headcanon based, slight canon divergence; driven by the fgo plot of charlemagne's spirit origin using elements of karl der große's spirit origin being infused with his to make it stable. history and legend are further mixed together (fgo verse).
while technically a king, charlemagne often insisted that he's but cut out to be one, preferring the life of an adventurer per his legends, rushing into danger for the sake of "awesomeness" and for protecting the smiles of everyone. he's all about reckless, ridiculous adventures with the twelve paladins, treating them more like friends. on the other side of the same coin, there is his regal self—king of the franks, lombards, and the romans, of what is now called the holy roman empire, that unified western europe under a christian banner, spreading enlightenment and education.
AKA: charles the great
ATTRIBUTE: star
ALIGNMENTS: lawful good
CLASS: saber
TRAITS: enuma elish nullification, hominidae servant, humanoid, king, brynhildr's beloved, riding, roman, servant, seven knights servant
PRONOUNS: he/him
SEXUALITY: heteroflexible
DATE OF BIRTH: 2nd april 748
NOTE:
VOICECLAIM: kimura ryouhei
FACECLAIM: official.
SHIPPING STATUS: closed. taken with constantine.
SUMMONED:
BOND LVL 1:
BOND LVL 2:
BOND LVL 3:
BOND LVL 4:
BOND LVL 5:
DIALOGUE ( ):
DIALOGUE ( ):
DIALOGUE ( ):
traveling the path of the king c
grants one ally invincibility for 2 attacks, 3 turns.
if self doesn't have invincibility: increases own np generation for 5 turns. grants self on-defense-activate buff for 5 turns. (grants self heroic king buff for 5 turns when taking attack.)
if self has invincibility: 500% chance to seal own np for 1 turn (demerit).
heroic king: enable extra damage from charlemagne's np.
a skill of self-discipline that gains effect when the user remains firm in their attitude as king. it increases certain stats, but should one take actions that go against the path of a king, they will be weakened. in charlemagne's case, he is weakened when he does something "not awesome," and some internal gauge in him is increased when he does something he thinks is awesome.
emperor of paladins ex
increases party's attack for 3 turns. icnreases own damage against demonic enemies for 3 turns. increases own defense against divinity enemies for 3 turns. charges own np gauge.
a title skill bestowed on the one who leads the holy knights known as the twelve paladins. represents a high charisma, a special attack on demonic creatures, divine protection, and an affinity for holy weapons. also, this skill makes it possible activate the noble phantasm "exemplifying the king's heroics, o' twelve traveling swords."
mana burst (light) a
increases own quick performance for 3 turns. increases own critical damage for 3 turns. increases own critical damage against evil alignment enemies for 3 turns.
an alternate form of mana burst that only saints, holy maidens, and holy knights can use. it gives an advantage against evil types.
magic resistance a
increases own resistance to debuffs by 20%.
this skill negates magic up to a certain rank, and any rank higher will have its effects diminished.
riding a
increases own quick card performance by 10%.
an ability that allows the bearer to master any vehicle. the skill applies to the fundamental concept of a "vehicle," so it applies to both living and non-living objects.
extra attack finesse improvement
increases own extra attack performance.
mana loading
starts battle with np gauge.
anti-berserker attack damage aptitude
increases own attack against berserker enemies.
charlemagne's noble phantasm. the holy sword joyeuse splits and transforms into each weapon of the twelve paladins, which then rain down in an onslaught. tellingly, only charlemagne can manifest the true power of this mythical sword.
str: a
end: c
agi: b
ma: a
lck: a
np: a+
craft 10 essence: a king's blade, a hero's blade
when equipped on charlemagne: increases party's damage against demonic enemies by 15%. increases party's damage against enemies with evil alignment by 15% when self is on the field.
revealed as a gift from the beyond, and a blessing that answered his mother's prayers as she asked for a son.
the king of the twelve paladins of charlemagne, the founder of western europe, the father of europe as he's most commonly referred to as by biographers and the lighthouse of europe by scholars and poetics alike—the name of charles the great is the more well-known. a reckless young man that avoids referring to himself as king but stands up for what is right while fighting for those that cry, basing his decisions on whether they're cool or not.
height/weight: 190.5cm/65kg ( 6'3"/ 143.3lbs )
origin: legend of charlemagne
region: france
alignment: lawful good
gender: male
“i’m a bit unfit for all that kingly stuff! but the 'other guy’ is a perfect for the job!”
a most often heard excuse that he throws out when it comes to anything kingly, as if distancing himself from the truth.
charlemagne ( commonly referred to as charles the great/karl der große ) was the first king to unite germanic, roman, and religious concepts under the one banner of western europe. however, the servant charlemagne only laughs vaguely when asked about it, and doesn’t seem to talk about it in any real depth. that’s because for him, his records as the founder of western europe or as karl der große are incredibly vague, almost as if they’re the memories of a stranger.
when we get to his third saint graph, he gains a hint of his kingly qualities…
• emperor of paladins: ex
the title skill given to the commander of the twelve paladins, his holy knights.
immense charisma, a special attack against demonic foes, enhanced defense against divinity, an adeptness with holy weapons, and so on. with this skill, the noble phantasm “exemplify the king’s heroics, o’ twelve traveling swords” can be released.
• mana burst ( light ): a
a subtype of mana release only allowed to priests, saints, and paladins. it grants an advantage against those inclined towards evil.
• traveling the king’s path: c
a self-discipline skill that improves stats as long as one adheres to their principles. it has the disadvantage of weakening if those principles are broken. for charlemagne, it imposes the principles of “if you do something lame, you’ll be weakened” and “if you do something cool in your own way, then something increases your gauge and tension.”
“exemplify the king’s heroics, o’ twelve traveling swords”
rank: ex
type: anti-king noble phantasm ( self )
range: 1
maximum capture: 1 person
joyeuse ordre. it is only charlemagne, not karl der große, that can demonstrate the true value of joyeuse. for karl der große, who lived in reality, joyeuse was nothing more than a sacred skill that had developed illusory legends around it. in terms of pure destructive ability, it’s comparable to a blow from roland’s durandal with its true name released. however, as charlemagne is originally a king, not a knight, he’d be defeated in a head-on collision with someone like roland. but through charlemagne’s kingly courage…
that is, when showing his dignity as a king, the legends of the twelve paladins is infused within that 'illusion’, and one more 'joyeuse’ is added each time. instead of being swapped out, they join in. the simple calculation is that it can become thirteen times stronger, however the destructive potential will be further magnified depending on his kingly charisma. twelve “joyeuse” are added pictorially, and they attack while moving freely, including one that he wields. in addition, the 'range’ and 'maximum capture’ are 1 because this noble phantasm is a blade pointed at itself. in terms of attack range, it is considered a medium range anti-army noble phantasm.
the supreme thirteen strikes that neither the greatest hero in greece, nor the swordfighter of infinity can replicate. however, this destructive power depends on just how kingly charlemagne can be.
originally, this is a servant that can’t be summoned, but this is a crisis regarding humanity. a servant specifically summoned using the battle data constructed in a certain place.
the reason of his more regal disposition in his third saint graph is that elements of karl der große are becoming infused. he seems to prefer his first form as an adventurer, and his second form as a holy knight, but he still tries to show seriousness at his core by showing proper behavior even after becoming more kingly.
a cheerful hero that tries to be cool, and to achieve more coolness than anyone else. someone who treats his twelve paladins half like subjects, and half like friends.
janet l. nelson, king and emperor: a new life of charlemagne
fate/extella link
fate/grand order
– by request. tends to follow more along the canon paths set by fate/ extella link.
– default verse for interactions. headcanon driven.
– verse info here
– verse info here
– verse info here
– verse info here
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