5th Annual Workshop on 3D Content Creation for Simulated Training in eXtended Reality

(TrainingXR)

Date: Sunday, 17 March 2024

Overview

This workshop discusses and articulates research visions on using the latest extended reality (VR/AR/MR) technologies for education and training purposes, and on creating immersive 3D virtual content for delivering effective and personalized training experiences. This workshop will gather researchers and practitioners in a variety of computer disciplines related to XR training and content creation. This workshop will accept research papers on these topics. We will also invite renowned speakers from the research community and the industry to give talks related to XR-based training to inspire the field to further explore this promising direction. 

Schedule

Keynote Speaker

Talk: From Aristotle’s knowledge framework to procedural and motor learning in XR

Abstract

Learning is the core aspect to any training. While many mediums can be used to learn. XR is unique in that is a platform designed to have first person experiences. It’s is precisely so because it can interface between the user’s perception and its reality. The idea of experiential knowledge as the key to achieve mastery on any training, dates back to aristotles propositional knowledge vs non-propositional knowledge. The know-how vs the theory knowledge.

In this talk we will explore theory and practice going through a literature review of key work ranging from procedural to motor learning tasks. Exploring also the interesting space of decoupled motions and multimodal stimuli we can create inside VR for the case of motor learning.

Bio

Dr. Mar Gonzalez-Franco is a neuroscientist and computer scientist at Google AR & VR, where she leads the BIRD team (Blended Interaction Research and Devices). She was priorly a Principal Researcher at Microsoft Research, EPIC (Extended Perception Interaction and Cognition) team. In her research, she fosters new forms of interaction that will revolutionize how humans use technologies. Her interest lies in spatial computing, new devices, avatars, and perception. 


Organizers

Rawan Alghofaili

University of Texas at Dallas

Christos Mousas

Purdue University

Call for Papers

This workshop aims to bring together researchers and experts in AR/VR, computer graphics, computer vision, robotics, and artificial intelligence, to discuss the research challenges in creating virtual training experiences to be delivered through state-of-the-art VR/AR/MR technologies. Specific topics of interest include, but are not limited to:

● 3D content authoring for XR training

● procedural modeling of virtual environments

● affordance analysis and physics-based reasoning of 3D scenes and objects

● cognitive, perceptual and behavioral modeling of virtual humans

● virtual human interaction and human perception

● collaborative and networked virtual training environments

● crowd simulation for VR training

● sound simulation for VR training

● physics simulation for VR training

● serious games in XR

● instructional design and personalization for XR training

● case studies of applying VR/AR to training and education

● haptics for XR training

Submissions: Project and Research papers (4-8 pages, VGTC format) submitted via the PCS. Submissions should follow the IEEE VR paper submission guidelines. 

Submission Link:  Submit your paper via the PCS submission page (choose Society="VR", Conference/Journal="IEEE VR 2024", Track="IEEE VR 2024 Workshop: 3D Content Creation for Sim. Training (TrainingXR)")

All accepted papers will be included in the IEEE Xplore Digital Library.

Important Dates

Submission deadline: January 16, 2024

Result notification: January 22, 2024

Camera-ready submission: January 27, 2024