Sarah Hefford
Environment Artist
Contact
Published Games
Skills and Knowledge
Maya
Photoshop
Unity
Sourcetree/Perforce
Environment Building
Prop Modelling
Concepting and Idea Generation
Level Design and Mapping
Playtesting/Bug Reporting
Work History
2019 POLYGON TREEHOUSE
Röki (currently in development)
Prop modelling, level and design support, testing and bug fixing
Abandoned church - props
Churchyard entrance - props
Other areas worked on in greater detail not yet released
2018 INKLE
Heaven's Vault
Prop modelling, level building, texturing
Renaki market
Elboreth city
Textures for decorative wall and floor tiling
Elboreth shanty town, prop sets and level construction
2016 - 2018 CYPHERDELIC
Unreleased title in development
Level building, textures, tile sets
2012 - 2015 GUERILLA GAMES CAMBRIDGE
Rigs
Killzone Shadowfall DLC
Killzone Mercenary
Level building, prop modelling, radar mapping, playtesting/bugfixing
Rio level
Dubai level
DLC map
'The Canyon'
DLC map
'The Statue'
Level construction and destruction
Level construction 'Diplomatic Incident'
Level construction 'Lights Out'
Multi-piece interlockable beam sets
2002 - 2012 SCEE
Environment Artist (2008 - 2012)
Little Big Planet PSP
Killzone 2
Level design and construction, character creation, DLC costumes and sticker packs.
Designer (2002 - 2008)
Studio Concept Group (ideas generation and new IPs)
Heavenly Sword
EyeToy Play Next Gen
24 The Game
Ghosthunter
Level design and building, puzzle design, general mapping, Speedtree, camera set up, level balancing, testing, bugfixing
Level construction, 'The Desert'
'Fruit Salad' DLC costumes
DLC stickers
Character designs
Gun rack
Hospital trolley
Visari blast doors
Burnt out PC
Titles worked on in the role of Designer
Camera setup
Speedtree
Testing/Bugfixing
Idea generation and prototyping
UI prototyping to find most effective ways to work with EyeToy control limitations
Level and puzzle design/mechanics
Gameplay balancing
Level design
Camera setup
Waypointing
Collision
Testing/Bugfixing
Cameras setup
Context actions
Collision
Testing/Bugfixing
2000 - 2001 BUBBLE BOY LTD
Development Assistant
Unpublished PS2 title (third person wild west action/shooter)
Brainstorming/idea generation, research and resource gathering, character backstories, testing.
Personal Work
Old Grundig TK25 tape deck modelled after spotting it gathering dust in a junk shop
Designs for additional characters for Nom Nom Galaxy (a quirky game about making soup!)
Chef bot Maurice
Adds a dash of his special herb mix (French, vintage, red) for extra tastiness and customer satisfaction.
Cat-Bot Hoby
Does nothing but sleep. Although rumour has it that Hoby's purring can sooth angry tomatoes.
Dudley and Darren
Spanner in hand, Dudley keeps your machines ticking over. Darren likes to soup them up when Dudley isn't looking.
Sleeping Turnip
Permanently furious, this sleeping turnip is better left alone. Unless your recipe calls for turnip of course....
Alternative DVD cover for my favourite movie
Page from WIP set of pictures depicting favourite places in Cambridge
Multiplayer CTF Quake III level created with GTKRadiant when I was addicted to lunchtime Quake sessions!
About Me
I'm an environment artist with a design background and have been in the industry for well over a decade,
working with both Indie and AAA studios.
I have played computer games since my family purchased a BBC model B when I was 9 and haven't stopped playing them since.
I love being part of a creative team, bringing ideas and environments to life!