Sarah Hefford
Environment Artist
Contact
Published Games
Skills and Knowledge
Maya/Photoshop/Unity/Unreal/Sourcetree/Perforce/Jira
Environment Building and Prop Modelling
Level Design
Playtesting/Bug Reporting
Team Management
Work History
2024 POLYGON TREEHOUSE - Environment Artist (Freelance)
Mythwrecked: Ambrosia Island
Low poly assets, Testing and QA support
2020 - 2024 ROLL7 Senior Environment Artist/Lead Environment Artist
Rollerdrome
Modular asset set for skate ramps using in-house spline tools, additional level assets, level building, decals, textures
Olli Olli World DLC 'Finding the Flowzone'
Additional level dressing and theming using existing assets
Modular skate ramp sets with integrated bespoke ramp components for specific design needs for each of the 4 biomes, additional level assets, textures, decals, level building, collision
Adding in dioramas using existing assets, setting up skate ramps using spline tools
2019 POLYGON TREEHOUSE - Environment Artist (Freelance)
Röki
Prop modelling, level and design support, testing and bug fixing
Assets for the alchemist laboratory
Churchyard entrance - wrought iron props
Plants, statues and gardening props for the troll's cave
Level building, destroyed home scene
2018 INKLE - Environment Artist
Heaven's Vault
Prop modelling, level building, texturing
Renaki market, textile props and level building
Elboreth city, props and level building
Textures for decorative tiled walls and flooring
Elboreth shanty town, prop sets and level construction
2016 - 2018 CYPHERDELIC - Environment Artist (Freelance)
Unreleased title in development
Level building, textures, tile sets
2012 - 2015 GUERILLA GAMES CAMBRIDGE - Environment Artist
Rigs
Killzone Shadowfall DLC
Killzone Mercenary
Level building, prop modelling, texturing, radar mapping, playtesting/bugfixing
Rio level
Dubai level
DLC map
'The Canyon' Level Building
DLC map
'The Statue' Level Building
Level construction and destruction
Level construction 'Diplomatic Incident'
Level construction 'Lights Out'
Multi-piece interlockable beam sets
2002 - 2012 SCEE
Environment Artist (2008 - 2012)
Little Big Planet PSP
Killzone 2
Level design and construction, prop modelling, character creation, DLC costumes and sticker packs.
Designer (2002 - 2008)
Studio Concept Group (ideas generation and new IPs)
Heavenly Sword
EyeToy Play Next Gen
24 The Game
Ghosthunter
Level design and building, puzzle design, general mapping, Speedtree, camera set up, level balancing, testing, bugfixing
Level construction, 'The Desert'
'Fruit Salad' DLC costumes
DLC stickers
Character designs
Gun rack
Hospital trolley
Visari blast doors
Burnt out PC
Titles worked on in the role of Designer at Sony Interactive
Camera setups
Speedtree
Testing/Bugfixing
Idea generation and prototyping
Level and puzzle design and mechanics
UI prototyping to find most effective ways to work with EyeToy control limitations
Level design
Camera setup
Waypointing
Collision mapping
Testing/Bugfixing
Camera setup
Context actions
Collision mapping
Testing/Bugfixing
2000 - 2001 BUBBLE BOY LTD - Development Assistant
Unpublished PS2 title (third person wild west action/shooter)
Brainstorming/idea generation, mood boards, character backstory writing, level testing.
Personal Work
Old Grundig TK25 tape deck modelled after spotting it gathering dust in a junk shop
Designs for additional characters for Nom Nom Galaxy (a quirky game about making soup!) from Q-Games
Chef bot Maurice
Adds a dash of his special herb mix (French, vintage, red) for extra tastiness and customer satisfaction.
Cat-Bot Hoby
Does nothing but sleep. Although rumour has it that Hoby's purring can sooth angry tomatoes.
Dudley and Darren
Spanner in hand, Dudley keeps your machines ticking over. Darren likes to soup them up when Dudley isn't looking.
Sleeping Turnip
Permanently furious, this sleeping turnip is better left alone. Unless your recipe calls for turnip of course....
Alternative DVD cover for my favourite movie
Illustration of one of my favourite places in Cambridge (it's a tourist trap but the Chelsea Buns are divine)
Fully playable multiplayer CTF Quake III level created from scratch with GTKRadiant when I was addicted to lunchtime Quake sessions
About Me
I'm an environment artist with a design background and have been in the industry for well over a decade, working with both Indie and AAA studios on a variety of different games genres and visual styles. I've played video games since my family purchased a BBC model B home computer when I was 9 and haven't stopped playing them since.
I love being part of a creative team and helping to bring ideas and environments to life!