Sarah Hefford

Environment Artist

Contact

Published Games

Skills and Knowledge

Maya/Photoshop/Unity/Unreal/Sourcetree/Perforce/Jira

Environment Building and Prop Modelling

Level Design 

Playtesting/Bug Reporting

Team Management

Work History

2024 POLYGON TREEHOUSE - Environment Artist (Freelance)

Low poly assets, Testing and QA support

2020 - 2024 ROLL7 Senior Environment Artist/Lead Environment Artist

Modular asset set for skate ramps using in-house spline tools, additional level assets, level building, decals, textures

Additional level dressing and theming using existing assets

Modular skate ramp sets with integrated bespoke ramp components for specific design needs for each of the 4 biomes, additional level assets, textures, decals, level building, collision

Adding in dioramas using existing assets, setting up skate ramps using spline tools

2019 POLYGON TREEHOUSE - Environment Artist (Freelance)

Prop modelling, level and design support, testing and bug fixing

Assets for the alchemist laboratory

Churchyard entrance - wrought iron props 

Plants, statues and gardening props for the troll's cave

Level building, destroyed home scene

2018 INKLE - Environment Artist

Prop modelling, level building, texturing

Renaki market, textile props and level building

Elboreth city, props and level building

Textures for decorative tiled walls and flooring

Elboreth shanty town, prop sets and level construction

2016 - 2018 CYPHERDELIC - Environment Artist (Freelance)

Level building, textures, tile sets

2012 - 2015 GUERILLA GAMES CAMBRIDGE - Environment Artist

Level building, prop modelling, texturing, radar mapping, playtesting/bugfixing

Rio level

Dubai level

DLC map

'The Canyon' Level Building

DLC map

'The Statue' Level Building

Level construction and destruction

Level construction 'Diplomatic Incident'

Level construction 'Lights Out'

Multi-piece interlockable beam sets

2002 - 2012 SCEE

Environment Artist  (2008 - 2012)

Level design and construction, prop modelling, character creation, DLC costumes and sticker packs.

Designer (2002 - 2008)

Level design and building, puzzle design, general mapping, Speedtree, camera set up, level balancing, testing, bugfixing

Level  construction, 'The Desert'

'Fruit Salad' DLC costumes

DLC stickers

Character designs

Gun rack

Hospital trolley

Visari blast doors

Burnt out PC

Titles worked on in the role of Designer at Sony Interactive

2000 - 2001 BUBBLE BOY LTD - Development Assistant

Brainstorming/idea generation, mood boards, character backstory writing, level testing.

Personal Work

Old Grundig TK25 tape deck modelled after spotting it gathering dust in a junk shop 

Designs for additional characters for Nom Nom Galaxy (a quirky game about making soup!) from Q-Games

Chef bot Maurice

Adds a dash of his special herb mix (French, vintage, red) for extra tastiness and customer satisfaction.

Cat-Bot Hoby

Does nothing but sleep. Although rumour has it that Hoby's purring can sooth angry tomatoes.

Dudley and Darren

Spanner in hand, Dudley keeps your machines ticking over. Darren likes to soup them up when Dudley isn't looking.

Sleeping Turnip

Permanently furious, this sleeping turnip is better left alone. Unless your recipe calls for turnip of course....

Alternative DVD cover for my favourite movie

Illustration of one of my favourite places in Cambridge (it's a tourist trap but the Chelsea Buns are divine)

Fully playable multiplayer CTF Quake III level created from scratch with GTKRadiant when I was addicted to lunchtime Quake sessions

About Me

I'm an environment artist with a design background and have been in the industry for well over a decade, working with both Indie and AAA studios on a variety of different games genres and visual styles. I've played video games since my family purchased a BBC model B home computer when I was 9 and haven't stopped playing them since.

I love being  part of a creative team and helping to bring ideas and environments to life!