A character created for my school project game, "Swallowed Holl". I got some good practice with shape keys for the facial animations on this character. This character also taught me an immense amount about normal maps and how they can be used to preserve the detail of a sculpted character while still being low poly enough to actually be usable in a game. The side by side shown below has my manually made re-topo on top and then my sculpt below. This really shows the vast difference in poly count.
The Model
Concept Art / Normal Map
(normal map generated based on the sculpt)