Capstone

Reference Game:

Dishonored (PC Version)

Tools:

Perforce

Unreal Engine 4.26.2 (Blueprints)

Confluence & Jira (Scrum-Based Workflow)

Team:

5 Game Designers

Timeline:

Sep. 2021 - Dec. 2021

4 month Development Period

GameplayTrailer.mp4

Roles & Responsibilities

  • Game Designer

    • Helped design the core vision & gameplay loop.

  • Level Designer

    • Designed & Blocked-Out 2 levels, showing off particular mechanics.

  • UI Designer

    • Designed & Scripted framework and secondary menus.

  • AI Designer

    • Designed & Scripted Guard & Rat AI using Behavior Trees & Blackboards.

  • QA Tester

    • Playtested & reported any bugs, as well as any improvements to the design.

This game is being created by myself, Liam Crowley, Demetrious Reed, Paul Howald & James Clingan.