The first game of the series was released for Windows and PlayStation platforms in late 1997 in Europe, and in summer 1998 in the United States (as TOCA Championship Racing). Featuring all the licensed cars (not including privateers) and tracks from the 1997 British Touring Car Championship, the game was critically acclaimed by the European games press, especially on console where it was widely considered the best in its genre until the release of Gran Turismo several months later.

The success of the first TOCA game saw a sequel arrive a year later in 1998. Whilst mainly an annual franchise update of cars and tracks, the game did add more detailed graphics, physics, multiplayer modes and other minor features. Fictional (but realistic) tracks were added, and support races such as Ford Fiestas, Formula Ford and others also arrived. The level of car damage possible during a race was also enhanced, which was a significant selling point compared with the likes of Gran Turismo. It was called Touring Car Challenge in the USA.


Toca Cars


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The series moved onto the 6th generation of gaming in August 2002, with the release of TOCA Race Driver (called DTM Race Driver in Germany, Pro Race Driver in North America and V8 Supercars: Race Driver in Australia). The game took the series in a new direction, and introduced a plot centering around fictional race driver Ryan McKane, trying to make a name for himself in a multitude of car championships.

The third game in the TOCA Race Driver series was released in February 2006, and continued to expand on the types of motorsport available. Open wheel, GT, oval racing, rallying, and offroad racing were all featured, and can be raced in either a detailed Pro Career mode or an open-ended World Tour. Up to 12 players are supported via Xbox Live and the PlayStation 2 version supports up to 8 online. This series is the only racing simulator that allows PlayStation players to race online before Gran Turismo 5 Prologue. It received good reviews, frequently being compared favourably to Gran Turismo 4 and Forza Motorsport, in the aspects of cars on track, damage and AI.

One of the things about Toca Cars that is sure to appeal to kids is the fact that there are no rules. While clear tracks are presented, there is no real need to follow these tracks and players can crash their cars into the cardboard houses and fences as often as they choose without consequences. Players who have an artistic streak are even invited to create their own tracks, although the number of elements that they are provided with to do this is rather small and is likely to reduce the fun to a certain extent.

Just an update if you do try out davros answer i think you will find version 1.5.29 of wine installed in kanotix wont run toca2. It started running cto an acceptable level around version 1.3.35 but suffered regressions until version 1.6. It's worth a try though

With its cardboard cutout objects, bright colors, and adorable drivers and cars, TOCA CARS is a lot of fun to look at and mostly fun to play, although maneuvering around the dog and robot "mechanical playmates" can be frustrating. Also, the use of a bomb to clear the screen of buildings seems curiously out of step with the rest of the app, which is otherwise clearly suitable for youngest app users. A more kid-friendly choice for screen-clearing could be an eraser or even play scissors to match the cardboard theme. That said, it's really fun for kids to choose what to include on and along their car's roads, then jump the ramps, knock over objects, and drive almost anywhere they want on this non-racing driving app. They can knock over anything in their path in this no-rules playland (which is somewhat misleading, given that most cars can't knock down trees in one bump, but this is make-believe play).

TOCA features the eight official cars of the British Touring Car Championship: Volvo S40, Honda Accord, Audi A4, Vauxhall Vectra, Ford Mondeo, Nissan Primera GT, Peugeot 406, and Renault Laguna. You have eight tacks to race on that have been modeled after real-life courses. You can pick three different modes of play: the single race, time trial, and full season mode.

TOCA is one of the few racing games where the cars take damage. If you hit the wall a bit too hard, your hood might pop off. A really hard collision between two cars could flip a car over and put it out of the race. After a while you'll learn how to spin the other cars out of control with a little shove on their rear quarter panel. This, combined with 16 cars on the track, adds up to a lot of collisions.

The game's control works really well. You can use a regular PlayStation controller to play, but to really get your money's worth you have to play the game with a Dual Shock controller. The game controls are extremely precise. The physics model rivals that of Gran Turismo. The cars squat on one side when going around turns, cars spin out of control, and they have realistic reactions to collisions. Also, weather conditions like rain or snow affect car handling.

Graphically, TOCA is an above-average racer. The 3D-modeled cars all look like their real-life counterparts, as do the re-created raceways. The real beauty of the game comes from all of the little effects, like the mist that's kicked up from the tires when the track is wet. In addition, the lighting effect used for the headlights and brake lights really makes them glow as they would in real life. There is a little bit of pop-up, but it's barely noticeable. All of this racing action can be seen from four different camera angles: a chase view, a closer chase view, a behind-the-wheel view, and a windshield view.

TOCA's sound effects and music are quite good. The sound of the cars rubbing and scraping against each other is quite authentic, as are the other sound effects. The various musical tracks are all upbeat and keep the action moving. During championship races, an announcer with a very pronounced English accent introduces the race.

Codemasters' deluge of in-game footage of their motor racing games continues unabated this week with the unveiling of a second TOCA Race Driver teaser. As usual it's about a minute long, and comes in big and small versions for the bandwidth impaired. This installment focuses on the fast and furious wheel-to-wheel racing that gamers can look forward to when TOCA hits the shelves in late August, with a mixture of frantic front-of-the-bonnet and more sedate track-side camera footage as a horde of cars duck and dive their way through American-style ovals and more interesting twisty turny circuits. Grab the trailer from the TOCA downloads page on Codemasters' website to see for yourself. And if you fancy something a bit more hands-on, also available on Codemasters' website is an amusing little TOCA eToy, giving you the chance to drive one of four dinky sports cars around a track from an overhead view. As webgames go it's fairly entertaining, in a nostalgic kind of way. Related Feature - TOCA Race Driver screenshots (PS2)

Featuring more motorsports than any other racing game, TOCA Race Driver 2 arrives next Friday for PlayStation 2. Get a taste of life in the fastest lane with images and videos at the game's dedicate website at www.codemasters.co.uk/tocaracedriver2

Developed by Slightly Mad Studios, creators of the Need for Speed: Shift series, Project Cars 2 offers players the chance to get behind the wheel of 170 different cars, ranging from GT3 racers to 1980s F1 monsters. e24fc04721

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