Date: March 9 (Sunday), 2025
Time: 14:00-18:00 (Timezone: Saint-Malo France UTC+1)
Room: Vauban 1 & Online
Location: Saint-Malo, France & Online
This workshop discusses and articulates research visions on using the latest extended reality (VR/AR/MR) technologies for education and training purposes, and on creating immersive 3D virtual content for delivering effective and personalized training experiences. This workshop will gather researchers and practitioners in a variety of computer disciplines related to XR training and content creation. This workshop will accept research papers on these topics. We will also invite renowned speakers from the research community and the industry to give talks related to XR-based training to inspire the field to further explore this promising direction.
Introduction by the Organizers (2.00 - 2.10 pm)
Keynote Talk (2.10 - 3.00 pm)
Immersive Intelligence: Merging AI, Human Factors, and XR Technologies for Next-Gen Training (2.10 - 3.00 pm) - Online via Zoom
Sogand Hasanzadeh
Workshop Papers Presentation Session 1
Virtual Reality in Crisis: How Perceived Risk and Warning Accuracy Shape Behavior in Landslide Scenarios (3.00 - 3.20 pm) - Online via Zoom
Arjun Mehra (presenter), Arti Devi, Ajoy Kumar, Sahil Rana, Shivam Kumar, KV Uday, Varun Dutt
LiftVR: A VR-Based Training System for Back-Friendly Lifting (3.20 - 3.40 pm)
Andreas Farley, Xingyao Yu (presenter), André Tomalka, Tobias Siebert, Michael Sedlmair
Closing Workshop Papers Presentation Session 1 (3.40 - 3.45 pm)
BREAK (3.45 - 4:15 pm)
Workshop Papers Presentation Session 2
The Influence of Augmented and Virtual Reality Environments on Foot Positioning Success and Workload in Agility Ladder Exercises (4.15 - 4.35 pm)
Stefan Resch (presenter), Jean-Gabriel Hanania, Valentin Schwind, Diana Völz, Daniel Sanchez-Morillo
VRLOOP: Immersive Virtual Reality for Learning Object-Oriented Programming (4.35 - 4.55 pm)
Lasse Frandsen Lui (presenter), Vittoria Frau, Guido Makransky, Konstantinos Koumaditis, Germán Leiva
Crack-Free Multi-Resolution Dynamic Volume Refinement for Physics-Based Bone Drilling and Shaving in Arthroscopic Procedures (4.55 - 5.15 pm)
Mustafa Tunc, Doga Demirel (presenter), Sinan Kockara, Tansel Halic
Summarize and Conclude Workshop (5.15 - 5.30 pm)
Purdue Univeristy
Title: Immersive Intelligence: Merging AI, Human Factors, and XR Technologies for Next-Gen Training and Simulation
Abstract: In an era where technology is rapidly transforming education and training, the integration of Artificial Intelligence (AI), Human Factors, and Extended Reality (XR) offers excellent opportunities to enhance learning experiences and performance. This keynote presentation will cover examples from diverse projects incorporating innovative approaches to developing adaptive, immersive, and personalized training solutions and simulation for complex and dynamic work environments such as construction. By incorporating human cognitive, perceptual, and behavioral dynamics, simulations and training programs can achieve higher efficacy and adaptability across diverse industries, which not only simulate reality but also enhance human performance and safety in critical tasks.
Bio: Sogand Hasanzadeh, Ph.D. is a director of the Intelligent-Inclusive-Safe (I2SAFE) lab and an Assistant Professor at the Lyles School of Civil Engineering and Construction Engineering and Management at Purdue University. She received Ph.D. from Virginia Tech in Civil Engineering, and two M.Sc. in Construction Engineering and Management from the University of Nebraska-Lincoln and Shahid Beheshti University, Iran. Her research focuses on advancing smart construction safety and building smart communities through the application of cyber-physical-human systems, human factors, wearable sensors, VR/AR/MR/XR, robotics, and AI. Her interdisciplinary work is looking for creating a shared language between civil engineering, data science, computer science, human factor, and cognitive/behavioral psychology that leads to more informed engineering solutions in response to the current and future challenges in complex construction projects. Her research studies are sponsored by NSF, several DOTs, construction companies, and the Electri International. Her work also has repeatedly been recognized nationally and internationally.
University of Texas at Dallas
Purdue University
Aarhus University
This workshop aims to bring together researchers and experts in AR/VR, computer graphics, computer vision, robotics, and artificial intelligence, to discuss the research challenges in creating virtual training experiences to be delivered through state-of-the-art VR/AR/MR technologies. Specific topics of interest include, but are not limited to:
● 3D content authoring for XR training
● procedural modeling of virtual environments
● affordance analysis and physics-based reasoning of 3D scenes and objects
● cognitive, perceptual and behavioral modeling of virtual humans
● virtual human interaction and human perception
● collaborative and networked virtual training environments
● crowd simulation for VR training
● sound simulation for VR training
● physics simulation for VR training
● serious games in XR
● instructional design and personalization for XR training
● case studies of applying VR/AR to training and education
● haptics for XR training
Submissions: Project and Research papers (4-8 pages, VGTC format) submitted via the PCS. Submissions should follow the IEEE VR paper submission guidelines.
Submission Link: Submit your paper via the PCS submission page (choose Society="VR", Conference/Journal="IEEE VR 2025", Track="IEEE VR 2025 Workshop: 3D Content Creation for Sim. Training (TrainingXR)")
All accepted papers will be included in the IEEE Xplore Digital Library.
Important Dates
Submission deadline: January 2, 2025
Result notification: January 9, 2025
Camera-ready submission: January 16, 2025