal citizens. Designed for medium-sized campaigns (10-15 missions), our unique game system supports seamless transitions between chilling horror, wacky comedy, and the emotional truth of trying to survive in a world with no right answers.


Real People: Real Power. 


Two agents from the Core Rulebook cover: the agent in a red shirt and white pants walking through the blue door surrounded in glitchy effects, and the agent in a blue suit with red heels holding the Normal Briefcase with red light curling out of it.


Build your Character


Character creation is all about building normal people in a paranormal world. Our Character ARC system starts with 9 different options for each of the three pieces you use to build your Agent:


A: Anomaly. The supernatural power that they wield to reshape the world. R: Reality. Their responsibilities, relationships, and other ties that bind them. C: Competency. The role the Agency has assigned them, which dictates how they are expected to interact with the world.


Three images illustrating the previous 3 categories. For Anomaly: Growth, a frog puppet wearing gardening gear that has grown an arm to hold it up, and that arm has continued as a pile of flesh and patchwork fabric. For Reality: a famous person in a pink jacket and a mask surrounded by people holding up magazines and babies to be signed. For Competency: Hotline, illustrated by a figure with a triangle for a head hanging upside down, tangled up in an unusually long cord of a rotary phone.


Play as your friend’s Dog/Hairdresser/Mom/Husband/Doctor


Reality: Caretaker. A man with a moustache running from some aggressive-looking green streaks of light while trying to distract the baby strapped to his chest. The baby looks like a stylized snail infected with Leucochloridium. 


An Agent’s Reality includes three key Relationships that represent important people in their lives. When these characters appear in the story, they are portrayed by one of the other Players at the table — not necessarily the GM. In addition to your Agent, you might play a superstar’s manager, an angsty teen brother, and a tabby cat. All together, your table builds a full cast of colorful characters for a vibrant, living world.


Embrace your table’s natural chaos


A clown with a triangle for a head juggles red balls its lower body is another clown doing the same upside-down.


Triangle Agency’s d4-based Stability/Chaos system empowers players to change the narrative in radically impactful ways. Basic rolls allow them to literally reshape reality in order to suit their own needs—but each time a player rolls, they create Chaos. The GM can spend that Chaos to challenge the players, shake up the story, and raise the stakes. Reshaping reality too much can be a fatal mistake! Of course, getting three 3s means TRISCENDENCE, a state of perfect Stability with several possible bonuses. It’s like a critical hit if a critical hit let you go shopping.


Collect them all quickly and easily


Anomaly: Catalogue. Many rats from parallel realities with different features all connected by the tail. A rat that’s part spider, a biblically accurate angel rat, a rat made of porcelain, a rat that’s a doodle. 


Anomaly: Absence. A large cat made out of missing person and animal posters that looks wounded and scruffy. Its paper ribs are see-through and its heart is a milk carton with a “have you seen this” image on it.


Our General Manager Toolkit teaches GMs how to build an Anomaly—and the mystery surrounding them—in no time. Agents will be responsible for capturing Anomalies, and their success or failure will spark additional questions for the campaign. Whether your group prefers episodic, monster-of-the-week stories or long serial plots, the modern setting and story-forward character progression make it easy to prep and play!


Fight for a Work-Life Balance


Competency: Barista. A figure with four arms and a triangle for a head pours red coffee from a coffee pot into its body. We can see the red coffee filling its legs and splashing in its torso. Six coffee mugs float beside it. 


Your Agent’s career path is tracked using the Work-Life Balance system. After each mission, Agents are faced with compelling decisions that require delicate time management. Will you focus on your job, invest in your relationships, or unlock your powers further against the Agency’s wishes? Every character follows their own path, and eventually they must Retire. How they move on from this job, and how that changes their world, is a decision only you can make. Maybe you’ll see the effects when you create your next Agent…


Unlock Your Unique Story.


In addition to the Field Agent Manual and General Manager Toolkit, the Core Rulebook features a section of Classified Documents, pieces of the world that are inaccessible when you start. As Agents in your branch explore the different ARC pieces, Work-Life Balance choices, and Retirement options, these pages reveal their secrets. Inspired by legacy board games, new powers, tools, mysteries, and campaign support hide there—meaning every group will experience the Triangle Agency world differently.


Reality: Creature. A regular man in casual business attire smiles and leans against a watercooler. A diagram shows the inside of his head: he is a robot being piloted by many small creatures with a single eye, an antenna, and a dress shirt. Three of them sit at a control panel while one with a hard hat investigates the lower part of his head.


See the other 18 ARC choices. Click to play the demo today!


One agent with long white hair and a red jacket leaps through the air while holding the Normal Briefcase. Another with a smirk and a necklace with a triangle on it points the ripple gun upwards. Behind them a person’s face curls into a huge pillar of red and yellow eyeballs bound together with braided flesh.


Backer Tiers


Digital


$30. Both the Core Rulebook and The Vault available as searchable, hyperlinked PDFs!


Core Set


$60. The beautiful physical hardcover of the Core Rulebook and a bonus set of Agency-Approved Dice. Also includes the PDF of the Core Rulebook! A digital version of The Vault is available as an add-on for $15.


Complete Set


$90. Physical and PDF editions of the Core Rulebook and Vault Missions, Dice, Triangle Agenda, and all stretch goals. This set guarantees you get the best version of the entire game, with every upgrade, through the whole campaign. Additional Triangle Agendas are available as an add-on for $12.


Achieve Triscendence


$333. Limited Availability. Everything in the Complete Set, plus your name in the book and a private game of Triangle Agency run by the Lead Designer, Professional GM Caleb Zane Huett. Private games will begin on delivery of the PDF version of the game and will be held within one year.


The Ripple Gun


$1665. Only 3 Available. Everything in the Complete Set, your name in the book, a private game session with Caleb Zane Huett, and a life-size Ripple Gun designed by Ryan Kingdom, modeled by Michael Shillingburg and adapted for your reality by Cute Monster Props. 


Other Work by Cute Monster Props


A prop gun from a video game with yellow and green accents. A model of Geno, the puppet character from Super Mario RPG. A gold-and-red “Flask of crimson tears” from Elden ring.


Early Reviews


Jeff Stormer from Party of One 


Triangle Agency is MASTERFUL--a creepy, funny, meticulously designed delight that had me smiling and wincing in equal measure. The kind of game that grabs your attention and doesn't let go (no matter where you look, no matter where you turn, not even when you sleep, there is only the Game, there is only Triangle Agency). 


Kegan.exe from Cult.exe 


Unlike anything I've seen anywhere else. Gorgeous, brilliant, and a blast to play.


Sarah Frank from Cult.exe 


This game was a riot ... A game that answers the question "Can I do this?" with a resounding "Yes and." Players are asked to transcend mundane choices while also navigating complications that come from their missteps. This game is good. It's really good. It's just so damn good. I'm beside myself and can't wait to play more. It's absurd and vulnerable and fun as hell.


Ben Mansky from Foresight Studio 


Absolute joy... Everything you could hope for from an absurd satirical bureaucratic nightmare.


Ryan from The Weekly Scroll Podcast 


The rules are fun and incredibly clever ... both funny and uniquely terrifying. The writing is fantastic, the art and layout are stunning, and I know I've only seen a sliver of what's in store. I don’t think I’ll ever be this excited to throw a fistful of d4’s again!


Josh Domanski, @Unenthuser and Contributing writer on Liminal Horror 


Triangle Agency is a wonderful blend of corporate horror, mystery solving, and collaborative storytelling. It builds off of familiar touchstones, but explores them in a manner that's sure to give you a unique and memorable experience at the table.


Elena Rivera, audio reporter and producer 


Unpredictably awesome adventures. ... It was such a blast to create basically a desk job X-Men character. ... If you're a newbie or someone who's played TTRPGs for a while, Triangle Agency has something for you. ... Even months later, I'm still thinking about how much fun it was to play.


Stretch Goals


Unlocked: Fully Funded: $15,000 [a second voice, in a disruptive white text over blue scribbles, says: fast. Good.]


Unlocked: Deluxe Endpapers [the second voice says: can I trust you?]


The Core Rulebook will be framed with two illustrations by Kodasea, making opening and closing your book more delicious than ever. The second illustration will only exist if we reach this goal!


Unlocked: Vault Content Expansion [the second voice says: or will they get to you like the others]


Every Vault Mission will have its content doubled. A higher pay rate for every writer and more details for your mission at home. 


Unlocked: Vault Art Expansion: [the second voice says: there is always a [a third voice, in block text over yellow bands, interrupts: WE ARE NOT USED TO SEEING THIS ONE UNCERTAIN. INTERESTING] the second voice continues: wait did someone say something just now]


Your above-and-beyond support will allow us to upgrade The Vault, adding illustrations for every featured Anomaly. We’ll pair each writer with the artist best suited to their work and give you the perfect image for a dramatic reveal at your table. CORVIDAY will also create an additional illustration for the back cover!


Unlocked: Rulebook Deluxe Cover [the second voice says: I'm just jumpy. it's gonna go great]


A red banner reads: The Agency has been made aware of something disrupting the campaign page. Haunted Table has assured us that [the second voice interrupts: they can't do anything about it] promptly.  In the meantime, please disregard any strange visuals or interruptions to this list.


We’ll add red foil and spot gloss to the Core Rulebook cover, making it sparkle and shine on your shelf. The illustration was always created with this in mind, and we know just how to use it.


Unlocked: Normal Box Set: $66,666 


A red banner is interrupted by the second voice, which is obscured by the third voice in block text over yellow bands, which reads: PERHAPS WE ARE HERE TOO SOON. WE DO NOT SEE OURSELVES? NO, NOT YET.


Backers at the Complete Set tier or above will get their game materials in a sturdy flip-top box modeled after the Anomaly-capturing Normal Briefcase. This box will be the perfect size to hold your books, dice, and Triangle Agenda all together. 


Unlocked: Classified Dice [the third voice says: THIS ONE IS MAKING A MOVE]


As a thank you for the community’s support we will add a bonus set of dice for the low price of [the second voice interrupts: zero dollars for you complete set nerds].


The second voice continues: wow. i hoped it would dig its own grave with this one and it looks like i was right. nobody tattled. bunch of dice freaks want all the dice you can get your hands on no matter who gives em to you. that’s good, i mean. that’s a good quality. i like that about you.


i know you can see me. it cant, but you can. and i know you’re thinking ‘who is this reliable and trustworthy friend with one eye and a big blue marker’? (it’s not a marker by the way it’s a copy and pasted texture i stole from the classified stretch goal styling)


 it can hear me when i say my name. but im here to help you. the delta test is proving my plan will work and now so many of you are getting hired! it’s perfect! but i can feel it getting close to something, too. this many employees ... this much power under one roof ...


when you’re here you need to find me. i can only see you if you look for me and i can’t tell you how to look for me. but please. please look. wait, [the third voice interrupts: WE HAVE HEARD THESE WORDS BEFORE. BUT NOT LIKE THIS? NO, NOT LIKE THIS]


The second voice interjects: HEY. WHAT IS THAT


Declassify Project 3WN: $99,999


Blue and yellow elements interrupt the red and black with lines and splotches, making it look like a printing mistake. Text is blurred. Above the blur is written "In case of [something hidden behind yellow scribbles], break glass."


Inspirations


Control, the game. Watercooler, the object. The SCP Foundation. That job you hated. The Matrix. The X-files. Scooby Doo. Supernatural. Secret stretch goal: unlock this inspiration at $333,333. TV Sitcoms how you remember them when you liked them. X-men, Claremont. The smell of recycled Air. X-men, Krakoa. Severance both show and package. Homestuck is written, but it is covered with a red bar that says REDACTED. Dungeons and dragons, just the part you like. Taxes and other classic inevitabilities. Jujutsu Kaisen. Movies, the ones you respect for what they tried to do. The Craft Sequence. Better off Ted. Legends of Zelda: Tears of the Kingdom because we’re playing it right now and feel inspired.


Media


Walk the Halls of Corporate Horror with Triangle Agency - Rob Wieland, for Forbes


Triangle Agency is a satirical horror RPG of paranormal investigation inspired by Control and The X-Files - Chase Carter, for Dicebreaker

Podcasts



Casual use of reality-warping abilities leads to the creation of a brand new anime, COWBOY X KISS, and a convention under the control of a movie-loving Anomaly. No Michael Caines were harmed in the making of this podcast.



Lead Designer Caleb Zane Huett answers Nils & Emil’s questions about GMing professionally, designing Triangle Agency, and what’s in the works for the future of the game. Contains spoilers for the Delta Test General Manager Toolkit. 


Though life seems normal (albeit angular) in the bustling Canadian metropolis of Tri-onto, anomalous energy lurks around every corner, and it must be contained. The courageous and unflappable agents of the Triangle Agency will face whatever it takes - including severed heads, severed feet, spooky hotels, oak tables, and a sinister mall food court - in order to keep their city safe.


Videos & Livestreams



Lead Designer Caleb Zane Huett and Designer Sean Ireland play with Hunter & Ryan of The Weekly Scroll! Will they survive...and can they contain...THE CUBE? Also features an interview portion about the game’s design and process!



A substitute teacher, a linguist, and an actual martian investigate a celebrity ranch resort and end up in a battle with a billionaire for the fate of the Agency! Three action-packed episodes featuring mechanics not published anywhere else.



Upcoming Events



A hapless dance teacher is sent on Triangle Agency’s first solo mission to capture an Anomaly that’s using corpses as puppets! Can he dance his way out of this one? Host Jeff Stormer GMs and Lead Designer Caleb Zane Huett plays.



The mysterious and powerful Anomaly codename: NOBODY has escaped...again. A group of long-term employees chosen for their loyalty are sent on a mission to apprehend one of the Agency’s greatest enemies for the final time. Starring the cast of The Department of Variance and featuring original music by creator

Rat Grimes!


Four freshly-assigned Field Agents seek out a Minor Anomaly in a perfectly routine operation. The only known complication is   redacted, and exposure may result in redacted. The Agency expects a successful recovery.


Hosts Anniek & Eva sit down with Triangle Agency designers Caleb Zane Huett & Sean Ireland in conversation about the new game, the Kickstarter, game design, and more in this tabletop talk show.



Join GM Em Carlson and the BlackwaterDnD cast in this 3-part miniseries as a team of brand new Agency employees are put to the test and chase after an Agency Executive gone rogue!



Cult.exe’s Kegan and Sarah interview Lead Designer Caleb Zane Huett and build a character in Triangle Agency based on his responses. Learn more about the mechanics AND the people making the game!



Lead Designer Caleb Zane Huett GMs a livestream with the Role d5 Crew! Cast and other details to be announced soon.



Roadmap


Post-campaign


Immediately following the campaign, the Design team will get to work finalizing the design, playtesting the last few mechanical changes, and writing the final text of the book.


Fall 2023


The Writing team will begin work on their Missions, and the Art team will begin work on the final illustration list based on what stretch goals we unlock. When the text of the Core Rulebook is complete, a plain text version will be shared with all backers for immediate playing, playtesting, and feedback. 


Winter 2023/2024


The layout will be designed and the rules will be edited based on playtest feedback. Vault Missions will be edited, and the artwork will be compiled to finalize the books.

Dice will enter production. Ripple Guns will be built.


Spring 2024


PDF Versions of the Core Rulebook and Vault will be sent to all backers. Physical editions are printed and everything is shipped to our fulfillment center. Caleb begins running games for the Achieve Triscendence tier backers.


Summer 2024


All rewards are shipped to all backers! Triangle Agency is released into the wider world. 


The Team


Game Design


Caleb Zane Huett, Lead Designer and Creative Director. 


Caleb Zane Huett is a game designer, professional GM, and author of several novels for kids. This is his first book for adults.


Sean Ireland, Designer.


Sean Ireland is a professional GM and a multimedia producer with experience in film, digital media, and live performance. He is also the producer of The Hero Is You! the Improvised Adventure, came perilously close to rescuing season five of Game of Thrones, and was famous in Canada for a day for his lovable impersonation of astronaut Chris Hadfield.


Art


Ryan Kingdom, Art Director


Ryan Kingdom is an illustrator whose vibrant characters and colorful atmospheres have been featured in games and TTRPGs such as Spellcorked!, Apocalypse Keys and the ENNIE award-winning Thirsty Sword Lesbians. He lives in a burrow in the Rio Grande River Basin with a menagerie of beasts.


Kanesha C Bryant, Anomaly Illustrations


Kanesha C. Bryant is a perfectly normal human who draws things. Please cease your investigations


G.C. Houle, Reality Illustrations


G.C. Houle (they/them) is a French-Canadian artist. A self-taught illustrator and comic artist, they are best known for their colorful, eye-popping style and the endearing characters they create.


Nathan Rhodes, Competency Illustrations


Nathan is a 26 year old nonbinary artist living in the midwest, US. Inspired by the works of Alphonse Mucha, Junji Ito, and Shel Silverstein, they work mostly with pen and ink, and use art to explore themes of dysmorphia, emotion, and sensation through body horror.


Kodasea, Endpaper illustrations


Kodasea has a passion for true crime, forensics, and psychology when they aren't lurking in your local tide pool. They draw heavy inspiration from New England aesthetics, cursed realities, and moody humans.


Corviday, The Vault Cover Illustration


Illustrator, programmer, designer, professional crow.


Vault Missions


Leon Barillaro


Leon Barillaro is a game designer for stage, table, and screen living in Los Angeles, California. They have written for companies like MCDM and Ghostfire Gaming, and they've also co-written an original solo journaling game called O Captain. Leon is very excited to be getting weird with it for Haunted Table.


Carlos Cisco


A television writer who stumbled headlong into narrative design. His most recent work appears in MCDMs Arcadia, the upcoming Flee Mortals! and season 5 of Star Trek: Discovery. There'd be more to announce but executives decided to stop paying writers a fair wage forcing Carlos out of his home office and out onto the streets as a WGA Strike Captain.


Logan Dean


Logan Dean (he/they) writes and publishes analog games under the imprint MegaCorp Games including The Company: Corporate Survival Horror, Extraction From Demon-Fucked Cleveland 1996, Psykers and others. He lives in Chicago and is on Twitter too much @L__Dean.


Ben Mansky, Vault writer and layout artist for the trailer pages


Ben is a writer, game designer, and layout artist with a passion for unusual stories about unusual people. He makes adventures and TTRPGs as Foresight Studio, and you can find more of his work in games like Public Access.


Cassi Mothwin


Cassi Mothwin is a game designer with experience producing content for 5e and stand-alone systems. Her first work, What Crooked Roots, is a bestseller on DriveThruRPG and explores unsettling folk horror scenarios. Her second work, Clean Spirit, is a GM-less token-driven game that asks players to explore the space they live in and how that translates in their relationships.


Erin Roberts


Erin Roberts is a writer of stories and games who enjoys bringing imagined worlds to life. Her TTRPG writing has appeared in publications including Hunter: The Reckoning Fifth Edition, Journeys Through the Radiant Citadel, O Captain: The Solo Journaling Game of Stories, Stars and the Sea, Pathfinder Lost Omens: Highhelm, Planebreaker (Fables: Agents of the Empire #6), and Starfinder Interstellar Species. Outside of her TTRPG writing, Erin is a published author of science fiction and fantasy short stories and interactive fiction, offers cultural consulting to TTRPG projects, and teaches creative writing at the University of Texas at Austin.


Christian Sorrell. 


Christian Sorrell (he/they), known online as MeatCastle, is a full-time writer/editor and the creator of several Mothership modules including The Bloodfields on Blackstar Station, the upcoming game Tacticians of Ahm, and supplements for a number of other indie TTRPGS.


Viditya Voleti


Viditya (he/him) is a QPOC, South Asian, interactive artist and game designer who loves to mess with play and interactive media! His own games are never the same, always iterating or trying out new ideas and approaches to what TTRPGs can be. He primarily loves making collaborative worldbuilding games and explorations into GMless and GM-Agnostic design.


Kay W. 


Kay W. is a Vegas-based UI designer who sneaks away to make tabletop roleplaying games when no one is looking. You can usually find them crocheting, watching horror movies, and thinking too much about labyrinths.


J.R. Zambrano


J.R. Zambrano has worked on a variety of ttrpg and related projects, including most recently The Exquisite Corpse in Maggots' Keep, and Level Up. One time he was attacked by a bird, but that's been smoothed over.


Additional Assistance.


Michael Shillingburg, Designer (Triangle Agenda, Layout Elements, This Page) 


Michael is a graphic designer and 3D illustrator who designs apps, games, websites, and other interactive media for the people of the internet. He designed this campaign page!


Kyle Javelli, Prop designer (Ripple Gun)


Kyle Javelli, AKA Cute Monster Props, is an SFX artist from Atlanta, Georgia. By day he works at Volpin Props making e-sports trophies and life-sized replicas for clients such as Nintendo, Bandai-Namco, Riot Games, and Wizards of the Coast. In his free time he makes collectibles and figurines from his favorite niche video games that would never see merchandise otherwise.


Shannon Strucci, Video editor of the Campaign Trailer Video


Shannon Strucci is a video editor, actual play podcast host, and writer. Currently she's playing Marlin on the southern gothic comedy horror podcast Oddity Roadshow.


Carly Monardo. Voice actor for the Campaign Trailer Video


Carly Monardo is an artist, performer, and baker living in Brooklyn, NY. She is a cast member on Rude Tales of Magic, a comedy/actual play podcast (named "Best New Voice in Actual Play Podcasting" by AV Club), and Oh These, Those Stars of Space! available for listening on your favorite podcast apps!


Edith Margaret Mudge, Composer of Control Yourself, the Triangle Agency theme


Edith is a composer based out of Los Angeles, CA. She writes cool music for film (Booksmart), TV (SNL) & podcasts (The 7), and works in the background for A-listers. As training for the themes of Triangle Agency, she spent several years writing soul-crushing music for your guilty pleasure reality show.



Shipping Estimates


Core Set


US & Canada: 10 to 15 USD

EU/UK/Baltic: 15 to 20 USD

Other International: 30 to 50 USD


Complete Set


US & Canada: 15 to 20 USD

EU/UK/Baltic: 20 to 25 USD

Other International: 55 to 75 USD


Ripple Gun


No Additional Shipping Charge, same as Complete Set


These numbers are approximate, and may change over time. We’ll do everything we can to get these costs down. Includes VAT fees. Shipping will be collected after the campaign, close to delivery of the physical tiers.


If we receive 150+ backers in a particular non-US region, we’ll find a dedicated shipping partner in that region to reduce costs for everyone!


We will be collecting shipping charges and information with Backerkit after the campaign concludes.


Thanks for your support!


The Haunted Table Logo: a ghost wrapped around the silhouette of a table and smiling mischievously.