I started playing the Final Horizon DLC with my Extreme mode save file and although it was hellish, I managed to get to the Master King Koco's Trial. Some of my friends had warned me about the difficulty, but I didn't realize it was gonna be this brutal. As you may already know, on Extreme mode, it's one hit one kill, even with Super Sonic and you can't change difficulty. And even though I managed to finish those fights on the main story, the trial introduces the perfect parry, which changes everything because now you have to time your parries.

I knew the trial's parry was gonna be shorter because unlike Sonic's infinite parry, the other character's parry is short with at least a few seconds of time. However, the parry animation is insanely short in the trial. It must be at least a tenth of a second. I tried looking for videos, and the most helpful and popular one says you can change the game difficulty and it will increase the time you have to make a parry, with easy mode being at least as long as the other character's.


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But that's the problem. Like I mentioned, I can't change difficulty anymore, so now I'm stuck playing extreme mode with an almost non-exstent parry. One thing I found out though, is since the parry animation is so short, you can spam it and increase the chances to land a perfect parry, and I managed to pulled that off a few times with regular attacks from Giganto, but with Wyvern and Knight, parrying is fundamental for their fights, and literally the farthest I've gone in that challenge, is when Wyvern attacks you with its claw.

I finally managed this on Extreme today. Giganto and Knight aren't all that bad with the right strats, since you don't necessarily have to parry any of their attacks, but Wyvern's a different story. I only started having success with Wyvern once I started using pause buffering to help guarantee my parries, which were total crapshoots before.

I've seen some people recommend spamming parry, and on Extreme at least, I have NEVER had success doing that. I think it's because you can't seem to parry every frame even if you're mashing, seemingly because of a small delay between them if you try doing that. When perfect parries only have four frames of leeway for this trial on Extreme, it just doesn't work out. Or maybe I'm just bad.

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This would be the first time that the competitve erxtreme sports palyers will be able to compete, buy, evolve, and trade in constantly changing realistic exciting and challenging tracks and environments.

The concept of a two button (plus tilt) trials bike ride over hills and obstacles is nothing new to the mobile gaming world, of course. But with the integration of a full 3D real time rendered world (thanks to the Unity game engine), Trial Xtreme 3 becomes something of a tour de force. In frustration gameplay(!) You see, this is, ultimately, a hard game, but thanks to the immediate 'continue' and 'restart' buttons it's also addictive ("Come on, I must clear that bridge this time round!...") Even the freemium features seem well pitched - highly recommended.

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