Workshop on 3D Content Creation for Simulated Training in eXtended Reality

(TrainingXR)


Date: March 22, 2020 (Sunday), 9am-5pm

Thank you for supporting our workshop. You may see the presentation videos below.

See you next year!

Overview:

This workshop discusses and articulates research visions on using the latest extended reality (VR/AR/MR) technologies for education and training purposes, and on creating immersive 3D virtual content for delivering effective and personalized training experiences. This workshop will gather researchers and practitioners in a variety of computer disciplines related to XR training and content creation. This workshop will accept research papers on these topics. We will also invite renowned speakers from the research community and the industry to give talks related to XR-based training, to inspire the field to further explore this promising direction.

Schedule:

Introduction by the Organizers (8:45am - 9am)

Workshop Papers Presentation Session 1

      1. "Exploring VR Training for First Responders" (9am - 9:10am) [video]
      2. "The Effects of Delayed Interaction Cues in Virtual Reality Training" (9:15am - 9:25am) [video]
      3. "Situational Awareness-based Augmented Reality Instructional (ARI) Module for Building Evacuation" (9:30am - 9:40am) [video]
      4. "Exploring Communication Modalities to Support Collaborative Guidance in Virtual Reality" (9:45am - 9:55am) [video]
      5. "Crisis management exercises in virtual reality" (10am - 10:10am) [video]
      6. "The effects of Multisensory Aerial Firefighting Training in Virtual Reality on Situational Awareness, Workload, and Presence" (10:15am - 10:25am) [video]
      7. "Assessing Personality Traits of Team Sport Athletes in Virtual Reality" (10:30am - 10:40am) [video]

BREAK (10:40am - 11am)

Workshop Papers Presentation Session 2

      1. "Realistic training in VR using physical manipulation" (11am -11:10am) [video]
      2. "Biophysics-based simulation of virtual human model interactions in 3D virtual scenes" (11:15am -11:25am) [video]
      3. "A Formative Evaluation Methodology for VR Training Simulations " (11:30am -11:40am) [video]
      4. "Virtualized Speech Practice for the College Classroom" (11:45am -11:55am) [video]
      5. "A Methodology of Eye Gazing Attention Determination for VR Attention" (12pm -12:10pm) [video]
      6. "Pipeline of anatomical models generation. Experience of surgical planning and medical personal training by means of virtual environments and physical prototyping" (12:15pm -12:25pm) [video]
      7. "Look Out! A Design Framework for Safety Training Systems A Case Study on Omnidirectional Cinemagraphs" (12:30pm -12:40pm) [video]

LUNCH BREAK (12:40pm - 2pm)

Keynote Talk by Steven K. Feiner (2pm - 2:45pm)

"Learning and Doing in XR"

Keynote Talk by Kapil Madathil (2:45pm - 3:30pm)

"Lessons Learned from the Design & Development of VR Applications for Workforce Development"

BREAK (3:30pm - 4pm)

Keynote Talk by Gregory F. Welch (4pm - 4:45pm)

"Training with Avatars, Agents, and Animals"

Keynote Speakers:

Columbia University

The University of Central Florida

Clemson University

Organizers:

Lap-Fai (Craig) Yu

George Mason University

Christos Mousas

Purdue University

Rawan Alghofaili

George Mason University

Haikun (Quincy) Huang

University of Massachusetts Boston

Call for Papers:

This workshop targets at bringing together researchers and experts in AR/VR, computer graphics, computer vision, robotics, and artificial intelligence, to discuss the research challenges in creating virtual training experiences to be delivered through state-of-the-art VR/AR/MR technologies. Specific topics of interests include, but are not limited to:

● 3D content authoring for XR training

● procedural modeling of virtual environments

● affordance analysis and physics-based reasoning of 3D scenes and objects

● cognitive, perceptual and behavioral modeling of virtual humans

● virtual human interaction and human perception

● collaborative and networked virtual training environments

● crowd simulation for VR training

● sound simulation for VR training

● physics simulation for VR training

● serious games in XR

● instructional design and personalization for XR training

● case studies of applying VR/AR to training and education

● haptics for XR training

Submissions: Project and Research papers (2-8 pages, VGTC format) submitted via the PCS.

Submission Link: https://new.precisionconference.com/

(choose "VR"->"IEEE VR 2020" -> "IEEE VR 2020 Workshop TrainingXR")


All accepted papers will be included in the IEEE Xplore Digital Library.

Important dates:

Submission deadline: January 22, 2020 January 31, 2020

Notification: January 31, 2020 February 5, 2020

Camera-ready submission: February 10, 2020