A fun early attempt to recreate a meme character that taught me about my style and what does and does not work within it. This was adapted as a VR chat avatar. Here's a timelapse of the creation alongside a friend who was also doing a model of his own. Here I was experimenting with a different workflow, sculpting the basic shape first then doing some re-topo. This was also one of my first attempts to animate my own character, as up to this point I had been just making characters for use in VRchat. This character was meant for actual use in a game project, so I had to go from scratch. My first idea for making animating more simple and fun was to use my VR headset and full body tracking as a cheap mocap rig. That is what I did here, and I was pretty unhappy with the results. It was definitely fun, but this is the last time I used that method. I think I could use this technique better now, I would just need to pull keyframes out of what I got from mocap and them clean it up manually, here I just used the raw mocap with basic cleanup and retargeting and I think it shows.
The Model