This model was created as a guard for a planned mall level. This model taught me a lot about creating accessories, such as his belts, his helmet, his baton, etc. This model marked a new style of UVs and texturing for me that allows for better normal / roughness maps in Unity. This was also one of my favorite examples of adapting a character from my concept art, as I feel like this model just jumped off the page.
The Model
Concept Art