Overall Shogun 2's RTS gameplay is deep and rewarding. The turn based based side of things is good too. There are cities, tech trees, diplomacy, an economy, trade, religion, town happiness, etc. It's not Civ levels of depth, but it works in the setting. But Shogun also has problems. Which is a shame, because the good bits really are good. In no particular order:The turn based GUI is annoying: It continually stacks up modal messages that are difficult to react to properly. During AI turns, the camera angles can change change, so you often have no idea where an enemy army actually is.The auto-resolve battle function is naive and easily abused. It's not just an automation of a real battle. Which undermines the depth of the RTS part.The load times are terrible. It gets a bit better if you drop the texture quality, but we're still talking about a minute switching from battles to the world map.The world map makes my GPU (+ fan) work far harder than it has any need to.The game would really benefit from a Civ-style random map campaign mode. I know it's Japan, but still...At a certain point in the campaign you become powerful enough that everyone declares war on you. From this point, diplomacy is basically disabled, and you spend all your time moving your armies around the map, playing a frustrating game of whack-a-mole as one of your many enemies lands on your soil every few turns.Overall: Shogun 2 is a very strong RTS, but not without its frustrations.4/5 Filed under: gaming, shogun, total war Related posts:  The Godfather: Family Dynasty review: An offer I can refuse A brief foray into the predatory world of freemium mobile games


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