This one is essentially just a massive list of me initializing every single sound effect and animation individually, then making a table that stores them all, then setting up the method to randomly grab them. I think this may have been doable in a more efficient way within GLUA, and it absolutely would be more convinient in Unity.
AddCSLuaFile()
resource.AddFile("sound/angry/angry_clay_01.mp3")
resource.AddFile("sound/angry/angry_clay_02.mp3")
resource.AddFile("sound/angry/angry_clay_03.mp3")
resource.AddFile("sound/angry/angry_clay_04.mp3")
resource.AddFile("sound/angry/angry_clay_05.mp3")
resource.AddFile("sound/angry/angry_clay_06.mp3")
resource.AddFile("sound/angry/angry_clay_07.mp3")
resource.AddFile("sound/angry/angry_clay_08.mp3")
resource.AddFile("sound/angry/angry_clay_09.mp3")
resource.AddFile("sound/angry/angry_clay_10.mp3")
resource.AddFile("sound/angry/angry_clay_11.mp3")
resource.AddFile("sound/angry/angry_clay_12.mp3")
resource.AddFile("sound/angry/angry_clay_13.mp3")
resource.AddFile("sound/angry/angry_clay_14.mp3")
resource.AddFile("sound/angry/angry_clay_15.mp3")
resource.AddFile("sound/angry/angry_clay_16.mp3")
resource.AddFile("sound/angry/angry_clay_17.mp3")
resource.AddFile("sound/angry/angry_clay_18.mp3")
resource.AddFile("sound/angry/angry_clay_19.mp3")
resource.AddFile("sound/angry/angry_clay_20.mp3")
resource.AddFile("sound/angry/angry_clay_21.mp3")
resource.AddFile("sound/angry/angry_con_01.mp3")
resource.AddFile("sound/angry/angry_con_02.mp3")
resource.AddFile("sound/angry/angry_con_03.mp3")
resource.AddFile("sound/angry/angry_con_04.mp3")
resource.AddFile("sound/angry/angry_con_05.mp3")
resource.AddFile("sound/angry/angry_con_06.mp3")
resource.AddFile("sound/angry/angry_dub_01.mp3")
resource.AddFile("sound/angry/angry_dub_02.mp3")
resource.AddFile("sound/angry/angry_dub_03.mp3")
resource.AddFile("sound/angry/angry_dub_04.mp3")
resource.AddFile("sound/angry/angry_mike_01.mp3")
resource.AddFile("sound/angry/angry_mike_02.mp3")
resource.AddFile("sound/angry/angry_trav_01.mp3")
resource.AddFile("sound/angry/angry_trav_02.mp3")
resource.AddFile("sound/angry/angry_trav_03.mp3")
resource.AddFile("sound/angry/angry_trav_04.mp3")
resource.AddFile("sound/angry/angry_trav_05.mp3")
resource.AddFile("sound/angry/angry_trav_06.mp3")
resource.AddFile("sound/angry/angry_trav_07.mp3")
resource.AddFile("sound/angry/angry_trav_08.mp3")
resource.AddFile("sound/angry/angry_trav_09.mp3")
resource.AddFile("sound/angry/angry_trav_10.mp3")
resource.AddFile("sound/angry/angry_von_01.mp3")
resource.AddFile("sound/angry/angry_von_02.mp3")
resource.AddFile("sound/angry/angry_von_03.mp3")
resource.AddFile("sound/angry/angry_von_04.mp3")
resource.AddFile("sound/angry/angry_von_05.mp3")
resource.AddFile("sound/angry/angry_von_06.mp3")
resource.AddFile("sound/cheer/cheer_clay_01.mp3")
resource.AddFile("sound/cheer/cheer_clay_02.mp3")
resource.AddFile("sound/cheer/cheer_clay_03.mp3")
resource.AddFile("sound/cheer/cheer_clay_04.mp3")
resource.AddFile("sound/cheer/cheer_clay_05.mp3")
resource.AddFile("sound/cheer/cheer_clay_06.mp3")
resource.AddFile("sound/cheer/cheer_clay_07.mp3")
resource.AddFile("sound/cheer/cheer_con_01.mp3")
resource.AddFile("sound/cheer/cheer_con_02.mp3")
resource.AddFile("sound/cheer/cheer_con_03.mp3")
resource.AddFile("sound/cheer/cheer_con_04.mp3")
resource.AddFile("sound/cheer/cheer_con_05.mp3")
resource.AddFile("sound/cheer/cheer_con_06.mp3")
resource.AddFile("sound/cheer/cheer_con_07.mp3")
resource.AddFile("sound/cheer/cheer_con_08.mp3")
resource.AddFile("sound/cheer/cheer_con_09.mp3")
resource.AddFile("sound/cheer/cheer_con_10.mp3")
resource.AddFile("sound/cheer/cheer_con_11.mp3")
resource.AddFile("sound/cheer/cheer_con_12.mp3")
resource.AddFile("sound/cheer/cheer_con_13.mp3")
resource.AddFile("sound/cheer/cheer_con_14.mp3")
resource.AddFile("sound/cheer/cheer_con_15.mp3")
resource.AddFile("sound/cheer/cheer_dub_01.mp3")
resource.AddFile("sound/cheer/cheer_dub_02.mp3")
resource.AddFile("sound/cheer/cheer_dub_03.mp3")
resource.AddFile("sound/cheer/cheer_dub_04.mp3")
resource.AddFile("sound/cheer/cheer_dub_05.mp3")
resource.AddFile("sound/cheer/cheer_dub_06.mp3")
resource.AddFile("sound/cheer/cheer_dub_07.mp3")
resource.AddFile("sound/cheer/cheer_dub_08.mp3")
resource.AddFile("sound/cheer/cheer_dub_09.mp3")
resource.AddFile("sound/cheer/cheer_dub_10.mp3")
resource.AddFile("sound/cheer/cheer_mike_01.mp3")
resource.AddFile("sound/cheer/cheer_trav_01.mp3")
resource.AddFile("sound/cheer/cheer_trav_02.mp3")
resource.AddFile("sound/cheer/cheer_trav_03.mp3")
resource.AddFile("sound/cheer/cheer_trav_04.mp3")
resource.AddFile("sound/cheer/cheer_trav_05.mp3")
resource.AddFile("sound/cheer/cheer_trav_06.mp3")
resource.AddFile("sound/cheer/cheer_trav_07.mp3")
resource.AddFile("sound/cheer/cheer_trav_08.mp3")
resource.AddFile("sound/cheer/cheer_trav_09.mp3")
resource.AddFile("sound/cheer/cheer_trav_10.mp3")
resource.AddFile("sound/cheer/cheer_trav_11.mp3")
resource.AddFile("sound/cheer/cheer_von_01.mp3")
resource.AddFile("sound/cheer/cheer_von_04.mp3")
resource.AddFile("sound/cheer/cheer_von_05.mp3")
resource.AddFile("sound/cheer/cheer_von_06.mp3")
resource.AddFile("sound/cheer/cheer_von_07.mp3")
resource.AddFile("sound/cheer/cheer_von_08.mp3")
resource.AddFile("sound/sad/sad_clay_01.mp3")
resource.AddFile("sound/sad/sad_clay_02.mp3")
resource.AddFile("sound/sad/sad_clay_04.mp3")
resource.AddFile("sound/sad/sad_clay_05.mp3")
resource.AddFile("sound/sad/sad_clay_06.mp3")
resource.AddFile("sound/sad/sad_clay_07.mp3")
resource.AddFile("sound/sad/sad_clay_09.mp3")
resource.AddFile("sound/sad/sad_clay_10.mp3")
resource.AddFile("sound/sad/sad_con_01.mp3")
resource.AddFile("sound/sad/sad_con_02.mp3")
resource.AddFile("sound/sad/sad_con_03.mp3")
resource.AddFile("sound/sad/sad_con_04.mp3")
resource.AddFile("sound/sad/sad_con_05.mp3")
resource.AddFile("sound/sad/sad_con_06.mp3")
resource.AddFile("sound/sad/sad_dub_01.mp3")
resource.AddFile("sound/sad/sad_dub_02.mp3")
resource.AddFile("sound/sad/sad_dub_03.mp3")
resource.AddFile("sound/sad/sad_dub_04.mp3")
resource.AddFile("sound/sad/sad_dub_05.mp3")
resource.AddFile("sound/sad/sad_dub_06.mp3")
resource.AddFile("sound/sad/sad_dub_07.mp3")
resource.AddFile("sound/sad/sad_trav_01.mp3")
resource.AddFile("sound/sad/sad_trav_02.mp3")
resource.AddFile("sound/sad/sad_trav_03.mp3")
resource.AddFile("sound/sad/sad_trav_04.mp3")
resource.AddFile("sound/sad/sad_trav_05.mp3")
resource.AddFile("sound/sad/sad_trav_06.mp3")
resource.AddFile("sound/sad/sad_von_02.mp3")
resource.AddFile("sound/sad/sad_von_05.mp3")
resource.AddFile("sound/angry/angry_trav_11.mp3")
resource.AddFile("sound/angry/angry_lan_01.mp3")
resource.AddFile("sound/angry/angry_lan_02.mp3")
resource.AddFile("sound/angry/angry_lan_03.mp3")
resource.AddFile("sound/angry/angry_lan_04.mp3")
resource.AddFile("sound/angry/angry_lan_05.mp3")
resource.AddFile("sound/angry/angry_lan_06.mp3")
resource.AddFile("sound/angry/angry_lan_07.mp3")
resource.AddFile("sound/angry/angry_lan_08.mp3")
resource.AddFile("sound/angry/angry_lan_09.mp3")
resource.AddFile("sound/angry/angry_lan_10.mp3")
resource.AddFile("sound/angry/angry_lan_11.mp3")
resource.AddFile("sound/angry/angry_lan_12.mp3")
resource.AddFile("sound/angry/angry_lan_13.mp3")
resource.AddFile("sound/angry/angry_lan_14.mp3")
resource.AddFile("sound/angry/angry_lan_15.mp3")
resource.AddFile("sound/angry/angry_lan_16.mp3")
resource.AddFile("sound/angry/angry_lan_17.mp3")
resource.AddFile("sound/angry/angry_lan_18.mp3")
resource.AddFile("sound/angry/angry_nol_01.mp3")
resource.AddFile("sound/angry/angry_nol_02.mp3")
resource.AddFile("sound/angry/angry_nol_03.mp3")
resource.AddFile("sound/angry/angry_nol_04.mp3")
resource.AddFile("sound/angry/angry_nol_05.mp3")
resource.AddFile("sound/cheer/cheer_lan_01.mp3")
resource.AddFile("sound/cheer/cheer_lan_02.mp3")
resource.AddFile("sound/cheer/cheer_lan_03.mp3")
resource.AddFile("sound/cheer/cheer_lan_04.mp3")
resource.AddFile("sound/cheer/cheer_lan_05.mp3")
resource.AddFile("sound/cheer/cheer_lan_06.mp3")
resource.AddFile("sound/cheer/cheer_lan_07.mp3")
resource.AddFile("sound/cheer/cheer_lan_08.mp3")
resource.AddFile("sound/cheer/cheer_lan_09.mp3")
resource.AddFile("sound/cheer/cheer_lan_10.mp3")
resource.AddFile("sound/cheer/cheer_lan_11.mp3")
resource.AddFile("sound/cheer/cheer_lan_12.mp3")
resource.AddFile("sound/cheer/cheer_lan_13.mp3")
resource.AddFile("sound/cheer/cheer_lan_14.mp3")
resource.AddFile("sound/cheer/cheer_lan_15.mp3")
resource.AddFile("sound/cheer/cheer_lan_16.mp3")
resource.AddFile("sound/cheer/cheer_lan_17.mp3")
resource.AddFile("sound/cheer/cheer_lan_18.mp3")
resource.AddFile("sound/cheer/cheer_lan_19.mp3")
resource.AddFile("sound/cheer/cheer_lan_20.mp3")
resource.AddFile("sound/cheer/cheer_lan_21.mp3")
resource.AddFile("sound/cheer/cheer_lan_22.mp3")
resource.AddFile("sound/cheer/cheer_lan_23.mp3")
resource.AddFile("sound/cheer/cheer_lan_24.mp3")
resource.AddFile("sound/cheer/cheer_lan_25.mp3")
resource.AddFile("sound/cheer/cheer_nol_01.mp3")
resource.AddFile("sound/cheer/cheer_nol_02.mp3")
resource.AddFile("sound/cheer/cheer_nol_03.mp3")
resource.AddFile("sound/cheer/cheer_nol_04.mp3")
resource.AddFile("sound/cheer/cheer_nol_05.mp3")
resource.AddFile("sound/cheer/cheer_trav_12.mp3")
resource.AddFile("sound/cheer/cheer_trav_13.mp3")
resource.AddFile("sound/cheer/cheer_trav_14.mp3")
resource.AddFile("sound/cheer/cheer_trav_15.mp3")
resource.AddFile("sound/aww/aww_lan_01.mp3")
resource.AddFile("sound/aww/aww_lan_02.mp3")
resource.AddFile("sound/aww/aww_lan_03.mp3")
resource.AddFile("sound/aww/aww_nol_01.mp3")
resource.AddFile("sound/aww/aww_nol_02.mp3")
resource.AddFile("sound/aww/aww_nol_03.mp3")
resource.AddFile("sound/aww/aww_nol_04.mp3")
resource.AddFile("sound/aww/aww_nol_05.mp3")
resource.AddFile("sound/aww/aww_nol_06.mp3")
resource.AddFile("sound/laf/laf_dub_02.mp3")
resource.AddFile("sound/laf/laf_dub_03.mp3")
resource.AddFile("sound/laf/laf_dub_04.mp3")
resource.AddFile("sound/laf/laf_dub_01.mp3")
resource.AddFile("sound/laf/laf_lan_01.mp3")
resource.AddFile("sound/laf/laf_lan_02.mp3")
resource.AddFile("sound/laf/laf_lan_03.mp3")
resource.AddFile("sound/laf/laf_lan_04.mp3")
resource.AddFile("sound/laf/laf_lan_05.mp3")
resource.AddFile("sound/laf/laf_lan_06.mp3")
resource.AddFile("sound/laf/laf_lan_07.mp3")
resource.AddFile("sound/laf/laf_lan_08.mp3")
resource.AddFile("sound/laf/laf_lan_09.mp3")
resource.AddFile("sound/laf/laf_nol_01.mp3")
resource.AddFile("sound/laf/laf_nol_02.mp3")
resource.AddFile("sound/laf/laf_nol_03.mp3")
resource.AddFile("sound/laf/laf_nol_04.mp3")
resource.AddFile("sound/laf/laf_nol_05.mp3")
resource.AddFile("sound/laf/laf_trav_01.mp3")
resource.AddFile("sound/laf/laf_trav_02.mp3")
resource.AddFile("sound/laf/laf_trav_03.mp3")
resource.AddFile("sound/laf/laf_trav_04.mp3")
resource.AddFile("sound/laf/laf_trav_05.mp3")
resource.AddFile("sound/laf/laf_trav_06.mp3")
resource.AddFile("sound/laf/laf_trav_07.mp3")
resource.AddFile("sound/laf/laf_trav_08.mp3")
resource.AddFile("sound/laf/laf_trav_09.mp3")
resource.AddFile("sound/laf/laf_trav_10.mp3")
resource.AddFile("sound/laf/laf_trav_11.mp3")
resource.AddFile("sound/alaf/alaf_trav_01.mp3")
resource.AddFile("sound/alaf/alaf_trav_02.mp3")
resource.AddFile("sound/alaf/alaf_trav_03.mp3")
resource.AddFile("sound/alaf/alaf_trav_04.mp3")
resource.AddFile("sound/alaf/alaf_trav_05.mp3")
resource.AddFile("sound/alaf/alaf_trav_06.mp3")
resource.AddFile("sound/alaf/alaf_trav_07.mp3")
resource.AddFile("sound/alaf/alaf_trav_08.mp3")
resource.AddFile("sound/alaf/alaf_trav_09.mp3")
resource.AddFile("sound/alaf/alaf_dub_01.mp3")
resource.AddFile("sound/alaf/alaf_dub_02.mp3")
resource.AddFile("sound/alaf/alaf_dub_03.mp3")
resource.AddFile("sound/alaf/alaf_dub_04.mp3")
resource.AddFile("sound/alaf/alaf_lan_01.mp3")
resource.AddFile("sound/alaf/alaf_lan_02.mp3")
resource.AddFile("sound/alaf/alaf_lan_03.mp3")
resource.AddFile("sound/alaf/alaf_lan_04.mp3")
resource.AddFile("sound/alaf/alaf_lan_05.mp3")
resource.AddFile("sound/alaf/alaf_lan_06.mp3")
resource.AddFile("sound/alaf/alaf_lan_07.mp3")
resource.AddFile("sound/alaf/alaf_lan_08.mp3")
resource.AddFile("sound/alaf/alaf_lan_09.mp3")
resource.AddFile("sound/alaf/alaf_lan_10.mp3")
resource.AddFile("sound/alaf/alaf_lan_11.mp3")
resource.AddFile("sound/alaf/alaf_nol_01.mp3")
resource.AddFile("sound/murmur/murmur_dub_01.mp3")
resource.AddFile("sound/murmur/murmur_dub_02.mp3")
resource.AddFile("sound/murmur/murmur_dub_03.mp3")
resource.AddFile("sound/murmur/murmur_dub_04.mp3")
resource.AddFile("sound/murmur/murmur_dub_05.mp3")
resource.AddFile("sound/murmur/murmur_lan_01.mp3")
resource.AddFile("sound/murmur/murmur_lan_02.mp3")
resource.AddFile("sound/murmur/murmur_lan_03.mp3")
resource.AddFile("sound/murmur/murmur_lan_04.mp3")
resource.AddFile("sound/murmur/murmur_lan_05.mp3")
resource.AddFile("sound/murmur/murmur_lan_06.mp3")
resource.AddFile("sound/murmur/murmur_lan_07.mp3")
resource.AddFile("sound/murmur/murmur_lan_08.mp3")
resource.AddFile("sound/murmur/murmur_lan_09.mp3")
resource.AddFile("sound/murmur/murmur_nol_01.mp3")
resource.AddFile("sound/murmur/murmur_trav_01.mp3")
resource.AddFile("sound/murmur/murmur_trav_02.mp3")
resource.AddFile("sound/murmur/murmur_trav_03.mp3")
resource.AddFile("sound/murmur/murmur_trav_04.mp3")
resource.AddFile("sound/murmur/murmur_trav_05.mp3")
resource.AddFile("sound/hlaf/hlaf_trav_01.mp3")
resource.AddFile("sound/hlaf/hlaf_trav_02.mp3")
resource.AddFile("sound/hlaf/hlaf_trav_03.mp3")
resource.AddFile("sound/hlaf/hlaf_trav_04.mp3")
resource.AddFile("sound/hlaf/hlaf_clay_01.mp3")
resource.AddFile("sound/hlaf/hlaf_lan_01.mp3")
resource.AddFile("sound/hlaf/hlaf_von_01.mp3")
resource.AddFile("sound/hlaf/hlaf_von_02.mp3")
--------------------------------------------------------------------------------
resource.AddFile("sound/alaf/alaf_amanda_01.mp3")
resource.AddFile("sound/alaf/alaf_dub_05.mp3")
resource.AddFile("sound/alaf/alaf_dub_06.mp3")
resource.AddFile("sound/alaf/alaf_dub_07.mp3")
resource.AddFile("sound/alaf/alaf_dub_08.mp3")
resource.AddFile("sound/alaf/alaf_frank_01.mp3")
resource.AddFile("sound/alaf/alaf_frank_02.mp3")
resource.AddFile("sound/alaf/alaf_frank_03.mp3")
resource.AddFile("sound/alaf/alaf_frank_04.mp3")
resource.AddFile("sound/alaf/alaf_frank_05.mp3")
resource.AddFile("sound/alaf/alaf_frank_06.mp3")
resource.AddFile("sound/alaf/alaf_grace_01.mp3")
resource.AddFile("sound/alaf/alaf_grace_02.mp3")
resource.AddFile("sound/alaf/alaf_grace_03.mp3")
resource.AddFile("sound/alaf/alaf_grace_04.mp3")
resource.AddFile("sound/alaf/alaf_grace_05.mp3")
resource.AddFile("sound/alaf/alaf_lance_01.mp3")
resource.AddFile("sound/alaf/alaf_mike_01.mp3")
resource.AddFile("sound/alaf/alaf_mike_02.mp3")
resource.AddFile("sound/alaf/alaf_mike_03.mp3")
resource.AddFile("sound/alaf/alaf_mike_04.mp3")
resource.AddFile("sound/alaf/alaf_mike_05.mp3")
resource.AddFile("sound/alaf/alaf_mike_06.mp3")
resource.AddFile("sound/alaf/alaf_mike_07.mp3")
resource.AddFile("sound/alaf/alaf_prach_01.mp3")
resource.AddFile("sound/alaf/alaf_prach_02.mp3")
resource.AddFile("sound/alaf/alaf_trav_10.mp3")
resource.AddFile("sound/angry/angry_amanda_01.mp3")
resource.AddFile("sound/angry/angry_amanda_02.mp3")
resource.AddFile("sound/angry/angry_amanda_03.mp3")
resource.AddFile("sound/angry/angry_amanda_04.mp3")
resource.AddFile("sound/angry/angry_amanda_05.mp3")
resource.AddFile("sound/angry/angry_amanda_06.mp3")
resource.AddFile("sound/angry/angry_amanda_07.mp3")
resource.AddFile("sound/angry/angry_amanda_08.mp3")
resource.AddFile("sound/angry/angry_amanda_09.mp3")
resource.AddFile("sound/angry/angry_amanda_10.mp3")
resource.AddFile("sound/angry/angry_amanda_11.mp3")
resource.AddFile("sound/angry/angry_amanda_12.mp3")
resource.AddFile("sound/angry/angry_amanda_13.mp3")
resource.AddFile("sound/angry/angry_clay_22.mp3")
resource.AddFile("sound/angry/angry_grace_01.mp3")
resource.AddFile("sound/angry/angry_grace_02.mp3")
resource.AddFile("sound/angry/angry_grace_03.mp3")
resource.AddFile("sound/angry/angry_grace_04.mp3")
resource.AddFile("sound/angry/angry_grace_05.mp3")
resource.AddFile("sound/angry/angry_grace_06.mp3")
resource.AddFile("sound/angry/angry_grace_07.mp3")
resource.AddFile("sound/angry/angry_grace_08.mp3")
resource.AddFile("sound/angry/angry_prach_01.mp3")
resource.AddFile("sound/angry/angry_prach_02.mp3")
resource.AddFile("sound/angry/angry_prach_03.mp3")
resource.AddFile("sound/angry/angry_prach_04.mp3")
resource.AddFile("sound/angry/angry_prach_05.mp3")
resource.AddFile("sound/angry/angry_prach_06.mp3")
resource.AddFile("sound/angry/angry_prach_07.mp3")
resource.AddFile("sound/aww/aww_grace_01.mp3")
resource.AddFile("sound/aww/aww_grace_02.mp3")
resource.AddFile("sound/aww/aww_mike_01.mp3")
resource.AddFile("sound/aww/aww_mike_02.mp3")
resource.AddFile("sound/aww/aww_prach_01.mp3")
resource.AddFile("sound/cheer/cheer_amanda_01.mp3")
resource.AddFile("sound/cheer/cheer_amanda_02.mp3")
resource.AddFile("sound/cheer/cheer_amanda_03.mp3")
resource.AddFile("sound/cheer/cheer_amanda_04.mp3")
resource.AddFile("sound/cheer/cheer_amanda_05.mp3")
resource.AddFile("sound/cheer/cheer_amanda_06.mp3")
resource.AddFile("sound/cheer/cheer_amanda_07.mp3")
resource.AddFile("sound/cheer/cheer_amanda_08.mp3")
resource.AddFile("sound/cheer/cheer_dub_11.mp3")
resource.AddFile("sound/cheer/cheer_grace_01.mp3")
resource.AddFile("sound/cheer/cheer_grace_02.mp3")
resource.AddFile("sound/cheer/cheer_grace_03.mp3")
resource.AddFile("sound/cheer/cheer_grace_04.mp3")
resource.AddFile("sound/cheer/cheer_mike_02.mp3")
resource.AddFile("sound/cheer/cheer_prach_01.mp3")
resource.AddFile("sound/cheer/cheer_prach_02.mp3")
resource.AddFile("sound/cheer/cheer_prach_03.mp3")
resource.AddFile("sound/cheer/cheer_prach_04.mp3")
resource.AddFile("sound/gasp/gasp_dub_01.mp3")
resource.AddFile("sound/gasp/gasp_dub_02.mp3")
resource.AddFile("sound/gasp/gasp_dub_03.mp3")
resource.AddFile("sound/gasp/gasp_dub_04.mp3")
resource.AddFile("sound/gasp/gasp_dub_05.mp3")
resource.AddFile("sound/gasp/gasp_dub_06.mp3")
resource.AddFile("sound/gasp/gasp_dub_07.mp3")
resource.AddFile("sound/gasp/gasp_dub_08.mp3")
resource.AddFile("sound/gasp/gasp_dub_09.mp3")
resource.AddFile("sound/gasp/gasp_lance_01.mp3")
resource.AddFile("sound/gasp/gasp_lance_02.mp3")
resource.AddFile("sound/gasp/gasp_lance_03.mp3")
resource.AddFile("sound/gasp/gasp_lance_04.mp3")
resource.AddFile("sound/gasp/gasp_lance_05.mp3")
resource.AddFile("sound/gasp/gasp_lance_06.mp3")
resource.AddFile("sound/gasp/gasp_lance_07.mp3")
resource.AddFile("sound/gasp/gasp_lance_09.mp3")
resource.AddFile("sound/gasp/gasp_lance_10.mp3")
resource.AddFile("sound/gasp/gasp_lance_11.mp3")
resource.AddFile("sound/gasp/gasp_lance_12.mp3")
resource.AddFile("sound/gasp/gasp_prach_02.mp3")
resource.AddFile("sound/gasp/gasp_prach_03.mp3")
resource.AddFile("sound/gasp/gasp_prach_04.mp3")
resource.AddFile("sound/gasp/gasp_prach_05.mp3")
resource.AddFile("sound/gasp/gasp_prach_06.mp3")
resource.AddFile("sound/gasp/gasp_prach_07.mp3")
resource.AddFile("sound/gasp/gasp_prach_08.mp3")
resource.AddFile("sound/gasp/gasp_trav_01.mp3")
resource.AddFile("sound/gasp/gasp_trav_02.mp3")
resource.AddFile("sound/gasp/gasp_trav_03.mp3")
resource.AddFile("sound/gasp/gasp_trav_04.mp3")
resource.AddFile("sound/gasp/gasp_trav_05.mp3")
resource.AddFile("sound/gasp/gasp_trav_06.mp3")
resource.AddFile("sound/gasp/gasp_trav_07.mp3")
resource.AddFile("sound/gasp/gasp_trav_08.mp3")
resource.AddFile("sound/gasp/gasp_trav_09.mp3")
resource.AddFile("sound/gasp/gasp_trav_10.mp3")
resource.AddFile("sound/gross/gross_dub_01.mp3")
resource.AddFile("sound/gross/gross_dub_02.mp3")
resource.AddFile("sound/gross/gross_dub_03.mp3")
resource.AddFile("sound/gross/gross_dub_04.mp3")
resource.AddFile("sound/gross/gross_dub_05.mp3")
resource.AddFile("sound/gross/gross_dub_06.mp3")
resource.AddFile("sound/gross/gross_dub_07.mp3")
resource.AddFile("sound/gross/gross_dub_08.mp3")
resource.AddFile("sound/gross/gross_jake_01.mp3")
resource.AddFile("sound/gross/gross_lance_01.mp3")
resource.AddFile("sound/gross/gross_lance_02.mp3")
resource.AddFile("sound/gross/gross_lance_03.mp3")
resource.AddFile("sound/gross/gross_lance_04.mp3")
resource.AddFile("sound/gross/gross_lance_05.mp3")
resource.AddFile("sound/gross/gross_lance_06.mp3")
resource.AddFile("sound/gross/gross_lance_07.mp3")
resource.AddFile("sound/gross/gross_lance_08.mp3")
resource.AddFile("sound/gross/gross_lance_09.mp3")
resource.AddFile("sound/gross/gross_lance_10.mp3")
resource.AddFile("sound/gross/gross_lance_11.mp3")
resource.AddFile("sound/gross/gross_lance_12.mp3")
resource.AddFile("sound/gross/gross_lance_13.mp3")
resource.AddFile("sound/gross/gross_lance_14.mp3")
resource.AddFile("sound/gross/gross_prach_01.mp3")
resource.AddFile("sound/gross/gross_prach_02.mp3")
resource.AddFile("sound/gross/gross_prach_03.mp3")
resource.AddFile("sound/gross/gross_prach_04.mp3")
resource.AddFile("sound/gross/gross_trav_01.mp3")
resource.AddFile("sound/gross/gross_trav_02.mp3")
resource.AddFile("sound/gross/gross_trav_03.mp3")
resource.AddFile("sound/gross/gross_trav_04.mp3")
resource.AddFile("sound/gross/gross_trav_05.mp3")
resource.AddFile("sound/gross/gross_trav_06.mp3")
resource.AddFile("sound/gross/gross_trav_07.mp3")
resource.AddFile("sound/gross/gross_trav_08.mp3")
resource.AddFile("sound/gross/gross_trav_09.mp3")
resource.AddFile("sound/gross/gross_trav_10.mp3")
resource.AddFile("sound/gross/gross_trav_11.mp3")
resource.AddFile("sound/gross/gross_trav_12.mp3")
resource.AddFile("sound/gross/gross_trav_13.mp3")
resource.AddFile("sound/gross/gross_trav_14.mp3")
resource.AddFile("sound/gross/gross_trav_15.mp3")
resource.AddFile("sound/gross/gross_trav_16.mp3")
resource.AddFile("sound/gross/gross_trav_17.mp3")
resource.AddFile("sound/gross/gross_trav_18.mp3")
resource.AddFile("sound/gross/gross_trav_19.mp3")
resource.AddFile("sound/gross/gross_trav_20.mp3")
resource.AddFile("sound/gross/gross_trav_21.mp3")
resource.AddFile("sound/gross/gross_trav_22.mp3")
resource.AddFile("sound/hlaf/hlaf_dub_01.mp3")
resource.AddFile("sound/hlaf/hlaf_dub_02.mp3")
resource.AddFile("sound/hlaf/hlaf_frank_01.mp3")
resource.AddFile("sound/hlaf/hlaf_frank_02.mp3")
resource.AddFile("sound/hlaf/hlaf_prach_01.mp3")
resource.AddFile("sound/hlaf/hlaf_prach_02.mp3")
resource.AddFile("sound/hlaf/hlaf_prach_03.mp3")
resource.AddFile("sound/hlaf/hlaf_trav_06.mp3")
resource.AddFile("sound/hlaf/hlaf_trav_07.mp3")
resource.AddFile("sound/hlaf/hlaf_trav_08.mp3")
resource.AddFile("sound/hlaf/hlaf_trav_09.mp3")
resource.AddFile("sound/hlaf/hlaf_trav_10.mp3")
resource.AddFile("sound/hlaf/hlaf_trav_11.mp3")
resource.AddFile("sound/laf/laf_frank_01.mp3")
resource.AddFile("sound/laf/laf_frank_02.mp3")
resource.AddFile("sound/laf/laf_frank_03.mp3")
resource.AddFile("sound/laf/laf_frank_04.mp3")
resource.AddFile("sound/laf/laf_frank_05.mp3")
resource.AddFile("sound/laf/laf_grace_01.mp3")
resource.AddFile("sound/laf/laf_mike_01.mp3")
resource.AddFile("sound/laf/laf_mike_02.mp3")
resource.AddFile("sound/laf/laf_mike_03.mp3")
resource.AddFile("sound/laf/laf_mike_04.mp3")
resource.AddFile("sound/laf/laf_prach_01.mp3")
resource.AddFile("sound/laf/laf_prach_02.mp3")
resource.AddFile("sound/laf/laf_prach_03.mp3")
resource.AddFile("sound/laf/laf_prach_04.mp3")
resource.AddFile("sound/laf/laf_prach_05.mp3")
resource.AddFile("sound/laf/laf_prach_06.mp3")
resource.AddFile("sound/laf/laf_prach_07.mp3")
resource.AddFile("sound/laf/laf_prach_08.mp3")
resource.AddFile("sound/laf/laf_prach_09.mp3")
resource.AddFile("sound/laf/laf_prach_10.mp3")
resource.AddFile("sound/laf/laf_prach_11.mp3")
resource.AddFile("sound/laf/laf_prach_12.mp3")
resource.AddFile("sound/laf/laf_prach_13.mp3")
resource.AddFile("sound/laf/laf_prach_14.mp3")
resource.AddFile("sound/laf/laf_prach_15.mp3")
resource.AddFile("sound/laf/laf_trav_11.mp3")
resource.AddFile("sound/laf/laf_trav_12.mp3")
resource.AddFile("sound/laf/laf_trav_13.mp3")
resource.AddFile("sound/laf/laf_trav_14.mp3")
resource.AddFile("sound/laf/laf_trav_15.mp3")
resource.AddFile("sound/laf/laf_trav_16.mp3")
resource.AddFile("sound/laf/laf_trav_17.mp3")
resource.AddFile("sound/laf/laf_trav_18.mp3")
resource.AddFile("sound/laf/laf_trav_19.mp3")
resource.AddFile("sound/laf/laf_trav_20.mp3")
resource.AddFile("sound/laf/laf_trav_21.mp3")
resource.AddFile("sound/laf/laf_trav_22.mp3")
resource.AddFile("sound/laf/laf_trav_23.mp3")
resource.AddFile("sound/murmur/murmur_trav_12.mp3")
resource.AddFile("sound/murmur/murmur_clay_01.mp3")
resource.AddFile("sound/murmur/murmur_clay_02.mp3")
resource.AddFile("sound/murmur/murmur_clay_03.mp3")
resource.AddFile("sound/murmur/murmur_clay_04.mp3")
resource.AddFile("sound/murmur/murmur_clay_05.mp3")
resource.AddFile("sound/murmur/murmur_clay_06.mp3")
resource.AddFile("sound/murmur/murmur_clay_07.mp3")
resource.AddFile("sound/murmur/murmur_clay_08.mp3")
resource.AddFile("sound/murmur/murmur_clay_09.mp3")
resource.AddFile("sound/murmur/murmur_dub_07.mp3")
resource.AddFile("sound/murmur/murmur_dub_08.mp3")
resource.AddFile("sound/murmur/murmur_dub_09.mp3")
resource.AddFile("sound/murmur/murmur_dub_10.mp3")
resource.AddFile("sound/murmur/murmur_dub_11.mp3")
resource.AddFile("sound/murmur/murmur_dub_12.mp3")
resource.AddFile("sound/murmur/murmur_grace_01.mp3")
resource.AddFile("sound/murmur/murmur_grace_02.mp3")
resource.AddFile("sound/murmur/murmur_grace_03.mp3")
resource.AddFile("sound/murmur/murmur_grace_04.mp3")
resource.AddFile("sound/murmur/murmur_lance_10.mp3")
resource.AddFile("sound/murmur/murmur_lance_12.mp3")
resource.AddFile("sound/murmur/murmur_lance_13.mp3")
resource.AddFile("sound/murmur/murmur_lance_14.mp3")
resource.AddFile("sound/murmur/murmur_lance_15.mp3")
resource.AddFile("sound/murmur/murmur_lance_16.mp3")
resource.AddFile("sound/murmur/murmur_lance_17.mp3")
resource.AddFile("sound/murmur/murmur_lance_18.mp3")
resource.AddFile("sound/murmur/murmur_lance_19.mp3")
resource.AddFile("sound/murmur/murmur_lance_20.mp3")
resource.AddFile("sound/murmur/murmur_lance_21.mp3")
resource.AddFile("sound/murmur/murmur_lance_22.mp3")
resource.AddFile("sound/murmur/murmur_lance_23.mp3")
resource.AddFile("sound/murmur/murmur_lance_24.mp3")
resource.AddFile("sound/murmur/murmur_lance_25.mp3")
resource.AddFile("sound/murmur/murmur_lance_26.mp3")
resource.AddFile("sound/murmur/murmur_lance_27.mp3")
resource.AddFile("sound/murmur/murmur_lance_28.mp3")
resource.AddFile("sound/murmur/murmur_lance_29.mp3")
resource.AddFile("sound/murmur/murmur_lance_30.mp3")
resource.AddFile("sound/murmur/murmur_lance_31.mp3")
resource.AddFile("sound/murmur/murmur_lance_32.mp3")
resource.AddFile("sound/murmur/murmur_lance_33.mp3")
resource.AddFile("sound/murmur/murmur_lance_34.mp3")
resource.AddFile("sound/murmur/murmur_lance_35.mp3")
resource.AddFile("sound/murmur/murmur_lance_36.mp3")
resource.AddFile("sound/murmur/murmur_lance_37.mp3")
resource.AddFile("sound/murmur/murmur_lance_11.mp3")
resource.AddFile("sound/murmur/murmur_mike_01.mp3")
resource.AddFile("sound/murmur/murmur_mike_02.mp3")
resource.AddFile("sound/murmur/murmur_mike_03.mp3")
resource.AddFile("sound/murmur/murmur_mike_04.mp3")
resource.AddFile("sound/murmur/murmur_mike_05.mp3")
resource.AddFile("sound/murmur/murmur_mike_06.mp3")
resource.AddFile("sound/murmur/murmur_mike_07.mp3")
resource.AddFile("sound/murmur/murmur_mike_08.mp3")
resource.AddFile("sound/murmur/murmur_mike_09.mp3")
resource.AddFile("sound/murmur/murmur_mike_10.mp3")
resource.AddFile("sound/murmur/murmur_mike_11.mp3")
resource.AddFile("sound/murmur/murmur_mike_12.mp3")
resource.AddFile("sound/murmur/murmur_mike_13.mp3")
resource.AddFile("sound/murmur/murmur_mike_14.mp3")
resource.AddFile("sound/murmur/murmur_prach_01.mp3")
resource.AddFile("sound/murmur/murmur_prach_02.mp3")
resource.AddFile("sound/murmur/murmur_prach_03.mp3")
resource.AddFile("sound/murmur/murmur_prach_04.mp3")
resource.AddFile("sound/murmur/murmur_prach_05.mp3")
resource.AddFile("sound/murmur/murmur_prach_06.mp3")
resource.AddFile("sound/murmur/murmur_prach_07.mp3")
resource.AddFile("sound/murmur/murmur_prach_08.mp3")
resource.AddFile("sound/murmur/murmur_prach_09.mp3")
resource.AddFile("sound/murmur/murmur_prach_10.mp3")
resource.AddFile("sound/murmur/murmur_trav_07.mp3")
resource.AddFile("sound/murmur/murmur_trav_08.mp3")
sound.Add( {
name = "alafamanda01",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_amanda_01.mp3"
} )
sound.Add( {
name = "alafdub05",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_dub_05.mp3"
} )
sound.Add( {
name = "alafdub06",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_dub_06.mp3"
} )
sound.Add( {
name = "alafdub07",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_dub_07.mp3"
} )
sound.Add( {
name = "alafdub08",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_dub_08.mp3"
} )
sound.Add( {
name = "alaffrank01",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_frank_01.mp3"
} )
sound.Add( {
name = "alaffrank02",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_frank_02.mp3"
} )
sound.Add( {
name = "alaffrank03",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_frank_03.mp3"
} )
sound.Add( {
name = "alaffrank04",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_frank_04.mp3"
} )
sound.Add( {
name = "alaffrank05",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_frank_05.mp3"
} )
sound.Add( {
name = "alaffrank06",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_frank_06.mp3"
} )
sound.Add( {
name = "alafgrace01",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_grace_01.mp3"
} )
sound.Add( {
name = "alafgrace02",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_grace_02.mp3"
} )
sound.Add( {
name = "alafgrace03",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_grace_03.mp3"
} )
sound.Add( {
name = "alafgrace04",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_grace_04.mp3"
} )
sound.Add( {
name = "alafgrace05",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_grace_05.mp3"
} )
sound.Add( {
name = "alaflance01",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_lance_01.mp3"
} )
sound.Add( {
name = "alafmike01",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_mike_01.mp3"
} )
sound.Add( {
name = "alafmike02",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_mike_02.mp3"
} )
sound.Add( {
name = "alafmike03",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_mike_03.mp3"
} )
sound.Add( {
name = "alafmike04",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_mike_04.mp3"
} )
sound.Add( {
name = "alafmike05",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_mike_05.mp3"
} )
sound.Add( {
name = "alafmike06",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_mike_06.mp3"
} )
sound.Add( {
name = "alafmike07",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_mike_07.mp3"
} )
sound.Add( {
name = "alafprach01",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_prach_01.mp3"
} )
sound.Add( {
name = "alafprach02",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_prach_02.mp3"
} )
sound.Add( {
name = "alaftrav10",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_trav_10.mp3"
} )
sound.Add( {
name = "angryamanda01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_amanda_01.mp3"
} )
sound.Add( {
name = "angryamanda02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_amanda_02.mp3"
} )
sound.Add( {
name = "angryamanda03",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_amanda_03.mp3"
} )
sound.Add( {
name = "angryamanda04",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_amanda_04.mp3"
} )
sound.Add( {
name = "angryamanda05",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_amanda_05.mp3"
} )
sound.Add( {
name = "angryamanda06",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_amanda_06.mp3"
} )
sound.Add( {
name = "angryamanda07",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_amanda_07.mp3"
} )
sound.Add( {
name = "angryamanda08",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_amanda_08.mp3"
} )
sound.Add( {
name = "angryamanda09",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_amanda_09.mp3"
} )
sound.Add( {
name = "angryamanda10",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_amanda_10.mp3"
} )
sound.Add( {
name = "angryamanda11",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_amanda_11.mp3"
} )
sound.Add( {
name = "angryamanda12",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_amanda_12.mp3"
} )
sound.Add( {
name = "angryamanda13",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_amanda_13.mp3"
} )
sound.Add( {
name = "angryclay22",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_clay_22.mp3"
} )
sound.Add( {
name = "angrygrace01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_grace_01.mp3"
} )
sound.Add( {
name = "angrygrace02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_grace_02.mp3"
} )
sound.Add( {
name = "angrygrace03",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_grace_03.mp3"
} )
sound.Add( {
name = "angrygrace04",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_grace_04.mp3"
} )
sound.Add( {
name = "angrygrace05",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_grace_05.mp3"
} )
sound.Add( {
name = "angrygrace06",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_grace_06.mp3"
} )
sound.Add( {
name = "angrygrace07",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_grace_07.mp3"
} )
sound.Add( {
name = "angrygrace08",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_grace_08.mp3"
} )
sound.Add( {
name = "angryprach01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_prach_01.mp3"
} )
sound.Add( {
name = "angryprach02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_prach_02.mp3"
} )
sound.Add( {
name = "angryprach03",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_prach_03.mp3"
} )
sound.Add( {
name = "angryprach04",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_prach_04.mp3"
} )
sound.Add( {
name = "angryprach05",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_prach_05.mp3"
} )
sound.Add( {
name = "angryprach06",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_prach_06.mp3"
} )
sound.Add( {
name = "angryprach07",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_prach_07.mp3"
} )
sound.Add( {
name = "awwgrace01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "aww/aww_grace_01.mp3"
} )
sound.Add( {
name = "awwgrace02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "aww/aww_grace_02.mp3"
} )
sound.Add( {
name = "awwmike01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "aww/aww_mike_01.mp3"
} )
sound.Add( {
name = "awwmike02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "aww/aww_mike_02.mp3"
} )
sound.Add( {
name = "awwprach01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "aww/aww_prach_01.mp3"
} )
sound.Add( {
name = "cheeramanda01",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_amanda_01.mp3"
} )
sound.Add( {
name = "cheeramanda02",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_amanda_02.mp3"
} )
sound.Add( {
name = "cheeramanda03",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_amanda_03.mp3"
} )
sound.Add( {
name = "cheeramanda04",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_amanda_04.mp3"
} )
sound.Add( {
name = "cheeramanda05",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_amanda_05.mp3"
} )
sound.Add( {
name = "cheeramanda06",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_amanda_06.mp3"
} )
sound.Add( {
name = "cheeramanda07",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_amanda_07.mp3"
} )
sound.Add( {
name = "cheeramanda08",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_amanda_08.mp3"
} )
sound.Add( {
name = "cheerdub11",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_dub_11.mp3"
} )
sound.Add( {
name = "cheergrace01",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_grace_01.mp3"
} )
sound.Add( {
name = "cheergrace02",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_grace_02.mp3"
} )
sound.Add( {
name = "cheergrace03",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_grace_03.mp3"
} )
sound.Add( {
name = "cheergrace04",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_grace_04.mp3"
} )
sound.Add( {
name = "cheerprach01",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_prach_01.mp3"
} )
sound.Add( {
name = "cheerprach02",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_prach_02.mp3"
} )
sound.Add( {
name = "cheerprach03",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_prach_03.mp3"
} )
sound.Add( {
name = "cheerprach04",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_prach_04.mp3"
} )
sound.Add( {
name = "gaspdub01",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_dub_01.mp3"
} )
sound.Add( {
name = "gaspdub02",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_dub_02.mp3"
} )
sound.Add( {
name = "gaspdub03",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_dub_03.mp3"
} )
sound.Add( {
name = "gaspdub04",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_dub_04.mp3"
} )
sound.Add( {
name = "gaspdub05",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_dub_05.mp3"
} )
sound.Add( {
name = "gaspdub06",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_dub_06.mp3"
} )
sound.Add( {
name = "gaspdub07",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_dub_07.mp3"
} )
sound.Add( {
name = "gaspdub08",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_dub_08.mp3"
} )
sound.Add( {
name = "gaspdub09",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_dub_09.mp3"
} )
sound.Add( {
name = "gasplance01",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_lance_01.mp3"
} )
sound.Add( {
name = "gasplance02",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_lance_02.mp3"
} )
sound.Add( {
name = "gasplance03",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_lance_03.mp3"
} )
sound.Add( {
name = "gasplance04",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_lance_04.mp3"
} )
sound.Add( {
name = "gasplance05",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_lance_05.mp3"
} )
sound.Add( {
name = "gasplance06",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_lance_06.mp3"
} )
sound.Add( {
name = "gasplance07",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_lance_07.mp3"
} )
sound.Add( {
name = "gasplance09",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_lance_09.mp3"
} )
sound.Add( {
name = "gasplance10",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_lance_10.mp3"
} )
sound.Add( {
name = "gasplance11",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_lance_11.mp3"
} )
sound.Add( {
name = "gasplance12",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_lance_12.mp3"
} )
sound.Add( {
name = "gaspprach02",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_prach_02.mp3"
} )
sound.Add( {
name = "gaspprach03",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_prach_03.mp3"
} )
sound.Add( {
name = "gaspprach04",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_prach_04.mp3"
} )
sound.Add( {
name = "gaspprach05",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_prach_05.mp3"
} )
sound.Add( {
name = "gaspprach06",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_prach_06.mp3"
} )
sound.Add( {
name = "gaspprach07",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_prach_07.mp3"
} )
sound.Add( {
name = "gaspprach08",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_prach_08.mp3"
} )
sound.Add( {
name = "gasptrav01",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_trav_01.mp3"
} )
sound.Add( {
name = "gasptrav02",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_trav_02.mp3"
} )
sound.Add( {
name = "gasptrav03",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_trav_03.mp3"
} )
sound.Add( {
name = "gasptrav04",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_trav_04.mp3"
} )
sound.Add( {
name = "gasptrav05",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_trav_05.mp3"
} )
sound.Add( {
name = "gasptrav06",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_trav_06.mp3"
} )
sound.Add( {
name = "gasptrav07",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_trav_07.mp3"
} )
sound.Add( {
name = "gasptrav08",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_trav_08.mp3"
} )
sound.Add( {
name = "gasptrav09",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_trav_09.mp3"
} )
sound.Add( {
name = "gasptrav10",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gasp/gasp_trav_10.mp3"
} )
sound.Add( {
name = "grossdub01",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_dub_01.mp3"
} )
sound.Add( {
name = "grossdub02",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_dub_02.mp3"
} )
sound.Add( {
name = "grossdub03",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_dub_03.mp3"
} )
sound.Add( {
name = "grossdub04",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_dub_04.mp3"
} )
sound.Add( {
name = "grossdub05",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_dub_05.mp3"
} )
sound.Add( {
name = "grossdub06",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_dub_06.mp3"
} )
sound.Add( {
name = "grossdub07",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_dub_07.mp3"
} )
sound.Add( {
name = "grossdub08",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_dub_08.mp3"
} )
sound.Add( {
name = "grossjake01",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_jake_01.mp3"
} )
sound.Add( {
name = "grosslance01",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_lance_01.mp3"
} )
sound.Add( {
name = "grosslance02",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_lance_02.mp3"
} )
sound.Add( {
name = "grosslance03",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_lance_03.mp3"
} )
sound.Add( {
name = "grosslance04",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_lance_04.mp3"
} )
sound.Add( {
name = "grosslance05",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_lance_05.mp3"
} )
sound.Add( {
name = "grosslance06",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_lance_06.mp3"
} )
sound.Add( {
name = "grosslance07",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_lance_07.mp3"
} )
sound.Add( {
name = "grosslance08",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_lance_08.mp3"
} )
sound.Add( {
name = "grosslance09",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_lance_09.mp3"
} )
sound.Add( {
name = "grosslance10",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_lance_10.mp3"
} )
sound.Add( {
name = "grosslance11",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_lance_11.mp3"
} )
sound.Add( {
name = "grosslance12",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_lance_12.mp3"
} )
sound.Add( {
name = "grosslance13",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_lance_13.mp3"
} )
sound.Add( {
name = "grosslance14",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_lance_14.mp3"
} )
sound.Add( {
name = "grossprach01",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_prach_01.mp3"
} )
sound.Add( {
name = "grossprach02",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_prach_02.mp3"
} )
sound.Add( {
name = "grossprach03",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_prach_03.mp3"
} )
sound.Add( {
name = "grossprach04",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_prach_04.mp3"
} )
sound.Add( {
name = "grosstrav01",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_trav_01.mp3"
} )
sound.Add( {
name = "grosstrav02",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_trav_02.mp3"
} )
sound.Add( {
name = "grosstrav03",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_trav_03.mp3"
} )
sound.Add( {
name = "grosstrav04",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_trav_04.mp3"
} )
sound.Add( {
name = "grosstrav05",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_trav_05.mp3"
} )
sound.Add( {
name = "grosstrav06",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_trav_06.mp3"
} )
sound.Add( {
name = "grosstrav07",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_trav_07.mp3"
} )
sound.Add( {
name = "grosstrav08",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_trav_08.mp3"
} )
sound.Add( {
name = "grosstrav09",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_trav_09.mp3"
} )
sound.Add( {
name = "grosstrav10",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_trav_10.mp3"
} )
sound.Add( {
name = "grosstrav11",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_trav_11.mp3"
} )
sound.Add( {
name = "grosstrav12",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_trav_12.mp3"
} )
sound.Add( {
name = "grosstrav13",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_trav_13.mp3"
} )
sound.Add( {
name = "grosstrav14",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_trav_14.mp3"
} )
sound.Add( {
name = "grosstrav15",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_trav_15.mp3"
} )
sound.Add( {
name = "grosstrav16",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_trav_16.mp3"
} )
sound.Add( {
name = "grosstrav17",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_trav_17.mp3"
} )
sound.Add( {
name = "grosstrav18",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_trav_18.mp3"
} )
sound.Add( {
name = "grosstrav19",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_trav_19.mp3"
} )
sound.Add( {
name = "grosstrav20",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_trav_20.mp3"
} )
sound.Add( {
name = "grosstrav21",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_trav_21.mp3"
} )
sound.Add( {
name = "grosstrav22",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "gross/gross_trav_22.mp3"
} )
sound.Add( {
name = "hlafdub01",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "hlaf/hlaf_dub_01.mp3"
} )
sound.Add( {
name = "hlafdub02",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "hlaf/hlaf_dub_02.mp3"
} )
sound.Add( {
name = "hlaffrank01",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "hlaf/hlaf_frank_01.mp3"
} )
sound.Add( {
name = "hlafprach01",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "hlaf/hlaf_prach_01.mp3"
} )
sound.Add( {
name = "hlafprach02",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "hlaf/hlaf_prach_02.mp3"
} )
sound.Add( {
name = "hlafprach03",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "hlaf/hlaf_prach_03.mp3"
} )
sound.Add( {
name = "hlaftrav06",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "hlaf/hlaf_trav_06.mp3"
} )
sound.Add( {
name = "hlaftrav07",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "hlaf/hlaf_trav_07.mp3"
} )
sound.Add( {
name = "hlaftrav08",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "hlaf/hlaf_trav_08.mp3"
} )
sound.Add( {
name = "hlaftrav09",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "hlaf/hlaf_trav_09.mp3"
} )
sound.Add( {
name = "hlaftrav10",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "hlaf/hlaf_trav_10.mp3"
} )
sound.Add( {
name = "hlaftrav11",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "hlaf/hlaf_trav_11.mp3"
} )
sound.Add( {
name = "laffrank05",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_frank_05.mp3"
} )
sound.Add( {
name = "laffrank01",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_frank_01.mp3"
} )
sound.Add( {
name = "laffrank02",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_frank_02.mp3"
} )
sound.Add( {
name = "laffrank03",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_frank_03.mp3"
} )
sound.Add( {
name = "laffrank04",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_frank_04.mp3"
} )
sound.Add( {
name = "lafgrace01",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_grace_01.mp3"
} )
sound.Add( {
name = "lafmike01",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_mike_01.mp3"
} )
sound.Add( {
name = "lafmike02",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_mike_02.mp3"
} )
sound.Add( {
name = "lafmike03",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_mike_03.mp3"
} )
sound.Add( {
name = "lafmike04",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_mike_04.mp3"
} )
sound.Add( {
name = "lafprach01",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_prach_01.mp3"
} )
sound.Add( {
name = "lafprach02",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_prach_02.mp3"
} )
sound.Add( {
name = "lafprach03",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_prach_03.mp3"
} )
sound.Add( {
name = "lafprach04",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_prach_04.mp3"
} )
sound.Add( {
name = "lafprach05",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_prach_05.mp3"
} )
sound.Add( {
name = "lafprach06",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_prach_06.mp3"
} )
sound.Add( {
name = "lafprach07",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_prach_07.mp3"
} )
sound.Add( {
name = "lafprach08",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_prach_08.mp3"
} )
sound.Add( {
name = "lafprach09",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_prach_09.mp3"
} )
sound.Add( {
name = "lafprach10",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_prach_10.mp3"
} )
sound.Add( {
name = "lafprach11",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_prach_11.mp3"
} )
sound.Add( {
name = "lafprach12",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_prach_12.mp3"
} )
sound.Add( {
name = "lafprach13",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_prach_13.mp3"
} )
sound.Add( {
name = "lafprach14",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_prach_14.mp3"
} )
sound.Add( {
name = "lafprach15",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_prach_15.mp3"
} )
sound.Add( {
name = "laftrav11",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_trav_11.mp3"
} )
sound.Add( {
name = "laftrav12",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_trav_12.mp3"
} )
sound.Add( {
name = "laftrav13",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_trav_13.mp3"
} )
sound.Add( {
name = "laftrav14",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_trav_14.mp3"
} )
sound.Add( {
name = "laftrav15",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_trav_15.mp3"
} )
sound.Add( {
name = "laftrav16",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_trav_16.mp3"
} )
sound.Add( {
name = "laftrav17",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_trav_17.mp3"
} )
sound.Add( {
name = "laftrav18",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_trav_18.mp3"
} )
sound.Add( {
name = "laftrav19",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_trav_19.mp3"
} )
sound.Add( {
name = "laftrav20",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_trav_20.mp3"
} )
sound.Add( {
name = "laftrav21",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_trav_21.mp3"
} )
sound.Add( {
name = "laftrav22",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_trav_22.mp3"
} )
sound.Add( {
name = "laftrav23",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "laf/laf_trav_23.mp3"
} )
sound.Add( {
name = "murmurtrav06",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_trav_06.mp3"
} )
sound.Add( {
name = "murmurclay01",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_clay_01.mp3"
} )
sound.Add( {
name = "murmurclay02",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_clay_02.mp3"
} )
sound.Add( {
name = "murmurclay03",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_clay_03.mp3"
} )
sound.Add( {
name = "murmurclay04",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_clay_04.mp3"
} )
sound.Add( {
name = "murmurclay05",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_clay_05.mp3"
} )
sound.Add( {
name = "murmurclay06",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_clay_06.mp3"
} )
sound.Add( {
name = "murmurclay07",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_clay_07.mp3"
} )
sound.Add( {
name = "murmurclay08",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_clay_08.mp3"
} )
sound.Add( {
name = "murmurclay09",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_clay_09.mp3"
} )
sound.Add( {
name = "murmurdub06",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_dub_06.mp3"
} )
sound.Add( {
name = "murmurdub07",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_dub_07.mp3"
} )
sound.Add( {
name = "murmurdub08",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_dub_08.mp3"
} )
sound.Add( {
name = "murmurdub09",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_dub_09.mp3"
} )
sound.Add( {
name = "murmurdub10",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_dub_10.mp3"
} )
sound.Add( {
name = "murmurdub11",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_dub_11.mp3"
} )
sound.Add( {
name = "murmurdub12",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_dub_12.mp3"
} )
sound.Add( {
name = "murmurgrace01",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_grace_01.mp3"
} )
sound.Add( {
name = "murmurgrace02",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_grace_02.mp3"
} )
sound.Add( {
name = "murmurgrace03",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_grace_03.mp3"
} )
sound.Add( {
name = "murmurgrace04",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_grace_04.mp3"
} )
sound.Add( {
name = "murmurlance10",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_10.mp3"
} )
sound.Add( {
name = "murmurlance11",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_11.mp3"
} )
sound.Add( {
name = "murmurlance12",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_12.mp3"
} )
sound.Add( {
name = "murmurlance13",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_13.mp3"
} )
sound.Add( {
name = "murmurlance14",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_14.mp3"
} )
sound.Add( {
name = "murmurlance15",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_15.mp3"
} )
sound.Add( {
name = "murmurlance16",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_16.mp3"
} )
sound.Add( {
name = "murmurlance17",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_17.mp3"
} )
sound.Add( {
name = "murmurlance18",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_18.mp3"
} )
sound.Add( {
name = "murmurlance19",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_19.mp3"
} )
sound.Add( {
name = "murmurlance20",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_20.mp3"
} )
sound.Add( {
name = "murmurlance21",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_21.mp3"
} )
sound.Add( {
name = "murmurlance22",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_22.mp3"
} )
sound.Add( {
name = "murmurlance23",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_23.mp3"
} )
sound.Add( {
name = "murmurlance24",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_24.mp3"
} )
sound.Add( {
name = "murmurlance25",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_25.mp3"
} )
sound.Add( {
name = "murmurlance37",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_37.mp3"
} )
sound.Add( {
name = "murmurlance26",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_26.mp3"
} )
sound.Add( {
name = "murmurlance27",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_27.mp3"
} )
sound.Add( {
name = "murmurlance28",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_28.mp3"
} )
sound.Add( {
name = "murmurlance29",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_29.mp3"
} )
sound.Add( {
name = "murmurlance30",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_30.mp3"
} )
sound.Add( {
name = "murmurlance31",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_31.mp3"
} )
sound.Add( {
name = "murmurlance32",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_32.mp3"
} )
sound.Add( {
name = "murmurlance33",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_33.mp3"
} )
sound.Add( {
name = "murmurlance34",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_34.mp3"
} )
sound.Add( {
name = "murmurlance35",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_35.mp3"
} )
sound.Add( {
name = "murmurlance36",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lance_36.mp3"
} )
sound.Add( {
name = "murmurmike01",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_mike_01.mp3"
} )
sound.Add( {
name = "murmurmike02",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_mike_02.mp3"
} )
sound.Add( {
name = "murmurmike03",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_mike_03.mp3"
} )
sound.Add( {
name = "murmurmike04",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_mike_04.mp3"
} )
sound.Add( {
name = "murmurmike05",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_mike_05.mp3"
} )
sound.Add( {
name = "murmurmike06",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_mike_06.mp3"
} )
sound.Add( {
name = "murmurmike07",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_mike_07.mp3"
} )
sound.Add( {
name = "murmurmike08",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_mike_08.mp3"
} )
sound.Add( {
name = "murmurmike09",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_mike_09.mp3"
} )
sound.Add( {
name = "murmurmike10",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_mike_10.mp3"
} )
sound.Add( {
name = "murmurmike11",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_mike_11.mp3"
} )
sound.Add( {
name = "murmurmike12",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_mike_12.mp3"
} )
sound.Add( {
name = "murmurmike13",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_mike_13.mp3"
} )
sound.Add( {
name = "murmurmike14",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_mike_14.mp3"
} )
sound.Add( {
name = "murmurprach01",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_prach_01.mp3"
} )
sound.Add( {
name = "murmurprach02",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_prach_02.mp3"
} )
sound.Add( {
name = "murmurprach03",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_prach_03.mp3"
} )
sound.Add( {
name = "murmurprach04",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_prach_04.mp3"
} )
sound.Add( {
name = "murmurprach05",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_prach_05.mp3"
} )
sound.Add( {
name = "murmurprach06",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_prach_06.mp3"
} )
sound.Add( {
name = "murmurprach07",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_prach_07.mp3"
} )
sound.Add( {
name = "murmurprach08",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_prach_08.mp3"
} )
sound.Add( {
name = "murmurprach09",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_prach_09.mp3"
} )
sound.Add( {
name = "murmurprach10",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_prach_10.mp3"
} )
sound.Add( {
name = "murmurtrav07",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_trav_07.mp3"
} )
sound.Add( {
name = "murmurtrav08",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_trav_08.mp3"
} )
-------------------------------
sound.Add( {
name = "hlaftrav01",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "hlaf/hlaf_trav_01.mp3"
} )
sound.Add( {
name = "hlaftrav02",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "hlaf/hlaf_trav_02.mp3"
} )
sound.Add( {
name = "hlaftrav03",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "hlaf/hlaf_trav_03.mp3"
} )
sound.Add( {
name = "hlaftrav04",
channel = CHAN_STATIC,
volume = 1,
level = 80,
pitch = {95, 110},
sound = "hlaf/hlaf_trav_04.mp3"
} )
sound.Add( {
name = "hlafvon01",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "hlaf/hlaf_von_01.mp3"
} )
sound.Add( {
name = "hlafvon02",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "hlaf/hlaf_von_02.mp3"
} )
sound.Add( {
name = "hlaflan01",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "hlaf/hlaf_lan_01.mp3"
} )
sound.Add( {
name = "hlafclay01",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "hlaf/hlaf_clay_01.mp3"
} )
sound.Add( {
name = "murmurdub01",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_dub_01.mp3"
} )
sound.Add( {
name = "murmurdub02",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_dub_02.mp3"
} )
sound.Add( {
name = "murmurdub03",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_dub_03.mp3"
} )
sound.Add( {
name = "murmurdub04",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_dub_04.mp3"
} )
sound.Add( {
name = "murmurdub05",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_dub_05.mp3"
} )
sound.Add( {
name = "murmurlan01",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lan_01.mp3"
} )
sound.Add( {
name = "murmurlan02",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lan_02.mp3"
} )
sound.Add( {
name = "murmurlan03",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lan_03.mp3"
} )
sound.Add( {
name = "murmurlan04",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lan_04.mp3"
} )
sound.Add( {
name = "murmurlan05",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lan_05.mp3"
} )
sound.Add( {
name = "murmurlan06",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lan_06.mp3"
} )
sound.Add( {
name = "murmurlan07",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lan_07.mp3"
} )
sound.Add( {
name = "murmurlan08",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lan_08.mp3"
} )
sound.Add( {
name = "murmurlan09",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_lan_09.mp3"
} )
sound.Add( {
name = "murmurnol01",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_nol_01.mp3"
} )
sound.Add( {
name = "murmurtrav01",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_trav_01.mp3"
} )
sound.Add( {
name = "murmurtrav02",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_trav_02.mp3"
} )
sound.Add( {
name = "murmurtrav03",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_trav_03.mp3"
} )
sound.Add( {
name = "murmurtrav04",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_trav_04.mp3"
} )
sound.Add( {
name = "murmurtrav05",
channel = CHAN_STATIC,
volume = { 0.1, 0.3},
level = 80,
pitch = {95, 110},
sound = "murmur/murmur_trav_05.mp3"
} )
sound.Add( {
name = "alaftrav01",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_trav_01.mp3"
} )
sound.Add( {
name = "alaftrav02",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_trav_02.mp3"
} )
sound.Add( {
name = "alaftrav03",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_trav_03.mp3"
} )
sound.Add( {
name = "alaftrav04",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_trav_04.mp3"
} )
sound.Add( {
name = "alaftrav05",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_trav_05.mp3"
} )
sound.Add( {
name = "alaftrav06",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_trav_06.mp3"
} )
sound.Add( {
name = "alaftrav07",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_trav_07.mp3"
} )
sound.Add( {
name = "alaftrav08",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_trav_08.mp3"
} )
sound.Add( {
name = "alaftrav09",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_trav_09.mp3"
} )
sound.Add( {
name = "alafdub01",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_dub_01.mp3"
} )
sound.Add( {
name = "alafdub02",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_dub_02.mp3"
} )
sound.Add( {
name = "alafdub03",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_dub_03.mp3"
} )
sound.Add( {
name = "alafdub04",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_dub_04.mp3"
} )
sound.Add( {
name = "alaflan01",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_lan_01.mp3"
} )
sound.Add( {
name = "alaflan02",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_lan_02.mp3"
} )
sound.Add( {
name = "alaflan03",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_lan_03.mp3"
} )
sound.Add( {
name = "alaflan04",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_lan_04.mp3"
} )
sound.Add( {
name = "alaflan05",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_lan_05.mp3"
} )
sound.Add( {
name = "alaflan06",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_lan_06.mp3"
} )
sound.Add( {
name = "alaflan07",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_lan_07.mp3"
} )
sound.Add( {
name = "alaflan08",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_lan_08.mp3"
} )
sound.Add( {
name = "alaflan09",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_lan_09.mp3"
} )
sound.Add( {
name = "alaflan10",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_lan_10.mp3"
} )
sound.Add( {
name = "alaflan11",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_lan_11.mp3"
} )
sound.Add( {
name = "alafnol01",
channel = CHAN_STATIC,
volume = { 0.2, 0.4},
level = 80,
pitch = {95, 110},
sound = "alaf/alaf_nol_01.mp3"
} )
sound.Add( {
name = "lafdub01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_dub_01.mp3"
} )
sound.Add( {
name = "lafdub02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_dub_02.mp3"
} )
sound.Add( {
name = "lafdub03",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_dub_03.mp3"
} )
sound.Add( {
name = "lafdub04",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_dub_04.mp3"
} )
sound.Add( {
name = "laflan02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_lan_02.mp3"
} )
sound.Add( {
name = "laflan03",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_lan_03.mp3"
} )
sound.Add( {
name = "laflan04",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_lan_04.mp3"
} )
sound.Add( {
name = "laflan05",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_lan_05.mp3"
} )
sound.Add( {
name = "laflan06",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_lan_06.mp3"
} )
sound.Add( {
name = "laflan07",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_lan_07.mp3"
} )
sound.Add( {
name = "laflan08",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_lan_08.mp3"
} )
sound.Add( {
name = "laflan09",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_lan_09.mp3"
} )
sound.Add( {
name = "lafnol01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_nol_01.mp3"
} )
sound.Add( {
name = "lafnol02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_nol_02.mp3"
} )
sound.Add( {
name = "lafnol03",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_nol_03.mp3"
} )
sound.Add( {
name = "lafnol04",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_nol_04.mp3"
} )
sound.Add( {
name = "lafnol05",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_nol_05.mp3"
} )
sound.Add( {
name = "laftrav01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_trav_01.mp3"
} )
sound.Add( {
name = "laftrav01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_trav_01.mp3"
} )
sound.Add( {
name = "laftrav02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_trav_02.mp3"
} )
sound.Add( {
name = "laftrav03",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_trav_03.mp3"
} )
sound.Add( {
name = "laftrav04",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_trav_04.mp3"
} )
sound.Add( {
name = "laftrav05",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_trav_05.mp3"
} )
sound.Add( {
name = "laftrav06",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_trav_06.mp3"
} )
sound.Add( {
name = "laftrav07",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_trav_07.mp3"
} )
sound.Add( {
name = "laftrav08",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_trav_08.mp3"
} )
sound.Add( {
name = "laftrav09",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_trav_09.mp3"
} )
sound.Add( {
name = "laftrav10",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_trav_10.mp3"
} )
sound.Add( {
name = "laftrav11",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "laf/laf_trav_11.mp3"
} )
sound.Add( {
name = "angryclay10",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_clay_10.mp3"
} )
sound.Add( {
name = "angryclay02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_clay_02.mp3"
} )
sound.Add( {
name = "angryclay03",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_clay_03.mp3"
} )
sound.Add( {
name = "angryclay04",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_clay_01.mp3"
} )
sound.Add( {
name = "angryclay05",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_clay_05.mp3"
} )
sound.Add( {
name = "angryclay06",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_clay_06.mp3"
} )
sound.Add( {
name = "angryclay07",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_clay_07.mp3"
} )
sound.Add( {
name = "angryclay08",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_clay_08.mp3"
} )
sound.Add( {
name = "angryclay09",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_clay_09.mp3"
} )
sound.Add( {
name = "angryclay10",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_clay_10.mp3"
} )
sound.Add( {
name = "angryclay11",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_clay_11.mp3"
} )
sound.Add( {
name = "angryclay12",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_clay_12.mp3"
} )
sound.Add( {
name = "angryclay13",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_clay_13.mp3"
} )
sound.Add( {
name = "angryclay14",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_clay_14.mp3"
} )
sound.Add( {
name = "angryclay15",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_clay_15.mp3"
} )
sound.Add( {
name = "angryclay16",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_clay_16.mp3"
} )
sound.Add( {
name = "angryclay17",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_clay_17.mp3"
} )
sound.Add( {
name = "angryclay18",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_clay_18.mp3"
} )
sound.Add( {
name = "angryclay19",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_clay_19.mp3"
} )
sound.Add( {
name = "angryclay20",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_clay_20.mp3"
} )
sound.Add( {
name = "angryclay21",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_clay_21.mp3"
} )
sound.Add( {
name = "angrycon01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_con_01.mp3"
} )
sound.Add( {
name = "angrycon02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_con_02.mp3"
} )
sound.Add( {
name = "angrycon03",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_con_03.mp3"
} )
sound.Add( {
name = "angrycon04",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_con_04.mp3"
} )
sound.Add( {
name = "angrycon05",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_con_05.mp3"
} )
sound.Add( {
name = "angrycon06",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_con_06.mp3"
} )
sound.Add( {
name = "angrydub01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_dub_01.mp3"
} )
sound.Add( {
name = "angrydub02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_dub_02.mp3"
} )
sound.Add( {
name = "angrydub03",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_dub_03.mp3"
} )
sound.Add( {
name = "angrydub04",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_dub_04.mp3"
} )
sound.Add( {
name = "angrymike01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_mike_01.mp3"
} )
sound.Add( {
name = "angrymike02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_mike_02.mp3"
} )
sound.Add( {
name = "angrytrav01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_trav_01.mp3"
} )
sound.Add( {
name = "angrytrav02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_trav_02.mp3"
} )
sound.Add( {
name = "angrytrav03",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_trav_03.mp3"
} )
sound.Add( {
name = "angrytrav04",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_trav_04.mp3"
} )
sound.Add( {
name = "angrytrav05",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_trav_05.mp3"
} )
sound.Add( {
name = "angrytrav06",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_trav_06.mp3"
} )
sound.Add( {
name = "angrytrav07",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_trav_07.mp3"
} )
sound.Add( {
name = "angrytrav08",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_trav_08.mp3"
} )
sound.Add( {
name = "angrytrav09",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_trav_09.mp3"
} )
sound.Add( {
name = "angrytrav10",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_trav_10.mp3"
} )
sound.Add( {
name = "angryvon01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_von_01.mp3"
} )
sound.Add( {
name = "angryvon02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_von_02.mp3"
} )
sound.Add( {
name = "angryvon03",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_von_03.mp3"
} )
sound.Add( {
name = "angryvon04",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_von_04.mp3"
} )
sound.Add( {
name = "angryvon05",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_von_05.mp3"
} )
sound.Add( {
name = "angryvon06",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_von_06.mp3"
} )
sound.Add( {
name = "cheerclay01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_clay_01.mp3"
} )
sound.Add( {
name = "cheerclay02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_clay_02.mp3"
} )
sound.Add( {
name = "cheerclay03",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_clay_03.mp3"
} )
sound.Add( {
name = "cheerclay04",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_clay_04.mp3"
} )
sound.Add( {
name = "cheerclay05",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_clay_05.mp3"
} )
sound.Add( {
name = "cheerclay06",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_clay_06.mp3"
} )
sound.Add( {
name = "cheerclay07",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_clay_07.mp3"
} )
sound.Add( {
name = "cheercon01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_con_01.mp3"
} )
sound.Add( {
name = "cheercon01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_con_01.mp3"
} )
sound.Add( {
name = "cheercon02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_con_02.mp3"
} )
sound.Add( {
name = "cheercon03",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_con_03.mp3"
} )
sound.Add( {
name = "cheercon04",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_con_04.mp3"
} )
sound.Add( {
name = "cheercon05",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_con_05.mp3"
} )
sound.Add( {
name = "cheercon06",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_con_06.mp3"
} )
sound.Add( {
name = "cheercon07",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_con_07.mp3"
} )
sound.Add( {
name = "cheercon08",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_con_08.mp3"
} )
sound.Add( {
name = "cheercon09",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_con_09.mp3"
} )
sound.Add( {
name = "cheercon10",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_con_10.mp3"
} )
sound.Add( {
name = "cheercon11",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_con_11.mp3"
} )
sound.Add( {
name = "cheercon12",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_con_12.mp3"
} )
sound.Add( {
name = "cheercon13",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_con_13.mp3"
} )
sound.Add( {
name = "cheercon14",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_con_14.mp3"
} )
sound.Add( {
name = "cheercon15",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_con_15.mp3"
} )
sound.Add( {
name = "cheerdub01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_dub_01.mp3"
} )
sound.Add( {
name = "cheerdub02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_dub_02.mp3"
} )
sound.Add( {
name = "cheerdub03",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_dub_03.mp3"
} )
sound.Add( {
name = "cheerdub04",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_dub_04.mp3"
} )
sound.Add( {
name = "cheerdub05",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_dub_05.mp3"
} )
sound.Add( {
name = "cheerdub06",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_dub_06.mp3"
} )
sound.Add( {
name = "cheerdub07",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_dub_07.mp3"
} )
sound.Add( {
name = "cheerdub08",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_dub_08.mp3"
} )
sound.Add( {
name = "cheerdub09",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_dub_09.mp3"
} )
sound.Add( {
name = "cheerdub10",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_dub_10.mp3"
} )
sound.Add( {
name = "cheermike01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_mike_01.mp3"
} )
sound.Add( {
name = "cheertrav01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_trav_01.mp3"
} )
sound.Add( {
name = "cheertrav02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_trav_02.mp3"
} )
sound.Add( {
name = "cheertrav03",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_trav_03.mp3"
} )
sound.Add( {
name = "cheertrav04",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_trav_04.mp3"
} )
sound.Add( {
name = "cheertrav05",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_trav_05.mp3"
} )
sound.Add( {
name = "cheertrav06",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_trav_06.mp3"
} )
sound.Add( {
name = "cheertrav07",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_trav_07.mp3"
} )
sound.Add( {
name = "cheertrav08",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_trav_08.mp3"
} )
sound.Add( {
name = "cheertrav09",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_trav_09.mp3"
} )
sound.Add( {
name = "cheertrav10",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_trav_10.mp3"
} )
sound.Add( {
name = "cheertrav11",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_trav_11.mp3"
} )
sound.Add( {
name = "cheervon01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_von_01.mp3"
} )
sound.Add( {
name = "cheervon04",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_von_04.mp3"
} )
sound.Add( {
name = "cheervon05",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_von_05.mp3"
} )
sound.Add( {
name = "cheervon06",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_von_06.mp3"
} )
sound.Add( {
name = "cheervon07",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_von_07.mp3"
} )
sound.Add( {
name = "cheervon08",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_von_08.mp3"
} )
sound.Add( {
name = "sadclay01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_clay_01.mp3"
} )
sound.Add( {
name = "sadclay02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_clay_02.mp3"
} )
sound.Add( {
name = "sadclay04",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_clay_04.mp3"
} )
sound.Add( {
name = "sadclay05",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_clay_05.mp3"
} )
sound.Add( {
name = "sadclay06",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_clay_06.mp3"
} )
sound.Add( {
name = "sadclay07",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_clay_07.mp3"
} )
sound.Add( {
name = "sadclay09",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_clay_09.mp3"
} )
sound.Add( {
name = "sadclay10",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_clay_10.mp3"
} )
sound.Add( {
name = "sadcon01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_con_01.mp3"
} )
sound.Add( {
name = "sadcon02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_con_02.mp3"
} )
sound.Add( {
name = "sadcon03",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_con_03.mp3"
} )
sound.Add( {
name = "sadcon04",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_con_04.mp3"
} )
sound.Add( {
name = "sadcon05",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_con_05.mp3"
} )
sound.Add( {
name = "sadcon06",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_con_06.mp3"
} )
sound.Add( {
name = "saddub01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_dub_01.mp3"
} )
sound.Add( {
name = "saddub02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_dub_02.mp3"
} )
sound.Add( {
name = "saddub03",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_dub_03.mp3"
} )
sound.Add( {
name = "saddub04",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_dub_04.mp3"
} )
sound.Add( {
name = "saddub05",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_dub_05.mp3"
} )
sound.Add( {
name = "saddub06",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_dub_06.mp3"
} )
sound.Add( {
name = "saddub07",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_dub_07.mp3"
} )
sound.Add( {
name = "sadtrav01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_trav_01.mp3"
} )
sound.Add( {
name = "sadtrav02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_trav_02.mp3"
} )
sound.Add( {
name = "sadtrav03",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_trav_03.mp3"
} )
sound.Add( {
name = "sadtrav04",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_trav_04.mp3"
} )
sound.Add( {
name = "sadtrav05",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_trav_05.mp3"
} )
sound.Add( {
name = "sadtrav06",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_trav_06.mp3"
} )
sound.Add( {
name = "sadvon02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_von_02.mp3"
} )
sound.Add( {
name = "sadvon05",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "sad/sad_von_05.mp3"
} )
sound.Add( {
name = "angrytrav11",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_trav_11.mp3"
} )
sound.Add( {
name = "angrylan01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_lan_01.mp3"
} )
sound.Add( {
name = "angrylan02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_lan_02.mp3"
} )
sound.Add( {
name = "angrylan03",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_lan_03.mp3"
} )
sound.Add( {
name = "angrylan04",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_lan_04.mp3"
} )
sound.Add( {
name = "angrylan05",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_lan_05.mp3"
} )
sound.Add( {
name = "angrylan06",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_lan_06.mp3"
} )
sound.Add( {
name = "angrylan07",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_lan_07.mp3"
} )
sound.Add( {
name = "angrylan08",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_lan_08.mp3"
} )
sound.Add( {
name = "angrylan09",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_lan_09.mp3"
} )
sound.Add( {
name = "angrylan10",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_lan_10.mp3"
} )
sound.Add( {
name = "angrylan11",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_lan_11.mp3"
} )
sound.Add( {
name = "angrylan12",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_lan_12.mp3"
} )
sound.Add( {
name = "angrylan13",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_lan_13.mp3"
} )
sound.Add( {
name = "angrylan14",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_lan_14.mp3"
} )
sound.Add( {
name = "angrylan15",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_lan_15.mp3"
} )
sound.Add( {
name = "angrylan16",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_lan_16.mp3"
} )
sound.Add( {
name = "angrylan17",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_lan_17.mp3"
} )
sound.Add( {
name = "angrylan18",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_lan_18.mp3"
} )
sound.Add( {
name = "angrynol01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_nol_01.mp3"
} )
sound.Add( {
name = "angrynol02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_nol_02.mp3"
} )
sound.Add( {
name = "angrynol03",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_nol_03.mp3"
} )
sound.Add( {
name = "angrynol04",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_nol_04.mp3"
} )
sound.Add( {
name = "angrynol05",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "angry/angry_nol_05.mp3"
} )
sound.Add( {
name = "cheerlan01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_lan_01.mp3"
} )
sound.Add( {
name = "cheerlan02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_lan_02.mp3"
} )
sound.Add( {
name = "cheerlan03",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_lan_03.mp3"
} )
sound.Add( {
name = "cheerlan04",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_lan_04.mp3"
} )
sound.Add( {
name = "cheerlan05",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_lan_05.mp3"
} )
sound.Add( {
name = "cheerlan06",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_lan_06.mp3"
} )
sound.Add( {
name = "cheerlan07",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_lan_07.mp3"
} )
sound.Add( {
name = "cheerlan08",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_lan_08.mp3"
} )
sound.Add( {
name = "cheerlan09",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_lan_09.mp3"
} )
sound.Add( {
name = "cheerlan10",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_lan_10.mp3"
} )
sound.Add( {
name = "cheerlan11",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_lan_11.mp3"
} )
sound.Add( {
name = "cheerlan12",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_lan_12.mp3"
} )
sound.Add( {
name = "cheerlan13",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_lan_13.mp3"
} )
sound.Add( {
name = "cheerlan14",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_lan_14.mp3"
} )
sound.Add( {
name = "cheerlan15",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_lan_15.mp3"
} )
sound.Add( {
name = "cheerlan16",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_lan_16.mp3"
} )
sound.Add( {
name = "cheerlan17",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_lan_17.mp3"
} )
sound.Add( {
name = "cheerlan18",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_lan_18.mp3"
} )
sound.Add( {
name = "cheerlan19",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_lan_19.mp3"
} )
sound.Add( {
name = "cheerlan20",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_lan_20.mp3"
} )
sound.Add( {
name = "cheerlan21",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_lan_21.mp3"
} )
sound.Add( {
name = "cheerlan22",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_lan_22.mp3"
} )
sound.Add( {
name = "cheerlan23",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_lan_23.mp3"
} )
sound.Add( {
name = "cheerlan24",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_lan_24.mp3"
} )
sound.Add( {
name = "cheerlan25",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_lan_25.mp3"
} )
sound.Add( {
name = "cheernol01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_nol_01.mp3"
} )
sound.Add( {
name = "cheernol02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_nol_02.mp3"
} )
sound.Add( {
name = "cheernol03",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_nol_03.mp3"
} )
sound.Add( {
name = "cheernol04",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_nol_04.mp3"
} )
sound.Add( {
name = "cheernol05",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_nol_05.mp3"
} )
sound.Add( {
name = "cheertrav12",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_trav_12.mp3"
} )
sound.Add( {
name = "cheertrav13",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_trav_13.mp3"
} )
sound.Add( {
name = "cheertrav14",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_trav_14.mp3"
} )
sound.Add( {
name = "cheertrav15",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "cheer/cheer_trav_15.mp3"
} )
sound.Add( {
name = "awwlan01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "aww/aww_lan_01.mp3"
} )
sound.Add( {
name = "awwlan02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "aww/aww_lan_02.mp3"
} )
sound.Add( {
name = "awwlan03",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "aww/aww_lan_03.mp3"
} )
sound.Add( {
name = "awwnol01",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "aww/aww_nol_01.mp3"
} )
sound.Add( {
name = "awwnol02",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "aww/aww_nol_02.mp3"
} )
sound.Add( {
name = "awwnol03",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "aww/aww_nol_03.mp3"
} )
sound.Add( {
name = "awwnol04",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "aww/aww_nol_04.mp3"
} )
sound.Add( {
name = "awwnol05",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "aww/aww_nol_05.mp3"
} )
sound.Add( {
name = "awwnol06",
channel = CHAN_STATIC,
volume = {0.2,0.7},
level = 80,
pitch = {95, 110},
sound = "aww/aww_nol_06.mp3"
} )
local Table = {
"cheer1",
"cheer2",
"MeleeAttack01",
"preSkewer",
"Wave_SMG1",
"droprope3",
"droprope1",
"g_clap",
"g_frustrated_point"
}
local Table2 = {
"models/Humans/Group01/Female_01.mdl",
"models/Humans/Group01/Female_02.mdl",
"models/Humans/Group01/Female_03.mdl",
"models/Humans/Group01/Female_04.mdl",
"models/Humans/Group01/Female_06.mdl",
"models/Humans/Group01/Female_07.mdl",
"models/Humans/Group01/Male_01.mdl",
"models/Humans/Group01/male_02.mdl",
"models/Humans/Group01/male_03.mdl",
"models/Humans/Group01/Male_04.mdl",
"models/Humans/Group01/Male_05.mdl",
"models/Humans/Group01/male_06.mdl",
"models/Humans/Group01/male_07.mdl",
"models/Humans/Group01/male_08.mdl",
"models/Humans/Group01/male_09.mdl" }
local Table3 = {
"angryclay01",
"angryclay02",
"angryclay03",
"angryclay04",
"angryclay05",
"angryclay06",
"angryclay07",
"angryclay08",
"angryclay09",
"angryclay10",
"angryclay11",
"angryclay12",
"angryclay13",
"angryclay14",
"angryclay15",
"angryclay16",
"angryclay17",
"angryclay18",
"angryclay19",
"angryclay20",
"angryclay21",
"angrycon01",
"angrycon02",
"angrycon03",
"angrycon04",
"angrycon05",
"angrycon06",
"angrydub01",
"angrydub02",
"angrydub03",
"angrydub04",
"angrymike01",
"angrymike02",
"angrytrav01",
"angrytrav02",
"angrytrav03",
"angrytrav04",
"angrytrav05",
"angrytrav06",
"angrytrav07",
"angrytrav08",
"angrytrav09",
"angrytrav10",
"angrytrav11",
"angryvon01",
"angryvon02",
"angryvon03",
"angryvon04",
"angryvon05",
"angryvon06",
"angrylan01",
"angrylan02",
"angrylan03",
"angrylan04",
"angrylan05",
"angrylan06",
"angrylan07",
"angrylan08",
"angrylan09",
"angrylan10",
"angrylan11",
"angrylan12",
"angrylan13",
"angrylan14",
"angrylan15",
"angrylan16",
"angrylan17",
"angrylan18",
"angrynol01",
"angrynol02",
"angrynol03",
"angrynol04",
"angrynol05",
"angryamanda01",
"angryamanda02",
"angryamanda03",
"angryamanda04",
"angryamanda05",
"angryamanda06",
"angryamanda07",
"angryamanda08",
"angryamanda09",
"angryamanda10",
"angryamanda11",
"angryamanda12",
"angryamanda13",
"angryclay22",
"angrygrace01",
"angrygrace02",
"angrygrace03",
"angrygrace04",
"angrygrace05",
"angrygrace06",
"angrygrace07",
"angrygrace08",
"angryprach01",
"angryprach02",
"angryprach03",
"angryprach04",
"angryprach05",
"angryprach06",
"angryprach07"
}
local Table4 = {
"cheerclay01",
"cheerclay02",
"cheerclay03",
"cheerclay04",
"cheerclay05",
"cheerclay06",
"cheerclay07",
"cheercon01",
"cheercon02",
"cheercon03",
"cheercon04",
"cheercon05",
"cheercon06",
"cheercon07",
"cheercon08",
"cheercon09",
"cheercon10",
"cheercon11",
"cheercon12",
"cheercon13",
"cheercon14",
"cheercon15",
"cheerdub01",
"cheerdub02",
"cheerdub03",
"cheerdub04",
"cheerdub05",
"cheerdub06",
"cheerdub07",
"cheerdub08",
"cheerdub09",
"cheerdub10",
"cheermike01",
"cheertrav01",
"cheertrav02",
"cheertrav03",
"cheertrav04",
"cheertrav05",
"cheertrav06",
"cheertrav07",
"cheertrav08",
"cheertrav09",
"cheertrav10",
"cheertrav11",
"cheervon01",
"cheervon04",
"cheervon05",
"cheervon06",
"cheervon07",
"cheervon08",
"cheerlan01",
"cheerlan02",
"cheerlan03",
"cheerlan04",
"cheerlan05",
"cheerlan06",
"cheerlan07",
"cheerlan08",
"cheerlan09",
"cheerlan10",
"cheerlan11",
"cheerlan12",
"cheerlan13",
"cheerlan14",
"cheerlan15",
"cheerlan16",
"cheerlan17",
"cheerlan18",
"cheerlan19",
"cheerlan20",
"cheerlan21",
"cheerlan22",
"cheerlan23",
"cheerlan24",
"cheerlan25",
"cheernol01",
"cheernol02",
"cheernol03",
"cheernol04",
"cheernol05",
"cheertrav12",
"cheertrav13",
"cheertrav14",
"cheertrav15",
"cheeramanda01",
"cheeramanda02",
"cheeramanda03",
"cheeramanda04",
"cheeramanda05",
"cheeramanda06",
"cheeramanda07",
"cheeramanda08",
"cheerdub11",
"cheergrace01",
"cheergrace02",
"cheergrace03",
"cheergrace04",
"cheerprach01",
"cheerprach02",
"cheerprach03",
"cheerprach04"
}
local Table5 = {
"MeleeAttack01",
"p_bendover",
"p_fingerpointup",
"swing",
"throw1"
}
local Table6 = {
"sadclay01",
"sadclay02",
"sadclay04",
"sadclay05",
"sadclay06",
"sadclay07",
"sadclay09",
"sadclay10",
"sadcon01",
"sadcon02",
"sadcon03",
"sadcon04",
"sadcon05",
"sadcon06",
"saddub01",
"saddub02",
"saddub03",
"saddub04",
"saddub05",
"saddub06",
"saddub07",
"sadtrav01",
"sadtrav02",
"sadtrav03",
"sadtrav04",
"sadtrav05",
"sadtrav06",
"sadvon02",
"sadvon05",
"awwlan01",
"awwlan02",
"awwlan03",
"awwnol01",
"awwnol02",
"awwnol03",
"awwnol04",
"awwnol05",
"awwnol06",
"awwgrace01",
"awwgrace02",
"awwmike01",
"awwmike02",
"awwprach01"
}
local Table7 = {
"lafdub01",
"lafdub02",
"lafdub03",
"lafdub04",
"laflan01",
"laflan02",
"laflan03",
"laflan04",
"laflan05",
"laflan06",
"laflan07",
"laflan08",
"laflan09",
"lafnol01",
"lafnol02",
"lafnol03",
"lafnol04",
"lafnol05",
"laftrav01",
"laftrav02",
"laftrav03",
"laftrav04",
"laftrav05",
"laftrav06",
"laftrav07",
"laftrav08",
"laftrav09",
"laftrav10",
"laftrav11",
"laffrank01",
"laffrank02",
"laffrank03",
"laffrank04",
"laffrank05",
"lafgrace01",
"lafmike01",
"lafmike02",
"lafmike03",
"lafmike04",
"lafprach01",
"lafprach02",
"lafprach03",
"lafprach04",
"lafprach05",
"lafprach06",
"lafprach07",
"lafprach08",
"lafprach09",
"lafprach10",
"lafprach11",
"lafprach12",
"lafprach13",
"lafprach14",
"lafprach15",
"laftrav12",
"laftrav13",
"laftrav14",
"laftrav15",
"laftrav16",
"laftrav17",
"laftrav18",
"laftrav19",
"laftrav20",
"laftrav21",
"laftrav22",
"laftrav23"
}
local Table8 = {
"alaftrav01",
"alaftrav02",
"alaftrav03",
"alaftrav04",
"alaftrav05",
"alaftrav06",
"alaftrav07",
"alaftrav08",
"alaftrav09",
"alafdub01",
"alafdub02",
"alafdub03",
"alafdub04",
"alaflan01",
"alaflan02",
"alaflan03",
"alaflan04",
"alaflan05",
"alaflan06",
"alaflan07",
"alaflan08",
"alaflan09",
"alaflan10",
"alaflan11",
"alafnol01",
"alafamanda01",
"alafdub05",
"alafdub06",
"alafdub07",
"alafdub08",
"alaffrank01",
"alaffrank02",
"alaffrank03",
"alaffrank04",
"alaffrank05",
"alaffrank06",
"alafgrace01",
"alafgrace02",
"alafgrace03",
"alafgrace04",
"alafgrace05",
"alaflance01",
"alafmike01",
"alafmike02",
"alafmike03",
"alafmike04",
"alafmike05",
"alafmike06",
"alafmike07",
"alafprach01",
"alafprach02",
"alaftrav10",
}
local Table9 = {
"murmurdub01",
"murmurdub02",
"murmurdub03",
"murmurdub04",
"murmurdub05",
"murmurlan01",
"murmurlan02",
"murmurlan03",
"murmurlan04",
"murmurlan05",
"murmurlan06",
"murmurlan07",
"murmurlan08",
"murmurlan09",
"murmurnol01",
"murmurtrav01",
"murmurtrav02",
"murmurtrav03",
"murmurtrav04",
"murmurtrav05",
"murmurtrav06",
"murmurclay01",
"murmurclay02",
"murmurclay03",
"murmurclay04",
"murmurclay05",
"murmurclay06",
"murmurclay07",
"murmurclay08",
"murmurclay09",
"murmurdub06",
"murmurdub07",
"murmurdub08",
"murmurdub09",
"murmurdub10",
"murmurdub11",
"murmurdub12",
"murmurgrace01",
"murmurgrace02",
"murmurgrace03",
"murmurgrace04",
"murmurlance10",
"murmurlance11",
"murmurlance12",
"murmurlance13",
"murmurlance14",
"murmurlance15",
"murmurlance16",
"murmurlance17",
"murmurlance18",
"murmurlance19",
"murmurlance20",
"murmurlance21",
"murmurlance22",
"murmurlance23",
"murmurlance24",
"murmurlance25",
"murmurlance26",
"murmurlance27",
"murmurlance28",
"murmurlance29",
"murmurlance30",
"murmurlance31",
"murmurlance32",
"murmurlance33",
"murmurlance34",
"murmurlance35",
"murmurlance36",
"murmurlance37",
"murmurmike01",
"murmurmike02",
"murmurmike03",
"murmurmike04",
"murmurmike05",
"murmurmike06",
"murmurmike07",
"murmurmike08",
"murmurmike09",
"murmurmike10",
"murmurmike11",
"murmurmike12",
"murmurmike13",
"murmurmike14",
"murmurprach01",
"murmurprach02",
"murmurprach03",
"murmurprach04",
"murmurprach05",
"murmurprach06",
"murmurprach07",
"murmurprach08",
"murmurprach09",
"murmurprach10",
"murmurtrav07",
"murmurtrav08"
}
local Table10 = {
"d1_t01_BreakRoom_WatchBreen",
"d1_t01_BreakRoom_WatchClock",
"citizen4_valve",
"d1_t02_Playground_Cit1_Arms_Crossed",
"d1_t02_Playground_Cit2_Pockets",
"layer_pace",
"LineIdle01",
"LineIdle02",
"LineIdle03",
"LineIdle04",
"mapcircle",
"p_fingerpointup",
"photo_react_blind",
"photo_react_startle",
"roofidle1",
"scaredidle",
"Startle_behind",
"Wave_close",
"g_Breencast_Watcher_Response",
"g_frustrated_point",
"g_Lhandease",
"G_noway_big"
}
local Table11 = {
"hlafclay01",
"hlaflan01",
"hlaftrav01",
"hlaftrav02",
"hlaftrav03",
"hlaftrav04",
"hlaftrav05",
"hlafvon01",
"hlafvon02",
"hlafdub01",
"hlafdub02",
"hlaffrank01",
"hlaffrank02",
"hlafprach01",
"hlafprach02",
"hlafprach03",
"hlaftrav06",
"hlaftrav07",
"hlaftrav08",
"hlaftrav09",
"hlaftrav10",
"hlaftrav11"
}
local Table12 = {
"gaspdub01",
"gaspdub02",
"gaspdub03",
"gaspdub04",
"gaspdub05",
"gaspdub06",
"gaspdub07",
"gaspdub08",
"gaspdub09",
"gasplance01",
"gasplance02",
"gasplance03",
"gasplance04",
"gasplance05",
"gasplance06",
"gasplance07",
"gasplance09",
"gasplance10",
"gasplance11",
"gasplance12",
"gaspprach02",
"gaspprach03",
"gaspprach04",
"gaspprach05",
"gaspprach06",
"gaspprach07",
"gaspprach08",
"gasptrav01",
"gasptrav02",
"gasptrav03",
"gasptrav04",
"gasptrav05",
"gasptrav06",
"gasptrav07",
"gasptrav08",
"gasptrav09",
"gasptrav10"
}
local Table13 = {
"Canals_Matt_OhShit",
"cower",
"cower_Idle",
"Fear_Reaction",
"Fear_Reaction_gesture",
"Fear_Reaction_Idle",
"g_d2_coast03_Kneel_Call",
"g_d2_coast03_PostBattle_Idle01",
"g_d2_coast03_PostBattle_Idle02",
"g_frustrated_point",
"G_noway_big",
"hunter_cit_stomp",
"lookoutidle",
"luggagepush",
"p_bendover",
"photo_react_blind",
"photo_react_startle",
"preSkewer",
"scaredidle",
"swing"
}
local Table14 = {
"grossdub01",
"grossdub02",
"grossdub03",
"grossdub04",
"grossdub05",
"grossdub06",
"grossdub07",
"grossdub08",
"grossjake01",
"grosslance01",
"grosslance02",
"grosslance03",
"grosslance04",
"grosslance05",
"grosslance06",
"grosslance07",
"grosslance08",
"grosslance09",
"grosslance10",
"grosslance11",
"grosslance12",
"grosslance13",
"grosslance14",
"grossprach01",
"grossprach02",
"grossprach03",
"grossprach04",
"grosstrav01",
"grosstrav02",
"grosstrav03",
"grosstrav04",
"grosstrav05",
"grosstrav06",
"grosstrav07",
"grosstrav08",
"grosstrav09",
"grosstrav10",
"grosstrav11",
"grosstrav12",
"grosstrav13",
"grosstrav14",
"grosstrav15",
"grosstrav16",
"grosstrav17",
"grosstrav18",
"grosstrav19",
"grosstrav20",
"grosstrav21",
"grosstrav22"
}
local cheerBool = false
local angerBool = false
local awwBool = false
local lafBool = false
local alafBool = false
local hlafBool = false
local murmurBool = false
local gaspBool = false
local ewwBool = false
print ("-------------------------------------")
ENT.Base = "base_nextbot"
ENT.PrintName = "Audience Member"
ENT.Author = "Travp333"
ENT.Contact = "email.com"
ENT.Purpose = "Give extra reactions to special moments! "
ENT.Instructions = "type !cheer, !anger, or !aww to trigger the crowd"
ENT.RenderGroup = RENDERGROUP_OPAQUE
ENT.Spawnable = true
ENT.Type = "nextbot"
function ENT:Initialize()
local whichModel = math.random(1, 15)
if (whichModel == 1) then
setModeltoMale01(self)
else if ( whichModel == 2 ) then
setModeltoMale02(self)
else if ( whichModel == 3 ) then
setModeltoMale03(self)
else if ( whichModel == 4 ) then
setModeltoMale04(self)
else if ( whichModel == 5 ) then
setModeltoMale05(self)
else if ( whichModel == 6 ) then
setModeltoMale06(self)
else if ( whichModel == 7 ) then
setModeltoMale07(self)
else if ( whichModel == 8 ) then
setModeltoMale08(self)
else if (whichModel == 9 ) then
setModeltoMale09(self)
else if (whichModel == 10) then
setModeltoFemale01(self)
else if ( whichModel == 11) then
setModeltoFemale02(self)
else if ( whichModel == 12) then
setModeltoFemale03(self)
else if ( whichModel == 13 ) then
setModeltoFemale04(self)
else if ( whichModel == 14 ) then
setModeltoFemale06(self)
else
setModeltoFemale07(self)
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
function setModeltoMale01(ent)
ent:SetModel( "models/Humans/Group01/Male_01.mdl" )
end
function setModeltoMale02(ent)
ent:SetModel( "models/Humans/Group01/Male_02.mdl" )
end
function setModeltoMale03(ent)
ent:SetModel( "models/Humans/Group01/Male_03.mdl" )
end
function setModeltoMale04(ent)
ent:SetModel( "models/Humans/Group01/Male_04.mdl" )
end
function setModeltoMale05(ent)
ent:SetModel( "models/Humans/Group01/Male_05.mdl" )
end
function setModeltoMale06(ent)
ent:SetModel( "models/Humans/Group01/Male_06.mdl" )
end
function setModeltoMale07(ent)
ent:SetModel( "models/Humans/Group01/Male_07.mdl" )
end
function setModeltoMale08(ent)
ent:SetModel( "models/Humans/Group01/Male_08.mdl" )
end
function setModeltoMale09(ent)
ent:SetModel( "models/Humans/Group01/Male_09.mdl" )
end
function setModeltoFemale01(ent)
ent:SetModel( "models/Humans/Group01/Female_01.mdl" )
end
function setModeltoFemale02(ent)
ent:SetModel( "models/Humans/Group01/Female_02.mdl" )
end
function setModeltoFemale03(ent)
ent:SetModel( "models/Humans/Group01/Female_03.mdl" )
end
function setModeltoFemale04(ent)
ent:SetModel( "models/Humans/Group01/Female_04.mdl" )
end
function setModeltoFemale06(ent)
ent:SetModel( "models/Humans/Group01/Female_06.mdl" )
end
function setModeltoFemale07(ent)
ent:SetModel( "models/Humans/Group01/Female_07.mdl" )
end
function throwCan( model_file , int)
if ( CLIENT ) then return end
local ent = ents.Create( "prop_physics" )
if ( !IsValid( ent ) ) then return end
ent:SetModel( model_file )
ent:SetPos( (int:GetForward(int) * 16) )
ent:SetAngles( int:EyeAngles(int) )
ent:Spawn()
local phys = ent:GetPhysicsObject()
if ( !IsValid( phys ) ) then ent:Remove() return end
local velocity = int:GetForward(int)
velocity = velocity * 100000
velocity = velocity + (VectorRand() * 10) -- a random element
phys:ApplyForceCenter( velocity )
timer.Simple( 5, function() ent:Remove() end )
end
function ENT:RunBehaviour()
local sitStyle
local whichSit = math.random(1, 2)
if (whichSit == 1) then
sitStyle = ACT_BUSY_SIT_GROUND
else
sitStyle = ACT_BUSY_SIT_CHAIR
end
while( true ) do
if ( cheerBool ) then
self:EmitSound( Table4[math.random(1, table.Count(Table4))])
self:PlaySequenceAndWait( Table[math.random(1, table.Count(Table))])
self:StartActivity( ACT_IDLE )
else if ( angerBool ) then
self:EmitSound( Table3[math.random(1, table.Count(Table3))])
self:PlaySequenceAndWait( Table5[math.random(1, table.Count(Table5))] )
self:StartActivity( ACT_IDLE )
else if ( awwBool ) then
self:EmitSound( Table6[math.random(1, table.Count(Table6))])
self:PlaySequenceAndWait( Table[math.random(1, table.Count(Table))] )
self:StartActivity( ACT_IDLE )
timer.Simple( 0.5, function() awwBool = false end )
else if ( lafBool ) then
self:EmitSound( Table7[math.random(1, table.Count(Table7))])
self:PlaySequenceAndWait( Table[math.random(1, table.Count(Table))] )
self:StartActivity( ACT_IDLE )
else if ( alafBool ) then
alaf(self)
else if ( murmurBool ) then
murmur(self)
else if ( hlafBool ) then
self:EmitSound( Table11[math.random(1, table.Count(Table11))])
self:PlaySequenceAndWait( Table[math.random(1, table.Count(Table))] )
self:StartActivity( ACT_IDLE )
else if ( gaspBool ) then
self:StartActivity( ACT_IDLE )
self:EmitSound( Table12[math.random(1, table.Count(Table12))])
self:PlaySequenceAndWait( Table13[math.random(1, table.Count(Table13))] )
self:StartActivity( ACT_IDLE )
timer.Simple( 0.5, function() gaspBool = false end )
else if ( ewwBool ) then
eww(self)
else
self:StartActivity( ACT_BUSY_SIT_CHAIR )
end
end
end
end
end
end
end
end
coroutine.wait(1)
end
end
end
function alaf(int)
local self2 = int
local int2 = math.random( 0, 10)
if (int2 == 0) then
self2:StartActivity( ACT_IDLE )
else if (int2 == 1) then
self2:StartActivity( ACT_IDLE )
else if ( int2 == 2 ) then
self2:StartActivity( ACT_IDLE )
else if ( int2 == 3 ) then
self2:StartActivity( ACT_IDLE )
else if ( int2 == 4 ) then
self2:StartActivity( ACT_IDLE )
else if ( int2 == 5 ) then
self2:StartActivity( ACT_IDLE )
else if ( int2 == 6 ) then
self2:PlaySequenceAndWait( Table10[math.random(1, table.Count(Table10))] )
self2:StartActivity( ACT_IDLE )
else if ( int2 == 7 ) then
self2:PlaySequenceAndWait( Table10[math.random(1, table.Count(Table10))] )
self2:StartActivity( ACT_IDLE )
else if ( int2 == 8 ) then
self2:PlaySequenceAndWait( Table10[math.random(1, table.Count(Table10))] )
self2:StartActivity( ACT_IDLE )
else if ( int2 == 9 ) then
self2:PlaySequenceAndWait( Table10[math.random(1, table.Count(Table10))] )
self2:EmitSound( Table8[math.random(1, table.Count(Table8))])
self2:StartActivity( ACT_IDLE )
else
self2:EmitSound( Table8[math.random(1, table.Count(Table8))])
self2:PlaySequenceAndWait( Table10[math.random(1, table.Count(Table10))] )
self2:StartActivity( ACT_IDLE )
end
end
end
end
end
end
end
end
end
end
end
function murmur(int)
local self2 = int
local int2 = math.random(0, 100)
if (int2 == 1 || int2 == 2 || int2 == 3 ) then
self2:EmitSound( Table9[math.random(1, table.Count(Table9))])
self2:PlaySequenceAndWait( Table10[math.random(1, table.Count(Table10))] )
self2:StartActivity( ACT_IDLE )
else if ( int2 == 4 || int2 == 5 || int2 == 6 || int2 ==7 || int2 == 8 || int2 == 9 || int2 == 10) then
self2:PlaySequenceAndWait( Table10[math.random(1, table.Count(Table10))] )
self2:StartActivity( ACT_IDLE )
else
self2:StartActivity( ACT_IDLE )
end
end
end
function eww(int)
local self2 = int
local int2 = math.random(0, 10)
if (int2 == 1 || int2 == 2 || int2 == 3 ) then
self2:EmitSound( Table14[math.random(1, table.Count(Table14))])
self2:PlaySequenceAndWait( Table13[math.random(1, table.Count(Table13))] )
self2:StartActivity( ACT_IDLE )
else if ( int2 == 4 || int2 == 5 || int2 == 6 || int2 ==7 || int2 == 8 || int2 == 9 || int2 == 10) then
self2:PlaySequenceAndWait( Table13[math.random(1, table.Count(Table13))] )
self2:StartActivity( ACT_IDLE )
else
self2:StartActivity( ACT_IDLE )
end
end
end
function ChatCommand ( ply, txt, pub )
if string.sub( string.lower( txt ), 1, 6 ) == "!cheer" then
if (cheerBool) then
print ("stopping cheer")
cheerBool = false
else
print ("starting cheer, stopping all other actions")
cheerBool = true
angerBool = false
awwBool = false
lafBool = false
alafBool = false
murmurBool = false
hlafBool = false
gaspBool = false
ewwBool = false
end
else if string.sub( string.lower( txt ), 1, 6 ) == "!anger" then
if (angerBool) then
print ("stopping anger")
angerBool = false
else
print ("starting anger, stopping all other actions")
angerBool = true
cheerBool = false
awwBool = false
lafBool = false
alafBool = false
murmurBool = false
hlafBool = false
gaspBool = false
ewwBool = false
end
else if string.sub( string.lower( txt ), 1, 4 ) == "!aww" then
if ( awwBool ) then
print ("stopping aww")
awwBool = false
else
print ("starting aww, stopping all other actions")
awwBool = true
angerBool = false
cheerBool = false
lafBool = false
alafBool = false
murmurBool = false
hlafBool = false
gaspBool = false
ewwBool = false
end
else if string.sub( string.lower( txt ), 1, 4 ) == "!laf" then
if ( lafBool ) then
print ("stopping laf")
lafBool = false
else
print ("starting laf, stopping all other actions")
lafBool = true
awwBool = false
angerBool = false
cheerBool = false
alafBool = false
murmurBool = false
hlafBool = false
gaspBool = false
ewwBool = false
end
else if string.sub( string.lower( txt ), 1, 5 ) == "!alaf" then
if ( alafBool ) then
print ("stopping alaf")
alafBool = false
else
print ("starting alaf, stopping all other actions")
alafBool = true
awwBool = false
angerBool = false
cheerBool = false
lafBool = false
murmurBool = false
hlafBool = false
gaspBool = false
ewwBool = false
end
else if string.sub( string.lower( txt ), 1, 7 ) == "!murmur" then
if ( murmurBool ) then
print ("stopping murmur")
murmurBool = false
else
print ("starting murmur, stopping all other actions")
murmurBool = true
alafBool = false
awwBool = false
angerBool = false
cheerBool = false
lafBool = false
hlafBool = false
gaspBool = false
ewwBool = false
end
else if string.sub( string.lower( txt ), 1, 5 ) == "!hlaf" then
if ( hlafBool ) then
print ("stopping hlaf")
hlafBool = false
else
print ("starting hlaf, stopping all other actions")
hlafBool = true
murmurBool = false
alafBool = false
awwBool = false
angerBool = false
cheerBool = false
lafBool = false
gaspBool = false
ewwBool = false
end
else if string.sub( string.lower( txt ), 1, 5 ) == "!gasp" then
if ( gaspBool ) then
print ("stopping gasp")
gaspBool = false
else
print ("starting gasp, stopping all other actions")
gaspBool = true
murmurBool = false
alafBool = false
awwBool = false
angerBool = false
cheerBool = false
lafBool = false
hlafBool = false
ewwBool = false
end
else if string.sub( string.lower( txt ), 1, 4 ) == "!eww" then
if ( ewwBool ) then
print ("stopping gasp")
ewwBool = false
else
print ("starting gasp, stopping all other actions")
ewwBool = true
gaspBool = false
murmurBool = false
alafBool = false
awwBool = false
angerBool = false
cheerBool = false
lafBool = false
hlafBool = false
end
end
end
end
end
end
end
end
end
end
end
hook.Add( "PlayerSay", "ChatCommand", ChatCommand)
list.Set( "NPC", "nextbot_custom ", {
Name = "Custom Bot",
Class = "nextbot_custom",
Category = "NextBot"
})