I was taken back a bit when I watched Meep's Please Do Not Use Soft Lock Vid. Not just because I had exclusively relied on soft lock until this point but because I see Cleric and others hardly (if ever) use it in duels unless I'm just missing it.

I get all the perks of Hard lock. Strafing, no need to turn and fire because you're facing the wrong direction, much easier time landing kicks or melee attacks or the ability to simply keep an enemy on screen.


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But for some reason I just seem to 'do better' with soft lock. Possibly because I'm used to it. Does anyone else have this or feel there are more advantages to soft lock than just the aim assist? I'm really trying to figure out when it makes sense to switch between the two.

The question is the above, but for background, I understand that a softlock is ' a state in video games where you are placed in an inescapable situation, preventing progress forward in the game, and also preventing backtracking, leaving you stuck in a particular position with no hopes of escaping. This is usually the product of design flaws, overlooked mechanics or levels, or simply glitches embedded in a game.

Both of the suggested Hubs are subthemes of Stax, but with different connotations. Soft Lock Stax decks limit opponent resources - forcing them to play at a pace slower than the player applying the lock. However, this lock can be feasibly broken by decks that have interaction - e.g. Assassin's Trophy or Krosan Grip. An example of a Soft Lock combo would be Sword of Truth and Justice + Glistener Elf + Tangle Wire.

A Hard Lock Stax deck shuts opponents out of a game by removing any and all access to resources while the player applying the lock has a means of mitigating the lock. Typically, the player applying the lock has no reliable means of outright ending the game - forcing opponents to sit around and wait. An example of an infamous Hard Lock would be Leovold, Emissary of Trest + Teferi's Puzzle Box.

First, turn on target assist (R3/Middle Mouse). Next, lock on to a target. Finally, DO NOT TOUCH YOUR CAMERA AT ALL. If you're using a controller this is easy: pretend your right thumbstick doesn't exist at all and let AC Jesus take the wheel. You can now focus entirely on movement / boosting. This is much harder to do for Mouse users because you will likely move your mouse a little by instinct or just by clicking. Slightest movement of the camera will remove hard lock, so I suggest you lift your mouse up off the desk / turn it upside down to keep hard lock engaged (I'm going to be honest here, I don't think hard lock is nearly as helpful for mouse and keyboard since it's a lot easier to move the camera in general).

Not enough to make the downtime of losing a target off your screen equal out. The majority of that tracking penalty can be removed by using the appropriate FCS for your chosen engagement range, staying within said engagement range, and equipping arms with high firearm specialization. I use the unlockable FCS with 90+ close range tracking and terrible mid and long range. As long as I'm within 130 meters I'm still landing the vast majority of my shots.

On the other hand, a hardlock is a bit more serious than a softlock. This occurs when a game becomes stuck and completely unresponsive because of a glitch. A hardlock can be so bad that it basically makes it impossible to keep playing a game entirely.

For instance, there's the possibility of getting hardlocked in the Gym in Snowpoint City in the Pokmon Brilliant Diamond and Shinning Pearl games. If you do the Gym puzzle wrong, you could get stuck in between the snowballs.

Funny enough, that issue could be considered a softlock or a hardlock, depending on your situation. If you saved before that point, you could quickly go back to a previous point. But if you have autosave turned on and the game saved when you're stuck, you're pretty much hardlocked.

Depending on the game you're playing, you usually get out of a softlock, either by returning to a previous save state, exiting a level, or completely resetting your console. The same would happen if you were playing a game in an emulator.

Another big difference is that softlocks can happen because of a glitch or bad game design and lack of thorough game testing. A hardlock, on the other hand, will mostly happen because o a glitch. It's also possible the player finds and exploit that hardlocks their games when they try to use it.

Whether you're a hardcore or a casual gamer, you need to be careful with both softlocks and hardlocks. Even though softlocks are more manageable, they can be pretty annoying. Just make sure to keep your save files handy in case something happens. Maybe you'll want to consider backing up your game saves.

We don't have TWS yet, you're referring to SAM mode. There's an ongoing discussion about this, but the tl;dr version is that SAM still centers the antenna on the bugged target once every few swipes and that generates a lock warning.

In general snippets will not suffice, you should post your full diagnostic, include any hardware or software changes (including physically moving the box) within four weeks of the current issue starting. Also include any steps you've taken to troubleshoot your rig including running memtest or turning off and restarting each instance of the following one at a time:

Here are more details as requested. My Unraid build is new (still on trial version for 8 more days). This hard lock issue has been happening pretty much since day one intermittently. There have even been a few instances where my netgear gigabit switch would die along with it, which was strange. Forgot to add in my hardware build, I have an Nvidia p2000 gpu. No consistency in the crashes. Sometimes it will go 5 days without an issues, and sometimes only 12-15hrs.

There are lots of these too and according to this thread it can cause cause a locked console. This thread on the unRaid forum says it may be fixed by moving the offending controller. Between this PCIe error and the PCI Bus with Nvidia I think this is where I'd start (your log is completely spammed with these). One final thread about the PCIe error mentions Nvidia too.

I also added to the kernel "rcu_nocbs=0-31" as I saw in a video from SpaceInvaderOne that helped stability with his Ryzen build.


Lastly, I noticed in most of the instances of my hard locks, the server appeared to be doing a NIC check of some sort. It happened again last night and in the process of that, the Netgear switch my server is plugged into froze too. I read that some switches do not support bonding and could cause problems. So, I've disabled bonding as well.


So far, 1hr in, the resourse sanity check error has not popped back up on the syslog. No lock ups yet, but usually they tend to happen overnight anyway. Will post the results tomorrow.

The server hard locked sometime last night. The syslog doesn't show any new entries from the last time I checked it. So, I'm a bit lost now. Guess it is something in the BIOS maybe. Any thoughts on what I could check/change there to stabilize my build? I'll try to photos of my current BIOS settings and post them after my shift.

Experienced another hard lock last night while I was asleep. This morning, I did find the Global C State option in the BIOS and have changed it from "Auto" to "Disabled". Hoping this fixes the instability. Keep you posted.

The system was pretty solid for months, but I made a few changes over the past couple of weeks and it's been very unstable since. Like you, it will run fine for a few hours, but then will lock up overnight, and will take a few attempts to boot reliably.

One thing to note, I did find out that "Global C-state" in the BIOS was still set to "Auto" when I thought I had disabled it. It is now turned off for sure. So, I'll find out tomorrow if another hard lock occurs overnight. Keeping my fingers crossed.

I was reading about second level caching and I have come across the term soft lock. SO I was trying to articulate the difference between soft lock and hard lock and this is my understanding.Can someone comment on my understanding please.

Soft Lock: When they say soft lock its a lock that is applied on the record that is present in the cache. So for example, in case of Read/Write, if an item is soft locked and any other session tries to look for it, it has to go to DB to fetch that item.

Hard Lock: This is basically a lock that is applied on the DB tuple itself and any session that needs to read from or write to this tuple needs to wait for the transaction to complete and the hard lock to be released.

While on Youtube in Firefox, just after I launched Steam followed by Elder Scrolls Online. My entire system locked up, ctrl + alt + del was unresponsive too. It didn't BSOD so that's why I haven't posted this under that forum. Held power button until it shut off, rebooted & all is fine, no reported errors or even unexpected shutdown. Is there still a way if I can find out if this was CPU or GPU related? I am running overclocks but they're not on ragged edge & have been stable for years. So far I can't recreate it, I need to update my signature on here now because it's quite old, been that long since I had even a minor issue that prompted asking y'all here. Let me know if this still belongs in BSOD & I'll follow those steps just as soon as I get home tomorrow or the weekend. e24fc04721

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