3rd Annual Workshop on 3D Content Creation for Simulated Training in eXtended Reality

(TrainingXR)

Date: March 12 (Saturday), 2022, 2pm-4:30pm (EST)

(Virtual Online Workshop)

IEEE VR 2022 attendees, please find the Zoom link and instructions for attending our workshop here!


Overview:

This workshop discusses and articulates research visions on using the latest extended reality (VR/AR/MR) technologies for education and training purposes, and on creating immersive 3D virtual content for delivering effective and personalized training experiences. This workshop will gather researchers and practitioners in a variety of computer disciplines related to XR training and content creation. This workshop will accept research papers on these topics. We will also invite renowned speakers from the research community and the industry to give talks related to XR-based training to inspire the field to further explore this promising direction.

Schedule: (note: the time is in EST)

Introduction by the Organizers (2:00pm - 2:10pm)

Keynote Talk by Benjamin Lok (2:10pm - 2:45pm)

"Measuring What Matters: Lessons Learned from Taking Virtual Patients for Training from Research to Realization"

BREAK (2:45pm - 2:50pm)

Workshop Papers Presentation Session

      • "QoE Study of Natural Interaction in Extended Reality Environment for Immersive Training" (2:50pm - 3:00pm)

      • "MARS: A Cross-Platform Mobile AR System for Remote Collaborative Instruction and Installation Support using Digital Twins" (3:00pm - 3:10pm)

      • "Simulating Wind Tower Construction Process for Virtual Construction Safety Training and Active Learning" (3:10pm - 3:20pm)

      • "A New Model for Cognitive IVT based on IoT for Critical Safety Solutions: Firefighter Usecase" (3:20pm - 3:30pm)

      • "AR Hero: Generating Interactive Augmented Reality Guitar Tutorials" (3:30pm - 3:40pm)

      • "A Study of Real-time Information on User Behaviors during Search and Rescue (SAR) Training of Firefighters" (3:40pm - 3:50pm)

BREAK (3:50pm - 3:55pm)

Keynote Talk by Sabarish Babu (3:55pm - 4:30pm)

"Lessons Learned in Near-Field Interactions with Virtual Humans and 3D Interaction Design for Training and Education in VR"


Keynote Speakers:

Benjamin Lok

University of Florida

Talk: Measuring What Matters: Lessons Learned from Taking Virtual Patients for Training from Research to Realization

Abstract:

Did you know you’ve likely been seen by a nurse that has been trained using virtual patients to improve their critical thinking and communication skills? In this talk, we will discuss the process of how the idea training with virtual humans to improve communication skills with real people progressed from conceptualization to realization. We will explore key findings in how people train with virtual humans as well as lessons learned from creating Shadow Health to bring virtual human patients into curricula at thousands of universities and colleges. Finally, I will use the experience of getting virtual patients to impact our lives as to motivate everyone to continually reevaluate how we measure our progress and impact of our research and our careers. The goal of this talk is to provide the audience insights into transdisciplinary collaboration, developing an entrepreneurial mindset, and a metacognitive reassessment of where we are in our research careers.

Sabarish Babu

Clemson University

Talk: Lessons Learned in Near-Field Interactions with Virtual Humans and 3D Interaction Design for Training and Education in VR

Abstract:

In this keynote, I will first discuss lessons learned from a body of research on emotion contagion and visual attention in human-virtual human interaction. In a virtual human simulation designed to educate nurses in recognizing the signs and symptoms of rapid deterioration, we investigated the effects of animation, appearance and interaction fidelity on the emotional reactions and visual attention behaviors of trainees. Our results and lessons learned have implications to the design of virtual humans in inter-personal simulations for personal space education that I will discuss as part of this talk. Next, I will also discuss a body of work investigating dimensional symmetry and interaction fidelity continuum on near-field fine motor skills training in VR for technical skills education in the aviation and automotive curriculum. We designed and evaluated the effects of interaction, dimensional and system fidelity in near-field virtual reality simulations for motor skills training and education, in domains such as precision metrology and mechanical skills acquisition. Finally, I will end the talk summarizing our contributions, and highlight the key takeaways and recommendations for the design of virtual human and virtual reality simulations for near-field fine motor skills training and inter-personal skills education.

Organizers:

Lap-Fai (Craig) Yu

George Mason University

Christos Mousas

Purdue University

Ryan McMahan

University of Central Florida

Konstantinos Koumaditis

Aarhus University

Call for Papers:

This workshop aims to bring together researchers and experts in AR/VR, computer graphics, computer vision, robotics, and artificial intelligence, to discuss the research challenges in creating virtual training experiences to be delivered through state-of-the-art VR/AR/MR technologies. Specific topics of interest include, but are not limited to:

● 3D content authoring for XR training

● procedural modeling of virtual environments

● affordance analysis and physics-based reasoning of 3D scenes and objects

● cognitive, perceptual and behavioral modeling of virtual humans

● virtual human interaction and human perception

● collaborative and networked virtual training environments

● crowd simulation for VR training

● sound simulation for VR training

● physics simulation for VR training

● serious games in XR

● instructional design and personalization for XR training

● case studies of applying VR/AR to training and education

● haptics for XR training

Submissions: Project and Research papers (4-8 pages, VGTC format) submitted via the PCS.

Submission Link: Submit your paper via the PCS submission page (choose Society="VR", Conference/Journal="IEEE VR 2022", Track="IEEE VR 2022 Workshop: 3D Content Creation for Sim. Training (TrainingXR)")

All accepted papers will be included in the IEEE Xplore Digital Library.

Important Dates:

Submission deadline: January 12, 2022

Result notification: January 20, 2022

Camera-ready submission: January 27, 2022